Instead of using AdvancedPosition objects with a value for spectatedEntityID, use SpectatorData objects for Spectator Keyframes. This allows us to add more options to Spectator Keyframes.
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@@ -18,30 +18,27 @@ public class AdvancedPosition extends Position {
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@Interpolate
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public double pitch, yaw, roll;
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private Integer spectatedEntityID;
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public AdvancedPosition(double x, double y, double z, double pitch, double yaw, double roll, Integer spectatedEntityID) {
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public AdvancedPosition(double x, double y, double z, double pitch, double yaw, double roll) {
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super(x, y, z);
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this.pitch = pitch;
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this.yaw = yaw;
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this.roll = roll;
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this.spectatedEntityID = spectatedEntityID;
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}
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public AdvancedPosition(int entityID, boolean spectate) {
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this(Minecraft.getMinecraft().theWorld.getEntityByID(entityID), spectate);
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public AdvancedPosition(int entityID) {
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this(Minecraft.getMinecraft().theWorld.getEntityByID(entityID));
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}
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public AdvancedPosition(Entity e, boolean spectate) {
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this(e.posX, e.posY, e.posZ, e.rotationPitch, e.rotationYaw, spectate ? e.getEntityId() : null);
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}
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public AdvancedPosition(double x, double y, double z, float pitch, float yaw, Integer spectatedEntityID) {
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this(x, y, z, pitch, yaw, 0, spectatedEntityID);
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public AdvancedPosition(Entity e) {
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this(e.posX, e.posY, e.posZ, e.rotationPitch, e.rotationYaw);
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}
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public AdvancedPosition(double x, double y, double z, float pitch, float yaw) {
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this(x, y, z, pitch, yaw, 0, null);
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this(x, y, z, pitch, yaw, 0);
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}
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public SpectatorData asSpectatorData(int entityID) {
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return new SpectatorData(x, y, z, pitch, yaw, roll, entityID);
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}
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public double distanceSquared(double x, double y, double z) {
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@@ -62,7 +59,7 @@ public class AdvancedPosition extends Position {
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Vector3d position = new Vector3d(x, y, z);
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position.add(direction);
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return new AdvancedPosition(position.x, position.y, position.z, pitch, yaw, roll, null);
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return new AdvancedPosition(position.x, position.y, position.z, pitch, yaw, roll);
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}
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@Override
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