Crosshair should only render when targeted entity can be spectated
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@@ -8,7 +8,6 @@ import com.replaymod.replay.ReplaySender;
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import com.replaymod.replaystudio.util.I18n;
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import de.johni0702.minecraft.gui.container.GuiScreen;
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import eu.crushedpixel.replaymod.chat.ChatMessageHandler;
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import eu.crushedpixel.replaymod.events.handlers.CrosshairRenderHandler;
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import eu.crushedpixel.replaymod.events.handlers.MouseInputHandler;
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import eu.crushedpixel.replaymod.events.handlers.TickAndRenderListener;
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import eu.crushedpixel.replaymod.events.handlers.keyboard.KeyInputHandler;
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@@ -104,8 +103,6 @@ public class ReplayMod {
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public static CustomObjectRenderer customObjectRenderer;
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@Deprecated
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public static SoundHandler soundHandler = new SoundHandler();
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@Deprecated
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public static CrosshairRenderHandler crosshairRenderHandler;
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private final KeyBindingRegistry keyBindingRegistry = new KeyBindingRegistry();
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private final SettingsRegistry settingsRegistry = new SettingsRegistry();
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@@ -175,10 +172,6 @@ public class ReplayMod {
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FMLCommonHandler.instance().bus().register(customObjectRenderer);
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MinecraftForge.EVENT_BUS.register(customObjectRenderer);
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crosshairRenderHandler = new CrosshairRenderHandler();
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FMLCommonHandler.instance().bus().register(crosshairRenderHandler);
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MinecraftForge.EVENT_BUS.register(crosshairRenderHandler);
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KeybindRegistry.initialize();
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tooltipRenderer = new TooltipRenderer();
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