Changed KeyInputHandler not to oppress Key Inputs when not in Replay

This commit is contained in:
CrushedPixel
2015-06-12 22:50:08 +02:00
parent f1327dbdc1
commit 21be99f2a1
2 changed files with 4 additions and 6 deletions

View File

@@ -102,7 +102,6 @@ public class ReplayMod {
MinecraftForge.EVENT_BUS.register(guiEventHandler = new GuiEventHandler());
FMLCommonHandler.instance().bus().register(keyInputHandler);
MinecraftForge.EVENT_BUS.register(keyInputHandler);
FMLCommonHandler.instance().bus().register(mouseInputHandler);
MinecraftForge.EVENT_BUS.register(mouseInputHandler);

View File

@@ -112,11 +112,6 @@ public class KeyInputHandler {
for(KeyBinding kb : keyBindings) {
if(!kb.isKeyDown()) continue;
if(kb.getKeyDescription().equals("key.chat") && kb.isPressed()) {
mc.displayGuiScreen(new GuiMouseInput(ReplayMod.overlay));
break;
}
handleCustomKeybindings(kb, found, -1);
found = true;
}
@@ -135,6 +130,10 @@ public class KeyInputHandler {
if(!ReplayHandler.isInReplay()) return;
if(kb.getKeyDescription().equals("key.chat") && (kb.isPressed() || kb.getKeyCode() == keyCode)) {
mc.displayGuiScreen(new GuiMouseInput(ReplayMod.overlay));
}
if(kb.getKeyDescription().equals(KeybindRegistry.KEY_PLAY_PAUSE) && (kb.isPressed() || kb.getKeyCode() == keyCode) && !ReplayHandler.isInPath()) {
ReplayMod.overlay.togglePlayPause();
}