Add callback for selection in dropdown GUIs
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@@ -32,6 +32,7 @@ import de.johni0702.minecraft.gui.element.AbstractGuiClickable;
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import de.johni0702.minecraft.gui.element.GuiElement;
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import de.johni0702.minecraft.gui.function.Clickable;
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import de.johni0702.minecraft.gui.layout.VerticalLayout;
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import de.johni0702.minecraft.gui.utils.Consumer;
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import lombok.Getter;
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import lombok.RequiredArgsConstructor;
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import net.minecraft.client.gui.FontRenderer;
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@@ -53,6 +54,8 @@ public abstract class AbstractGuiDropdownMenu<V, T extends AbstractGuiDropdownMe
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@Getter
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private boolean opened;
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private Consumer<Integer> onSelection;
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private GuiPanel dropdown;
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private ReadableDimension size;
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@@ -136,6 +139,7 @@ public abstract class AbstractGuiDropdownMenu<V, T extends AbstractGuiDropdownMe
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@Override
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public T setSelected(int selected) {
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this.selected = selected;
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onSelection(selected);
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return getThis();
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}
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@@ -165,6 +169,18 @@ public abstract class AbstractGuiDropdownMenu<V, T extends AbstractGuiDropdownMe
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return opened ? Collections.<GuiElement>singletonList(dropdown) : Collections.<GuiElement>emptyList();
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}
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@Override
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public T onSelection(Consumer<Integer> consumer) {
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this.onSelection = consumer;
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return getThis();
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}
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public void onSelection(Integer value) {
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if (onSelection != null) {
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onSelection.consume(value);
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}
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}
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@Override
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public boolean mouseClick(ReadablePoint position, int button) {
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Point pos = new Point(position);
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@@ -23,6 +23,7 @@
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package de.johni0702.minecraft.gui.element.advanced;
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import de.johni0702.minecraft.gui.element.GuiElement;
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import de.johni0702.minecraft.gui.utils.Consumer;
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public interface IGuiDropdownMenu<V, T extends IGuiDropdownMenu<V, T>> extends GuiElement<T> {
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T setValues(V... values);
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@@ -40,4 +41,6 @@ public interface IGuiDropdownMenu<V, T extends IGuiDropdownMenu<V, T>> extends G
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V[] getValues();
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boolean isOpened();
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T onSelection(Consumer<Integer> consumer);
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}
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