Fix spectated player hand swinging
This commit is contained in:
@@ -62,7 +62,7 @@ public class SpectatorCameraController implements CameraController {
|
|||||||
camera.inventory = viewPlayer.inventory;
|
camera.inventory = viewPlayer.inventory;
|
||||||
//#endif
|
//#endif
|
||||||
EntityPlayerAccessor cameraA = (EntityPlayerAccessor) camera;
|
EntityPlayerAccessor cameraA = (EntityPlayerAccessor) camera;
|
||||||
EntityPlayerAccessor viewPlayerA = (EntityPlayerAccessor) camera;
|
EntityPlayerAccessor viewPlayerA = (EntityPlayerAccessor) viewPlayer;
|
||||||
//#if MC>=10904
|
//#if MC>=10904
|
||||||
cameraA.setItemStackMainHand(viewPlayerA.getItemStackMainHand());
|
cameraA.setItemStackMainHand(viewPlayerA.getItemStackMainHand());
|
||||||
camera.swingingHand = viewPlayer.swingingHand;
|
camera.swingingHand = viewPlayer.swingingHand;
|
||||||
|
|||||||
Reference in New Issue
Block a user