Crosshair should only render when targeted entity can be spectated

This commit is contained in:
johni0702
2016-08-13 20:26:53 +02:00
parent 74d0fb2ec0
commit 1f4e1abae5
3 changed files with 12 additions and 37 deletions

View File

@@ -8,7 +8,6 @@ import com.replaymod.replay.ReplaySender;
import com.replaymod.replaystudio.util.I18n;
import de.johni0702.minecraft.gui.container.GuiScreen;
import eu.crushedpixel.replaymod.chat.ChatMessageHandler;
import eu.crushedpixel.replaymod.events.handlers.CrosshairRenderHandler;
import eu.crushedpixel.replaymod.events.handlers.MouseInputHandler;
import eu.crushedpixel.replaymod.events.handlers.TickAndRenderListener;
import eu.crushedpixel.replaymod.events.handlers.keyboard.KeyInputHandler;
@@ -104,8 +103,6 @@ public class ReplayMod {
public static CustomObjectRenderer customObjectRenderer;
@Deprecated
public static SoundHandler soundHandler = new SoundHandler();
@Deprecated
public static CrosshairRenderHandler crosshairRenderHandler;
private final KeyBindingRegistry keyBindingRegistry = new KeyBindingRegistry();
private final SettingsRegistry settingsRegistry = new SettingsRegistry();
@@ -175,10 +172,6 @@ public class ReplayMod {
FMLCommonHandler.instance().bus().register(customObjectRenderer);
MinecraftForge.EVENT_BUS.register(customObjectRenderer);
crosshairRenderHandler = new CrosshairRenderHandler();
FMLCommonHandler.instance().bus().register(crosshairRenderHandler);
MinecraftForge.EVENT_BUS.register(crosshairRenderHandler);
KeybindRegistry.initialize();
tooltipRenderer = new TooltipRenderer();