Drop lombok, it has been causing too much confusion
Basically the result of the Delombok function, except we use IntelliJ's equals, hashCode and toString and don't re-organize imports (cause that breaks the preprocessor) and a bunch of manual cleanup was necessary (and half the classes weren't even converted).
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@@ -28,7 +28,6 @@ import com.replaymod.replaystudio.pathing.property.Property;
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import com.replaymod.replaystudio.util.EntityPositionTracker;
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import com.replaymod.replaystudio.util.Location;
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import com.replaymod.simplepathing.properties.ExplicitInterpolationProperty;
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import lombok.Getter;
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import net.minecraft.util.crash.CrashReport;
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import net.minecraft.util.crash.CrashReportSection;
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import net.minecraft.util.crash.CrashException;
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@@ -63,14 +62,10 @@ public class SPTimeline implements PathingRegistry {
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POSITION,
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}
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@Getter
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private final Timeline timeline;
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@Getter
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private final Path timePath;
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@Getter
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private final Path positionPath;
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@Getter
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private EntityPositionTracker entityTracker;
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private InterpolatorType defaultInterpolatorType;
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@@ -84,6 +79,22 @@ public class SPTimeline implements PathingRegistry {
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this.positionPath = timeline.getPaths().get(SPPath.POSITION.ordinal());
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}
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public Timeline getTimeline() {
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return timeline;
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}
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public Path getTimePath() {
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return timePath;
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}
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public Path getPositionPath() {
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return positionPath;
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}
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public EntityPositionTracker getEntityTracker() {
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return entityTracker;
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}
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public Path getPath(SPPath path) {
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switch (path) {
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case TIME:
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