Drop lombok, it has been causing too much confusion
Basically the result of the Delombok function, except we use IntelliJ's equals, hashCode and toString and don't re-organize imports (cause that breaks the preprocessor) and a bunch of manual cleanup was necessary (and half the classes weren't even converted).
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@@ -2,7 +2,6 @@ package com.replaymod.replay.camera;
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import com.replaymod.replay.ReplayModReplay;
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import com.replaymod.replay.mixin.EntityPlayerAccessor;
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import lombok.RequiredArgsConstructor;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.options.KeyBinding;
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import net.minecraft.entity.Entity;
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@@ -21,10 +20,13 @@ import java.util.Arrays;
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import static com.replaymod.core.versions.MCVer.*;
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@RequiredArgsConstructor
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public class SpectatorCameraController implements CameraController {
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private final CameraEntity camera;
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public SpectatorCameraController(CameraEntity camera) {
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this.camera = camera;
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}
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@Override
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public void update(float partialTicksPassed) {
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MinecraftClient mc = getMinecraft();
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