Move FMLHandshakeFilter into 1.12.2 project
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package com.replaymod.recording.handler;
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import io.netty.channel.ChannelHandlerContext;
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import io.netty.channel.SimpleChannelInboundHandler;
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import net.minecraftforge.fml.common.network.handshake.FMLHandshakeMessage;
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/**
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* Filters out all handshake packets that were sent for recording but must
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* not actually be handled.
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* This handler is only present when connected to the integrated server as
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* otherwise all packets must be handled.
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*
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* When in single player, the game state packets must never be handled
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* otherwise wired bugs related to semi-singletons can occur.
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* See https://bugs.replaymod.com/show_bug.cgi?id=44
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*/
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public class FMLHandshakeFilter extends SimpleChannelInboundHandler<FMLHandshakeMessage> {
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@Override
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protected void channelRead0(ChannelHandlerContext ctx, FMLHandshakeMessage msg) throws Exception {
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//#if MC>=10800
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if (!(msg instanceof FMLHandshakeMessage.RegistryData)) {
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//#else
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//$$ if (!(msg instanceof FMLHandshakeMessage.ModIdData)) {
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//#endif
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// Pass on everything but RegistryData messages
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ctx.fireChannelRead(msg);
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}
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}
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}
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