Rework rendering
Adds default, stereoscopic, tiling, cubic and equirectangular frame rendering
This commit is contained in:
@@ -0,0 +1,109 @@
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package eu.crushedpixel.replaymod.video.entity;
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import eu.crushedpixel.replaymod.replay.ReplayHandler;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.entity.Entity;
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public class CubicEntityRenderer extends CustomEntityRenderer {
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public static enum Direction {
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TOP(1), BOTTOM(9), LEFT(4), FRONT(5), RIGHT(6), BACK(7);
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private final int frame;
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Direction(int frame) {
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this.frame = frame;
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}
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public static Direction forFrame(int frame) {
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for (Direction d : values()) {
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if (d.frame == frame) {
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return d;
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}
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}
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return null;
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}
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public int getCubicFrame() {
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return frame;
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}
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}
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private final boolean stable;
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private Direction direction;
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public CubicEntityRenderer(boolean stable) {
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this.stable = stable;
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}
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public void setFrame(int id) {
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setDirection(Direction.forFrame(id));
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}
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public void setDirection(Direction direction) {
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this.direction = direction;
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}
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@Override
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protected void gluPerspective(float fovY, float aspect, float zNear, float zFar) {
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super.gluPerspective(90, 1, zNear, zFar);
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}
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@Override
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protected void setupCameraTransform(float partialTicks) {
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Entity entity = mc.getRenderViewEntity();
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float orgYaw = entity.rotationYaw;
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float orgPitch = entity.rotationPitch;
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float orgPrevYaw = entity.prevRotationYaw;
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float orgPrevPitch = entity.prevRotationPitch;
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float orgRoll = ReplayHandler.getCameraTilt();
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super.setupCameraTransform(partialTicks);
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entity.rotationYaw = orgYaw;
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entity.rotationPitch = orgPitch;
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entity.prevRotationYaw = orgPrevYaw;
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entity.prevRotationPitch = orgPrevPitch;
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if (stable) {
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ReplayHandler.setCameraTilt(orgRoll);
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}
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}
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@Override
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protected void orientCamera(float partialTicks) {
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Entity entity = mc.getRenderViewEntity();
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// Rotate
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switch(direction) {
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case FRONT:
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GlStateManager.rotate(0, 0.0F, 1.0F, 0.0F);
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break;
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case RIGHT:
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GlStateManager.rotate(90, 0.0F, 1.0F, 0.0F);
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break;
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case BACK:
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GlStateManager.rotate(180, 0.0F, 1.0F, 0.0F);
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break;
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case LEFT:
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GlStateManager.rotate(-90, 0.0F, 1.0F, 0.0F);
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break;
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case BOTTOM:
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GlStateManager.rotate(90, 1.0F, 0.0F, 0.0F);
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break;
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case TOP:
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GlStateManager.rotate(-90, 1.0F, 0.0F, 0.0F);
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break;
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}
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if (stable) {
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// Stop the minecraft code from doing any rotation
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entity.prevRotationPitch = entity.rotationPitch = 0;
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entity.prevRotationYaw = entity.rotationYaw = 0;
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ReplayHandler.setCameraTilt(0);
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}
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// Minecraft goes back a little so we have to invert that
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GlStateManager.translate(0.0F, 0.0F, 0.1F);
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super.orientCamera(partialTicks);
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}
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}
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@@ -0,0 +1,225 @@
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package eu.crushedpixel.replaymod.video.entity;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.particle.EffectRenderer;
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import net.minecraft.client.renderer.*;
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import net.minecraft.client.renderer.culling.ClippingHelperImpl;
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import net.minecraft.client.renderer.culling.ICamera;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.EnumWorldBlockLayer;
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import net.minecraft.util.MathHelper;
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import org.lwjgl.util.glu.Project;
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import static net.minecraft.client.renderer.GlStateManager.*;
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import static org.lwjgl.opengl.GL11.*;
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public abstract class CustomEntityRenderer {
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protected final Minecraft mc = Minecraft.getMinecraft();
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protected final EntityRenderer proxied = mc.entityRenderer;
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protected int frameCount;
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protected void gluPerspective(float fovY, float aspect, float zNear, float zFar) {
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Project.gluPerspective(fovY, aspect, zNear, zFar);
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}
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public void updateCameraAndRender(float renderPartialTicks) {
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if (mc.theWorld != null) {
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renderWorld(renderPartialTicks, 0);
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if (OpenGlHelper.shadersSupported) {
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mc.renderGlobal.renderEntityOutlineFramebuffer();
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if (proxied.theShaderGroup != null && proxied.useShader) {
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matrixMode(GL_TEXTURE);
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pushMatrix();
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loadIdentity();
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proxied.theShaderGroup.loadShaderGroup(renderPartialTicks);
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popMatrix();
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}
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mc.getFramebuffer().bindFramebuffer(true);
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}
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}
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}
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protected void renderWorld(float partialTicks, long finishTimeNano) {
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proxied.updateLightmap(partialTicks);
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enableDepth();
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enableAlpha();
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alphaFunc(516, 0.5F);
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renderWorldPass(partialTicks, finishTimeNano, 2);
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}
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protected void renderWorldPass(float partialTicks, long finishTimeNano, int renderPass) {
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RenderGlobal renderglobal = mc.renderGlobal;
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EffectRenderer effectrenderer = mc.effectRenderer;
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Entity entity = mc.getRenderViewEntity();
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enableCull();
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viewport(0, 0, mc.displayWidth, mc.displayHeight);
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proxied.updateFogColor(partialTicks);
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clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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setupCameraTransform(partialTicks);
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ActiveRenderInfo.updateRenderInfo(mc.thePlayer, mc.gameSettings.thirdPersonView == 2);
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ClippingHelperImpl.getInstance();
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ICamera camera = new NoCullingCamera();
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if (this.mc.gameSettings.renderDistanceChunks >= 4) {
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proxied.setupFog(-1, partialTicks);
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matrixMode(GL_PROJECTION);
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loadIdentity();
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gluPerspective(proxied.getFOVModifier(partialTicks, true), (float) mc.displayWidth / mc.displayHeight, 0.05F, proxied.farPlaneDistance * 2.0F);
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matrixMode(GL_MODELVIEW);
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renderglobal.renderSky(partialTicks, renderPass);
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matrixMode(GL_PROJECTION);
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loadIdentity();
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gluPerspective(proxied.getFOVModifier(partialTicks, true), (float) mc.displayWidth / mc.displayHeight, 0.05F, proxied.farPlaneDistance * MathHelper.SQRT_2);
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matrixMode(GL_MODELVIEW);
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}
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proxied.setupFog(0, partialTicks);
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shadeModel(GL_SMOOTH);
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if (entity.posY + entity.getEyeHeight() < 128) {
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renderCloudsCheck(renderglobal, partialTicks, renderPass);
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}
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proxied.setupFog(0, partialTicks);
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mc.getTextureManager().bindTexture(TextureMap.locationBlocksTexture);
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RenderHelper.disableStandardItemLighting();
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renderglobal.setupTerrain(entity, partialTicks, camera, frameCount++, mc.thePlayer.isSpectator());
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renderglobal.updateChunks(finishTimeNano);
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matrixMode(GL_MODELVIEW);
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pushMatrix();
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disableAlpha();
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renderglobal.renderBlockLayer(EnumWorldBlockLayer.SOLID, partialTicks, renderPass, entity);
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enableAlpha();
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renderglobal.renderBlockLayer(EnumWorldBlockLayer.CUTOUT_MIPPED, partialTicks, renderPass, entity);
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mc.getTextureManager().getTexture(TextureMap.locationBlocksTexture).setBlurMipmap(false, false);
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renderglobal.renderBlockLayer(EnumWorldBlockLayer.CUTOUT, partialTicks, renderPass, entity);
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mc.getTextureManager().getTexture(TextureMap.locationBlocksTexture).restoreLastBlurMipmap();
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shadeModel(GL_FLAT);
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alphaFunc(516, 0.1F);
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matrixMode(GL_MODELVIEW);
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popMatrix();
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pushMatrix();
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RenderHelper.enableStandardItemLighting();
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net.minecraftforge.client.ForgeHooksClient.setRenderPass(0);
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renderglobal.renderEntities(entity, camera, partialTicks);
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net.minecraftforge.client.ForgeHooksClient.setRenderPass(0);
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RenderHelper.disableStandardItemLighting();
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proxied.disableLightmap();
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matrixMode(GL_MODELVIEW);
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popMatrix();
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enableBlend();
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tryBlendFuncSeparate(770, 1, 1, 0);
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renderglobal.drawBlockDamageTexture(Tessellator.getInstance(), Tessellator.getInstance().getWorldRenderer(), entity, partialTicks);
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disableBlend();
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proxied.enableLightmap();
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effectrenderer.renderLitParticles(entity, partialTicks);
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RenderHelper.disableStandardItemLighting();
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proxied.setupFog(0, partialTicks);
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effectrenderer.renderParticles(entity, partialTicks);
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proxied.disableLightmap();
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depthMask(false);
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enableCull();
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proxied.renderRainSnow(partialTicks);
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depthMask(true);
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renderglobal.renderWorldBorder(entity, partialTicks);
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disableBlend();
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enableCull();
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tryBlendFuncSeparate(770, 771, 1, 0);
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alphaFunc(516, 0.1F);
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proxied.setupFog(0, partialTicks);
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enableBlend();
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depthMask(false);
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mc.getTextureManager().bindTexture(TextureMap.locationBlocksTexture);
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shadeModel(GL_SMOOTH);
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if (mc.gameSettings.fancyGraphics) {
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enableBlend();
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tryBlendFuncSeparate(770, 771, 1, 0);
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renderglobal.renderBlockLayer(EnumWorldBlockLayer.TRANSLUCENT, partialTicks, renderPass, entity);
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disableBlend();
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} else {
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renderglobal.renderBlockLayer(EnumWorldBlockLayer.TRANSLUCENT, partialTicks, renderPass, entity);
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}
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RenderHelper.enableStandardItemLighting();
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net.minecraftforge.client.ForgeHooksClient.setRenderPass(1);
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renderglobal.renderEntities(entity, camera, partialTicks);
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net.minecraftforge.client.ForgeHooksClient.setRenderPass(-1);
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RenderHelper.disableStandardItemLighting();
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shadeModel(GL_FLAT);
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depthMask(true);
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enableCull();
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disableBlend();
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disableFog();
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if (entity.posY + entity.getEyeHeight() >= 128) {
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renderCloudsCheck(renderglobal, partialTicks, renderPass);
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}
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net.minecraftforge.client.ForgeHooksClient.dispatchRenderLast(renderglobal, partialTicks);
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}
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protected void setupCameraTransform(float partialTicks) {
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proxied.farPlaneDistance = (float)(this.mc.gameSettings.renderDistanceChunks * 16);
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matrixMode(GL_PROJECTION);
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loadIdentity();
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gluPerspective(proxied.getFOVModifier(partialTicks, true), (float) this.mc.displayWidth / (float) this.mc.displayHeight, 0.05F, proxied.farPlaneDistance * MathHelper.SQRT_2);
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matrixMode(GL_MODELVIEW);
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loadIdentity();
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orientCamera(partialTicks);
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}
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protected void orientCamera(float partialTicks) {
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proxied.orientCamera(partialTicks);
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}
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protected void renderCloudsCheck(RenderGlobal renderglobal, float partialTicks, int renderPass) {
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if (this.mc.gameSettings.shouldRenderClouds()) {
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matrixMode(GL_PROJECTION);
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loadIdentity();
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gluPerspective(proxied.getFOVModifier(partialTicks, true), (float) this.mc.displayWidth / (float) this.mc.displayHeight, 0.05F, proxied.farPlaneDistance * 4.0F);
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matrixMode(GL_MODELVIEW);
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pushMatrix();
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proxied.setupFog(0, partialTicks);
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renderglobal.renderClouds(partialTicks, renderPass);
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disableFog();
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popMatrix();
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matrixMode(GL_PROJECTION);
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loadIdentity();
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gluPerspective(proxied.getFOVModifier(partialTicks, true), (float)this.mc.displayWidth / (float)this.mc.displayHeight, 0.05F, proxied.farPlaneDistance * MathHelper.SQRT_2);
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matrixMode(GL_MODELVIEW);
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}
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}
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public static final class NoCullingCamera implements ICamera {
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@Override
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public boolean isBoundingBoxInFrustum(AxisAlignedBB p_78546_1_) {
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return true;
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}
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@Override
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public void setPosition(double p_78547_1_, double p_78547_3_, double p_78547_5_) {
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}
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}
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}
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@@ -0,0 +1,39 @@
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package eu.crushedpixel.replaymod.video.entity;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.util.MathHelper;
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import static net.minecraft.client.renderer.GlStateManager.loadIdentity;
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import static net.minecraft.client.renderer.GlStateManager.matrixMode;
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import static org.lwjgl.opengl.GL11.GL_MODELVIEW;
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import static org.lwjgl.opengl.GL11.GL_PROJECTION;
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public class StereoscopicEntityRenderer extends CustomEntityRenderer {
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private boolean leftEye;
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public void setEye(boolean leftEye) {
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this.leftEye = leftEye;
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}
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protected void translateStereoscopic() {
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GlStateManager.translate(leftEye ? 0.07 : -0.07, 0, 0);
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}
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@Override
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protected void setupCameraTransform(float partialTicks) {
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proxied.farPlaneDistance = (float)(this.mc.gameSettings.renderDistanceChunks * 16);
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matrixMode(GL_PROJECTION);
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loadIdentity();
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translateStereoscopic();
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gluPerspective(proxied.getFOVModifier(partialTicks, true), (float) this.mc.displayWidth / (float) this.mc.displayHeight, 0.05F, proxied.farPlaneDistance * MathHelper.SQRT_2);
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matrixMode(GL_MODELVIEW);
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loadIdentity();
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translateStereoscopic();
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orientCamera(partialTicks);
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}
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}
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@@ -0,0 +1,41 @@
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package eu.crushedpixel.replaymod.video.entity;
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import eu.crushedpixel.replaymod.video.frame.TilingFrameRenderer;
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import static net.minecraft.client.renderer.GlStateManager.scale;
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import static net.minecraft.client.renderer.GlStateManager.translate;
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import static org.lwjgl.opengl.GL11.glFrustum;
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public class TilingEntityRenderer extends CustomEntityRenderer {
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private final TilingFrameRenderer renderer;
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private int tileX, tileY;
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public TilingEntityRenderer(TilingFrameRenderer renderer) {
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this.renderer = renderer;
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}
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public void setTile(int tileX, int tileY) {
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this.tileX = tileX;
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this.tileY = tileY;
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}
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@Override
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public void gluPerspective(float fovY, float aspect, float zNear, float zFar) {
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double height = Math.tan(fovY / 360 * Math.PI) * zNear;
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double width = height * aspect;
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int videoWidth = renderer.getVideoWidth();
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int videoHeight = renderer.getVideoHeight();
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int tileWidth = renderer.getTileWidth();
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int tileHeight = renderer.getTileHeight();
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double tilesX = (double) videoWidth / tileWidth;
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double tilesY = (double) videoHeight / tileHeight;
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double tilesMin = Math.min(tilesX, tilesY);
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scale(tilesMin, tilesMin, 1);
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double xOffset = (2 * tileX - tilesX + 1) / tilesMin;
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double yOffset = (2 * tileY - tilesY + 1) / tilesMin;
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translate(-xOffset, yOffset, 0);
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glFrustum(-width, width, -height, height, zNear, zFar);
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}
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}
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Reference in New Issue
Block a user