Rewrite thumbnail creation

This commit is contained in:
johni0702
2015-10-04 15:43:19 +02:00
parent 3c3cf3317a
commit 213c16c81d
5 changed files with 145 additions and 100 deletions

View File

@@ -0,0 +1,110 @@
package com.replaymod.replay;
import com.google.common.io.Files;
import com.google.common.util.concurrent.ListenableFuture;
import com.google.common.util.concurrent.ListenableFutureTask;
import com.google.common.util.concurrent.SettableFuture;
import lombok.AccessLevel;
import lombok.Getter;
import lombok.RequiredArgsConstructor;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.util.ScreenShotHelper;
import org.apache.commons.io.FileUtils;
import javax.imageio.ImageIO;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.File;
import java.util.Queue;
import java.util.concurrent.FutureTask;
@RequiredArgsConstructor(access = AccessLevel.PRIVATE)
@Getter
public class NoGuiScreenshot {
private final BufferedImage image;
private final int width;
private final int height;
public static ListenableFuture<NoGuiScreenshot> take(final Minecraft mc, final int width, final int height) {
final SettableFuture<NoGuiScreenshot> future = SettableFuture.create();
Runnable runnable = new Runnable() {
@Override
public void run() {
if (future.isCancelled()) {
return;
}
final boolean guiHidden = mc.gameSettings.hideGUI;
try {
mc.gameSettings.hideGUI = true;
// Render frame without GUI
GlStateManager.pushMatrix();
GlStateManager.clear(16640);
mc.getFramebuffer().bindFramebuffer(true);
GlStateManager.enableTexture2D();
mc.entityRenderer.updateCameraAndRender(mc.timer.renderPartialTicks);
mc.getFramebuffer().unbindFramebuffer();
GlStateManager.popMatrix();
GlStateManager.pushMatrix();
mc.getFramebuffer().framebufferRender(mc.displayWidth, mc.displayHeight);
GlStateManager.popMatrix();
} catch (Throwable t) {
future.setException(t);
return;
} finally {
// Reset GUI settings
mc.gameSettings.hideGUI = guiHidden;
}
// The frame without GUI has been rendered
// Read it, create the screenshot and finish the future
// We're using Minecraft's ScreenShotHelper even though it writes the screenshot to
// disk for better maintainability
File tmpFolder = Files.createTempDir();
try {
ScreenShotHelper.saveScreenshot(tmpFolder, "tmp", mc.displayWidth, mc.displayHeight, mc.getFramebuffer());
File screenshotFile = new File(tmpFolder, "screenshots/tmp");
BufferedImage image = ImageIO.read(screenshotFile);
int imageWidth = image.getWidth();
int imageHeight = image.getHeight();
// First scale
float scaleFactor = Math.max((float) width / imageWidth, (float) height / imageHeight);
int scaledWidth = (int) (imageWidth * scaleFactor);
int scaledHeight = (int) (imageHeight * scaleFactor);
Image scaledImage = image.getScaledInstance(scaledWidth, scaledHeight, Image.SCALE_SMOOTH);
// Then crop
int resultX = (scaledWidth - width) / 2;
int resultY = (scaledHeight - height) / 2;
BufferedImage resultImage = new BufferedImage(width, height, BufferedImage.TYPE_3BYTE_BGR);
Graphics2D graphics = resultImage.createGraphics();
graphics.drawImage(scaledImage, 0, 0, width, height,
resultX, resultY, resultX + width, resultY + height, null);
graphics.dispose();
// Finish
future.set(new NoGuiScreenshot(resultImage, width, height));
} catch (Throwable t) {
future.setException(t);
} finally {
FileUtils.deleteQuietly(tmpFolder);
}
}
};
// Make sure we are not somewhere in the middle of the rendering process but always at the beginning
// of the game loop. We cannot use the addScheduledTask method as it'll run the task if called
// from the minecraft thread which is exactly what we want to avoid.
synchronized (mc.scheduledTasks) {
@SuppressWarnings("unchecked")
Queue<FutureTask> queue = mc.scheduledTasks;
queue.add(ListenableFutureTask.create(runnable, null));
}
return future;
}
}