Get blend export running on 1.13
This commit is contained in:
@@ -3,13 +3,13 @@ package com.replaymod.render.blend;
|
||||
|
||||
import com.replaymod.render.blend.data.DMaterial;
|
||||
import com.replaymod.render.blend.data.DMesh;
|
||||
import de.johni0702.minecraft.gui.utils.lwjgl.vector.ReadableVector3f;
|
||||
import de.johni0702.minecraft.gui.utils.lwjgl.vector.Vector2f;
|
||||
import de.johni0702.minecraft.gui.utils.lwjgl.vector.Vector3f;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.client.renderer.vertex.VertexFormat;
|
||||
import net.minecraft.client.renderer.vertex.VertexFormatElement;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.util.vector.ReadableVector3f;
|
||||
import org.lwjgl.util.vector.Vector2f;
|
||||
import org.lwjgl.util.vector.Vector3f;
|
||||
|
||||
//#if MC>=10904
|
||||
//#if MC>=11200
|
||||
@@ -139,7 +139,12 @@ public class BlendMeshBuilder
|
||||
}
|
||||
|
||||
public static DMesh addBufferToMesh(ByteBuffer buffer, int mode, VertexFormat vertexFormat, DMesh mesh, ReadableVector3f vertOffset) {
|
||||
return addBufferToMesh(buffer, buffer.remaining() / vertexFormat.getNextOffset(), mode, vertexFormat, mesh, vertOffset);
|
||||
//#if MC>=11300
|
||||
int vertexCount = buffer.remaining() / vertexFormat.getSize();
|
||||
//#else
|
||||
//$$ int vertexCount = buffer.remaining() / vertexFormat.getNextOffset();
|
||||
//#endif
|
||||
return addBufferToMesh(buffer, vertexCount, mode, vertexFormat, mesh, vertOffset);
|
||||
}
|
||||
|
||||
public static DMesh addBufferToMesh(ByteBuffer buffer, int vertexCount, int mode, VertexFormat vertexFormat, DMesh mesh, ReadableVector3f vertOffset) {
|
||||
@@ -188,7 +193,11 @@ public class BlendMeshBuilder
|
||||
List<DMesh.Vertex> vertices = new ArrayList<>(vertexCount);
|
||||
List<Vector2f> uvs = new ArrayList<>(vertexCount);
|
||||
List<Integer> colors = new ArrayList<>(vertexCount);
|
||||
int step = vertexFormat.getNextOffset();
|
||||
//#if MC>=11300
|
||||
int step = vertexFormat.getSize();
|
||||
//#else
|
||||
//$$ int step = vertexFormat.getNextOffset();
|
||||
//#endif
|
||||
for (int offset = 0; offset < vertexCount * step; offset += step) {
|
||||
vertices.add(new DMesh.Vertex(
|
||||
buffer.getFloat(offset ) - vertOffset.getX(),
|
||||
|
||||
Reference in New Issue
Block a user