Drop lombok, it has been causing too much confusion

Basically the result of the Delombok function, except we use IntelliJ's equals,
hashCode and toString and don't re-organize imports (cause that breaks the
preprocessor) and a bunch of manual cleanup was necessary (and half the classes
weren't even converted).
This commit is contained in:
Jonas Herzig
2020-08-28 13:18:23 +02:00
parent 23e51d7099
commit 16c759f1dd
32 changed files with 400 additions and 103 deletions

View File

@@ -35,7 +35,6 @@ import de.johni0702.minecraft.gui.utils.Consumer;
import de.johni0702.minecraft.gui.utils.lwjgl.Dimension;
import de.johni0702.minecraft.gui.utils.lwjgl.ReadableDimension;
import de.johni0702.minecraft.gui.utils.lwjgl.ReadablePoint;
import lombok.Getter;
import net.minecraft.client.gui.screen.NoticeScreen;
import net.minecraft.util.crash.CrashReport;
import net.minecraft.util.crash.CrashException;
@@ -252,16 +251,12 @@ public class GuiReplayViewer extends GuiScreen {
return popup;
}
@Getter
private final SettableFuture<File> future = SettableFuture.create();
@Getter
private final GuiReplayList list = new GuiReplayList(popup);
@Getter
private final GuiButton acceptButton = new GuiButton(popup).setI18nLabel("gui.done").setSize(50, 20).setDisabled();
@Getter
private final GuiButton cancelButton = new GuiButton(popup).setI18nLabel("gui.cancel").setSize(50, 20);
@@ -301,6 +296,22 @@ public class GuiReplayViewer extends GuiScreen {
});
}
public SettableFuture<File> getFuture() {
return future;
}
public GuiReplayList getList() {
return list;
}
public GuiButton getAcceptButton() {
return acceptButton;
}
public GuiButton getCancelButton() {
return cancelButton;
}
@Override
protected GuiSelectReplayPopup getThis() {
return this;