[1.7.10] Fix dead lock and NPE when jumping backwards in replays

The deadlock is a regression due to login phase inclusion.
Not sure about the NPE, it might have always existed.
This commit is contained in:
Jonas Herzig
2019-06-14 14:53:23 +02:00
parent c72392fb62
commit 2a08c11598
3 changed files with 37 additions and 0 deletions

View File

@@ -26,6 +26,8 @@
//$$ "MixinRenderManager",
//#endif
"MixinViewFrustum",
//#else
//$$ "MixinFMLClientHandler",
//#endif
"MixinKeyboardListener",
"MixinPlayerControllerMP",