Fix fire over not being rendered during normal gameplay
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@@ -1,18 +0,0 @@
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package eu.crushedpixel.replaymod.mixin;
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import eu.crushedpixel.replaymod.replay.ReplayHandler;
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import net.minecraft.client.renderer.ItemRenderer;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(ItemRenderer.class)
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public abstract class MixinItemRenderer {
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@Inject(method = "renderOverlays", at = @At("HEAD"), cancellable = true)
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public void shouldRenderOverlay(float partialTick, CallbackInfo ci) {
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if (ReplayHandler.getCameraEntity() != null) {
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ci.cancel();
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}
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}
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}
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@@ -4,7 +4,6 @@
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"mixins": [
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"MixinEffectRenderer",
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"MixinEntityRenderer",
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"MixinItemRenderer",
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"MixinMinecraft",
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"MixinRender",
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"MixinRendererLivingEntity",
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