Correctly pause/slow down/speed up the World Border Animation using Mixin magic

This commit is contained in:
CrushedPixel
2015-08-15 14:37:14 +02:00
parent fd9f4529ee
commit 1d61d6c85c

View File

@@ -1,6 +1,7 @@
package eu.crushedpixel.replaymod.mixin;
import eu.crushedpixel.replaymod.recording.ConnectionEventHandler;
import eu.crushedpixel.replaymod.timer.EnchantmentTimer;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.RenderGlobal;
import net.minecraft.entity.player.EntityPlayer;
@@ -9,6 +10,7 @@ import net.minecraft.util.BlockPos;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(RenderGlobal.class)
@@ -23,4 +25,8 @@ public abstract class MixinRenderGlobal {
}
}
@Redirect(method = "renderWorldBorder", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/Minecraft;getSystemTime()J"))
private long getEnchantmentTime() {
return EnchantmentTimer.getEnchantmentTime();
}
}