Fix fire over not being rendered during normal gameplay

This commit is contained in:
johni0702
2015-08-15 16:09:38 +02:00
parent b9ec83b006
commit 22a62382e9
2 changed files with 0 additions and 19 deletions

View File

@@ -1,18 +0,0 @@
package eu.crushedpixel.replaymod.mixin;
import eu.crushedpixel.replaymod.replay.ReplayHandler;
import net.minecraft.client.renderer.ItemRenderer;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(ItemRenderer.class)
public abstract class MixinItemRenderer {
@Inject(method = "renderOverlays", at = @At("HEAD"), cancellable = true)
public void shouldRenderOverlay(float partialTick, CallbackInfo ci) {
if (ReplayHandler.getCameraEntity() != null) {
ci.cancel();
}
}
}

View File

@@ -4,7 +4,6 @@
"mixins": [
"MixinEffectRenderer",
"MixinEntityRenderer",
"MixinItemRenderer",
"MixinMinecraft",
"MixinRender",
"MixinRendererLivingEntity",