[1.7.10] Fix dead lock and NPE when jumping backwards in replays
The deadlock is a regression due to login phase inclusion. Not sure about the NPE, it might have always existed.
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@@ -26,6 +26,8 @@
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//$$ "MixinRenderManager",
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//#endif
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"MixinViewFrustum",
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//#else
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//$$ "MixinFMLClientHandler",
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//#endif
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"MixinKeyboardListener",
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"MixinPlayerControllerMP",
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