Rewrite thumbnail creation
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110
src/main/java/com/replaymod/replay/NoGuiScreenshot.java
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110
src/main/java/com/replaymod/replay/NoGuiScreenshot.java
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package com.replaymod.replay;
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import com.google.common.io.Files;
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import com.google.common.util.concurrent.ListenableFuture;
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import com.google.common.util.concurrent.ListenableFutureTask;
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import com.google.common.util.concurrent.SettableFuture;
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import lombok.AccessLevel;
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import lombok.Getter;
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import lombok.RequiredArgsConstructor;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.util.ScreenShotHelper;
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import org.apache.commons.io.FileUtils;
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import javax.imageio.ImageIO;
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import java.awt.*;
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import java.awt.image.BufferedImage;
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import java.io.File;
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import java.util.Queue;
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import java.util.concurrent.FutureTask;
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@RequiredArgsConstructor(access = AccessLevel.PRIVATE)
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@Getter
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public class NoGuiScreenshot {
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private final BufferedImage image;
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private final int width;
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private final int height;
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public static ListenableFuture<NoGuiScreenshot> take(final Minecraft mc, final int width, final int height) {
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final SettableFuture<NoGuiScreenshot> future = SettableFuture.create();
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Runnable runnable = new Runnable() {
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@Override
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public void run() {
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if (future.isCancelled()) {
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return;
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}
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final boolean guiHidden = mc.gameSettings.hideGUI;
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try {
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mc.gameSettings.hideGUI = true;
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// Render frame without GUI
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GlStateManager.pushMatrix();
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GlStateManager.clear(16640);
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mc.getFramebuffer().bindFramebuffer(true);
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GlStateManager.enableTexture2D();
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mc.entityRenderer.updateCameraAndRender(mc.timer.renderPartialTicks);
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mc.getFramebuffer().unbindFramebuffer();
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GlStateManager.popMatrix();
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GlStateManager.pushMatrix();
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mc.getFramebuffer().framebufferRender(mc.displayWidth, mc.displayHeight);
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GlStateManager.popMatrix();
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} catch (Throwable t) {
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future.setException(t);
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return;
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} finally {
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// Reset GUI settings
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mc.gameSettings.hideGUI = guiHidden;
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}
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// The frame without GUI has been rendered
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// Read it, create the screenshot and finish the future
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// We're using Minecraft's ScreenShotHelper even though it writes the screenshot to
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// disk for better maintainability
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File tmpFolder = Files.createTempDir();
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try {
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ScreenShotHelper.saveScreenshot(tmpFolder, "tmp", mc.displayWidth, mc.displayHeight, mc.getFramebuffer());
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File screenshotFile = new File(tmpFolder, "screenshots/tmp");
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BufferedImage image = ImageIO.read(screenshotFile);
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int imageWidth = image.getWidth();
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int imageHeight = image.getHeight();
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// First scale
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float scaleFactor = Math.max((float) width / imageWidth, (float) height / imageHeight);
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int scaledWidth = (int) (imageWidth * scaleFactor);
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int scaledHeight = (int) (imageHeight * scaleFactor);
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Image scaledImage = image.getScaledInstance(scaledWidth, scaledHeight, Image.SCALE_SMOOTH);
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// Then crop
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int resultX = (scaledWidth - width) / 2;
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int resultY = (scaledHeight - height) / 2;
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BufferedImage resultImage = new BufferedImage(width, height, BufferedImage.TYPE_3BYTE_BGR);
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Graphics2D graphics = resultImage.createGraphics();
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graphics.drawImage(scaledImage, 0, 0, width, height,
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resultX, resultY, resultX + width, resultY + height, null);
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graphics.dispose();
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// Finish
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future.set(new NoGuiScreenshot(resultImage, width, height));
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} catch (Throwable t) {
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future.setException(t);
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} finally {
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FileUtils.deleteQuietly(tmpFolder);
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}
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}
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};
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// Make sure we are not somewhere in the middle of the rendering process but always at the beginning
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// of the game loop. We cannot use the addScheduledTask method as it'll run the task if called
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// from the minecraft thread which is exactly what we want to avoid.
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synchronized (mc.scheduledTasks) {
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@SuppressWarnings("unchecked")
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Queue<FutureTask> queue = mc.scheduledTasks;
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queue.add(ListenableFutureTask.create(runnable, null));
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}
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return future;
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}
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}
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