Update to 1.17.1
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@@ -39,7 +39,7 @@ public class Util {
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}
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}
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private static FloatBuffer floatBuffer = GlAllocationUtils.allocateFloatBuffer(16);
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private static FloatBuffer floatBuffer = GlAllocationUtils.allocateByteBuffer(16 * 4).asFloatBuffer();
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public static Matrix4f getGlMatrix(int matrix) {
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floatBuffer.clear();
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//#if MC>=11400
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