Wait until world has loaded when previewing a Camera Path
Clean up unused fields and thus unnecessary methods in ReplayProcess
This commit is contained in:
@@ -52,7 +52,7 @@ public class TickAndRenderListener {
|
||||
});
|
||||
}
|
||||
|
||||
if(ReplayHandler.isInPath()) ReplayProcess.unblockAndTick(false);
|
||||
if(ReplayHandler.isInPath()) ReplayProcess.tickReplay(false);
|
||||
if(ReplayHandler.isCamera()) mc.setRenderViewEntity(ReplayHandler.getCameraEntity());
|
||||
if(mc.getRenderViewEntity() != null && (mc.getRenderViewEntity() == mc.thePlayer || !mc.getRenderViewEntity().isEntityAlive())
|
||||
&& ReplayHandler.getCameraEntity() != null && !ReplayHandler.isInPath()) {
|
||||
@@ -71,7 +71,7 @@ public class TickAndRenderListener {
|
||||
if(ReplayHandler.getCameraEntity() != null)
|
||||
ReplayHandler.getCameraEntity().updateMovement();
|
||||
if(ReplayHandler.isInPath()) {
|
||||
ReplayProcess.unblockAndTick(true);
|
||||
ReplayProcess.tickReplay(true);
|
||||
} else onMouseMove(new MouseEvent());
|
||||
|
||||
FMLCommonHandler.instance().bus().post(new InputEvent.KeyInputEvent());
|
||||
|
||||
Reference in New Issue
Block a user