Refactor simple pathing timeline logic into dedicated class with unit tests

Fix logic for user-set interpolators
This commit is contained in:
johni0702
2017-01-21 13:28:14 +01:00
parent cd16211309
commit 2c64030459
9 changed files with 1546 additions and 616 deletions

View File

@@ -0,0 +1,44 @@
package com.replaymod.simplepathing.properties;
import com.google.gson.stream.JsonReader;
import com.google.gson.stream.JsonWriter;
import com.replaymod.replaystudio.pathing.property.AbstractProperty;
import com.replaymod.replaystudio.pathing.property.PropertyPart;
import lombok.NonNull;
import org.apache.commons.lang3.ObjectUtils;
import java.io.IOException;
import java.util.Collection;
import java.util.Collections;
/**
* Property indicating that the next path segment's interpolator is fixed
*/
public class ExplicitInterpolationProperty extends AbstractProperty<Object> {
public static final ExplicitInterpolationProperty PROPERTY = new ExplicitInterpolationProperty();
private ExplicitInterpolationProperty() {
super("interpolationFixed", "<internal>", null, new Object());
}
@Override
public Collection<PropertyPart<Object>> getParts() {
return Collections.emptyList();
}
@Override
public void applyToGame(Object value, @NonNull Object replayHandler) {
// dummy property, do nothing
}
@Override
public void toJson(JsonWriter writer, Object value) throws IOException {
writer.nullValue();
}
@Override
public Object fromJson(JsonReader reader) throws IOException {
reader.nextNull();
return ObjectUtils.NULL;
}
}