Crosshair should only render when targeted entity can be spectated

This commit is contained in:
johni0702
2016-08-13 20:26:53 +02:00
parent 74d0fb2ec0
commit 1f4e1abae5
3 changed files with 12 additions and 37 deletions

View File

@@ -8,7 +8,6 @@ import com.replaymod.replay.ReplaySender;
import com.replaymod.replaystudio.util.I18n;
import de.johni0702.minecraft.gui.container.GuiScreen;
import eu.crushedpixel.replaymod.chat.ChatMessageHandler;
import eu.crushedpixel.replaymod.events.handlers.CrosshairRenderHandler;
import eu.crushedpixel.replaymod.events.handlers.MouseInputHandler;
import eu.crushedpixel.replaymod.events.handlers.TickAndRenderListener;
import eu.crushedpixel.replaymod.events.handlers.keyboard.KeyInputHandler;
@@ -104,8 +103,6 @@ public class ReplayMod {
public static CustomObjectRenderer customObjectRenderer;
@Deprecated
public static SoundHandler soundHandler = new SoundHandler();
@Deprecated
public static CrosshairRenderHandler crosshairRenderHandler;
private final KeyBindingRegistry keyBindingRegistry = new KeyBindingRegistry();
private final SettingsRegistry settingsRegistry = new SettingsRegistry();
@@ -175,10 +172,6 @@ public class ReplayMod {
FMLCommonHandler.instance().bus().register(customObjectRenderer);
MinecraftForge.EVENT_BUS.register(customObjectRenderer);
crosshairRenderHandler = new CrosshairRenderHandler();
FMLCommonHandler.instance().bus().register(crosshairRenderHandler);
MinecraftForge.EVENT_BUS.register(crosshairRenderHandler);
KeybindRegistry.initialize();
tooltipRenderer = new TooltipRenderer();

View File

@@ -18,6 +18,8 @@ import net.minecraft.stats.StatFileWriter;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.FMLCommonHandler;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;
@@ -44,6 +46,7 @@ public class CameraEntity extends EntityPlayerSP {
public CameraEntity(Minecraft mcIn, World worldIn, NetHandlerPlayClient netHandlerPlayClient, StatFileWriter statFileWriter) {
super(mcIn, worldIn, netHandlerPlayClient, statFileWriter);
FMLCommonHandler.instance().bus().register(this);
MinecraftForge.EVENT_BUS.register(this);
cameraController = ReplayModReplay.instance.createCameraController(this);
}
@@ -208,6 +211,7 @@ public class CameraEntity extends EntityPlayerSP {
public void setDead() {
super.setDead();
FMLCommonHandler.instance().bus().unregister(this);
MinecraftForge.EVENT_BUS.unregister(this);
}
@SubscribeEvent
@@ -228,6 +232,14 @@ public class CameraEntity extends EntityPlayerSP {
}
}
@SubscribeEvent
public void preCrosshairRender(RenderGameOverlayEvent.Pre event) {
// The crosshair should only render if targeted entity can actually be spectated
if (event.type == RenderGameOverlayEvent.ElementType.CROSSHAIRS) {
event.setCanceled(!canSpectate(mc.pointedEntity));
}
}
public boolean canSpectate(Entity e) {
return e != null && !e.isInvisible()
&& (e instanceof EntityPlayer || e instanceof EntityLiving || e instanceof EntityItemFrame);

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@@ -1,30 +0,0 @@
package eu.crushedpixel.replaymod.events.handlers;
import net.minecraft.client.Minecraft;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
public class CrosshairRenderHandler {
private final Minecraft mc = Minecraft.getMinecraft();
@SubscribeEvent
public void preCrosshairRender(RenderGameOverlayEvent.Pre event) {
//Crosshair should only render if hovered Entity can actually be spectated
// TODO
// if(ReplayHandler.isInReplay() && ReplayHandler.isCameraView() && event.type == RenderGameOverlayEvent.ElementType.CROSSHAIRS) {
// boolean cancel = !SpectatingHandler.canSpectate(mc.pointedEntity);
// event.setCanceled(cancel);
// }
}
@SubscribeEvent
public void preChatRender(RenderGameOverlayEvent.Pre event) {
// TODO
// if(ReplayHandler.isInReplay() && ReplayHandler.isCameraView() && event.type == RenderGameOverlayEvent.ElementType.CHAT) {
// //when a crosshair was displayed, the background of the lowest line of chat would be opaque
// GlStateManager.enableTexture2D();
// GlStateManager.disableBlend();
// }
}
}