Be more cooperative with other mods on the ingame menu (fixes #42)
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@@ -18,7 +18,6 @@ import java.util.List;
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public class GuiHandler {
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public class GuiHandler {
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private static final int BUTTON_EXIT_SERVER = 1;
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private static final int BUTTON_EXIT_SERVER = 1;
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private static final int BUTTON_RETURN_TO_GAME = 4;
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private static final int BUTTON_ACHIEVEMENTS = 5;
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private static final int BUTTON_ACHIEVEMENTS = 5;
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private static final int BUTTON_STATS = 6;
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private static final int BUTTON_STATS = 6;
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private static final int BUTTON_OPEN_TO_LAN = 7;
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private static final int BUTTON_OPEN_TO_LAN = 7;
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@@ -49,6 +48,7 @@ public class GuiHandler {
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// Pause replay when menu is opened
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// Pause replay when menu is opened
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mod.getReplayHandler().getReplaySender().setReplaySpeed(0);
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mod.getReplayHandler().getReplaySender().setReplaySpeed(0);
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GuiButton achievements = null, stats = null, openToLan = null;
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@SuppressWarnings("unchecked")
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@SuppressWarnings("unchecked")
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List<GuiButton> buttonList = event.buttonList;
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List<GuiButton> buttonList = event.buttonList;
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for(GuiButton b : new ArrayList<>(buttonList)) {
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for(GuiButton b : new ArrayList<>(buttonList)) {
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@@ -60,15 +60,39 @@ public class GuiHandler {
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break;
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break;
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// Remove "Achievements", "Stats" and "Open to LAN" buttons
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// Remove "Achievements", "Stats" and "Open to LAN" buttons
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case BUTTON_ACHIEVEMENTS:
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case BUTTON_ACHIEVEMENTS:
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buttonList.remove(achievements = b);
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break;
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case BUTTON_STATS:
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case BUTTON_STATS:
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buttonList.remove(stats = b);
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break;
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case BUTTON_OPEN_TO_LAN:
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case BUTTON_OPEN_TO_LAN:
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buttonList.remove(b);
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buttonList.remove(openToLan = b);
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}
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break;
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// Move all buttons except the "Return to game" button upwards
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if (b.id != BUTTON_RETURN_TO_GAME) {
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b.yPosition -= 48;
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}
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}
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}
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}
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if (achievements != null && stats != null) {
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moveAllButtonsDirectlyBelowUpwards(buttonList, achievements.yPosition,
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achievements.xPosition, stats.xPosition + stats.width);
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}
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if (openToLan != null) {
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moveAllButtonsDirectlyBelowUpwards(buttonList, openToLan.yPosition,
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openToLan.xPosition, openToLan.xPosition + openToLan.width);
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}
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}
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}
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/**
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* Moves all buttons that are within a rectangle below a certain y coordinate upwards by 24 units.
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* @param buttons List of buttons
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* @param belowY The Y limit
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* @param xStart Left x limit of the rectangle
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* @param xEnd Right x limit of the rectangle
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*/
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private void moveAllButtonsDirectlyBelowUpwards(List<GuiButton> buttons, int belowY, int xStart, int xEnd) {
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for (GuiButton button : buttons) {
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if (button.yPosition >= belowY && button.xPosition <= xEnd && button.xPosition + button.width >= xStart) {
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button.yPosition -= 24;
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}
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}
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}
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}
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}
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