Separate rendering into its own module

This commit is contained in:
johni0702
2016-06-14 17:01:32 +02:00
parent 65cfdd13ec
commit 25582b6a51
68 changed files with 1822 additions and 2635 deletions

View File

@@ -0,0 +1,61 @@
package com.replaymod.render.mixin;
import com.replaymod.render.hooks.ChunkLoadingRenderGlobal;
import net.minecraft.client.renderer.RenderGlobal;
import net.minecraft.client.renderer.chunk.ChunkRenderDispatcher;
import net.minecraft.client.renderer.chunk.RenderChunk;
import net.minecraft.client.renderer.culling.ICamera;
import net.minecraft.entity.Entity;
import net.minecraft.util.BlockPos;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(RenderGlobal.class)
public abstract class MixinRenderGlobal {
public ChunkLoadingRenderGlobal replayModRender_hook;
private boolean replayModRender_passThroughSetupTerrain;
@Shadow
public boolean displayListEntitiesDirty;
@Shadow
public ChunkRenderDispatcher renderDispatcher;
@Shadow
public abstract void setupTerrain(Entity viewEntity, double partialTicks, ICamera camera,
int frameCount, boolean playerSpectator);
@Inject(method = "setupTerrain", at = @At("HEAD"), cancellable = true)
public void replayModRender_setupTerrain(Entity viewEntity, double partialTicks, ICamera camera,
int frameCount, boolean playerSpectator, CallbackInfo ci) {
if (replayModRender_hook != null && !replayModRender_passThroughSetupTerrain) {
replayModRender_passThroughSetupTerrain = true;
do {
setupTerrain(viewEntity, partialTicks, camera, replayModRender_hook.nextFrameId(), playerSpectator);
} while (displayListEntitiesDirty);
replayModRender_passThroughSetupTerrain = false;
ci.cancel();
}
}
@Inject(method = "isPositionInRenderChunk", at = @At("HEAD"), cancellable = true)
public void replayModRender_isPositionInRenderChunk(BlockPos pos, RenderChunk chunk, CallbackInfoReturnable<Boolean> ci) {
if (replayModRender_hook != null) {
ci.setReturnValue(true);
}
}
@Inject(method = "updateChunks", at = @At("HEAD"), cancellable = true)
public void replayModRender_updateChunks(long finishTimeNano, CallbackInfo ci) {
if (replayModRender_hook != null) {
replayModRender_hook.updateChunks();
ci.cancel();
}
}
}