Be more cooperative with other mods on the ingame menu (fixes #42)

This commit is contained in:
Jonas Herzig
2017-05-21 18:59:29 +02:00
parent c054fe83f6
commit 18c5bcd469

View File

@@ -18,7 +18,6 @@ import java.util.List;
public class GuiHandler { public class GuiHandler {
private static final int BUTTON_EXIT_SERVER = 1; private static final int BUTTON_EXIT_SERVER = 1;
private static final int BUTTON_RETURN_TO_GAME = 4;
private static final int BUTTON_ACHIEVEMENTS = 5; private static final int BUTTON_ACHIEVEMENTS = 5;
private static final int BUTTON_STATS = 6; private static final int BUTTON_STATS = 6;
private static final int BUTTON_OPEN_TO_LAN = 7; private static final int BUTTON_OPEN_TO_LAN = 7;
@@ -49,6 +48,7 @@ public class GuiHandler {
// Pause replay when menu is opened // Pause replay when menu is opened
mod.getReplayHandler().getReplaySender().setReplaySpeed(0); mod.getReplayHandler().getReplaySender().setReplaySpeed(0);
GuiButton achievements = null, stats = null, openToLan = null;
@SuppressWarnings("unchecked") @SuppressWarnings("unchecked")
List<GuiButton> buttonList = event.buttonList; List<GuiButton> buttonList = event.buttonList;
for(GuiButton b : new ArrayList<>(buttonList)) { for(GuiButton b : new ArrayList<>(buttonList)) {
@@ -60,14 +60,38 @@ public class GuiHandler {
break; break;
// Remove "Achievements", "Stats" and "Open to LAN" buttons // Remove "Achievements", "Stats" and "Open to LAN" buttons
case BUTTON_ACHIEVEMENTS: case BUTTON_ACHIEVEMENTS:
buttonList.remove(achievements = b);
break;
case BUTTON_STATS: case BUTTON_STATS:
buttonList.remove(stats = b);
break;
case BUTTON_OPEN_TO_LAN: case BUTTON_OPEN_TO_LAN:
buttonList.remove(b); buttonList.remove(openToLan = b);
break;
} }
// Move all buttons except the "Return to game" button upwards
if (b.id != BUTTON_RETURN_TO_GAME) {
b.yPosition -= 48;
} }
if (achievements != null && stats != null) {
moveAllButtonsDirectlyBelowUpwards(buttonList, achievements.yPosition,
achievements.xPosition, stats.xPosition + stats.width);
}
if (openToLan != null) {
moveAllButtonsDirectlyBelowUpwards(buttonList, openToLan.yPosition,
openToLan.xPosition, openToLan.xPosition + openToLan.width);
}
}
}
/**
* Moves all buttons that are within a rectangle below a certain y coordinate upwards by 24 units.
* @param buttons List of buttons
* @param belowY The Y limit
* @param xStart Left x limit of the rectangle
* @param xEnd Right x limit of the rectangle
*/
private void moveAllButtonsDirectlyBelowUpwards(List<GuiButton> buttons, int belowY, int xStart, int xEnd) {
for (GuiButton button : buttons) {
if (button.yPosition >= belowY && button.xPosition <= xEnd && button.xPosition + button.width >= xStart) {
button.yPosition -= 24;
} }
} }
} }