Fix spectated player hand swinging
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@@ -62,7 +62,7 @@ public class SpectatorCameraController implements CameraController {
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camera.inventory = viewPlayer.inventory;
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//#endif
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EntityPlayerAccessor cameraA = (EntityPlayerAccessor) camera;
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EntityPlayerAccessor viewPlayerA = (EntityPlayerAccessor) camera;
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EntityPlayerAccessor viewPlayerA = (EntityPlayerAccessor) viewPlayer;
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//#if MC>=10904
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cameraA.setItemStackMainHand(viewPlayerA.getItemStackMainHand());
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camera.swingingHand = viewPlayer.swingingHand;
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