Always update path interpolation when loading new timeline
Fixes path preview not rendering spectator paths after load due to dirty interpolators
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@@ -6,6 +6,7 @@ import com.google.common.util.concurrent.SettableFuture;
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import com.replaymod.core.ReplayMod;
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import com.replaymod.replay.ReplayModReplay;
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import com.replaymod.replaystudio.pathing.PathingRegistry;
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import com.replaymod.replaystudio.pathing.path.Path;
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import com.replaymod.replaystudio.pathing.path.Timeline;
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import com.replaymod.replaystudio.replay.ReplayFile;
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import de.johni0702.minecraft.gui.GuiRenderer;
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@@ -91,7 +92,15 @@ public class GuiKeyframeRepository extends GuiScreen implements Closeable {
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@Override
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public void run() {
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getMinecraft().displayGuiScreen(null);
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future.set(timelines.get(selectedEntry.name));
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try {
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Timeline timeline = timelines.get(selectedEntry.name);
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for (Path path : timeline.getPaths()) {
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path.updateAll();
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}
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future.set(timeline);
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} catch (Throwable t) {
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future.setException(t);
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}
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}
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}).setSize(75, 20).setI18nLabel("replaymod.gui.load").setDisabled();
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public final GuiButton renameButton = new GuiButton(buttonPanel).onClick(new Runnable() {
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