[1.7.10] Fix dead lock and NPE when jumping backwards in replays
The deadlock is a regression due to login phase inclusion. Not sure about the NPE, it might have always existed.
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@@ -642,6 +642,12 @@ public class ReplayHandler {
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replaySender.setAsyncMode(true);
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replaySender.setReplaySpeed(0);
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//#if MC<10800
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//$$ while (mc.currentScreen instanceof GuiOpeningReplay) {
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//$$ mc.currentScreen.handleInput();
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//$$ }
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//#endif
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mc.getNetworkHandler().getClientConnection()
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//#if MC>=11300
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.tick();
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