Drop lombok, it has been causing too much confusion
Basically the result of the Delombok function, except we use IntelliJ's equals, hashCode and toString and don't re-organize imports (cause that breaks the preprocessor) and a bunch of manual cleanup was necessary (and half the classes weren't even converted).
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@@ -5,9 +5,6 @@ import com.google.common.util.concurrent.SettableFuture;
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import com.replaymod.core.ReplayMod;
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import com.replaymod.core.versions.MCVer;
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import de.johni0702.minecraft.gui.versions.Image;
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import lombok.AccessLevel;
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import lombok.Getter;
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import lombok.RequiredArgsConstructor;
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import net.minecraft.client.MinecraftClient;
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import com.mojang.blaze3d.platform.GlStateManager;
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import net.minecraft.client.util.ScreenshotUtils;
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@@ -26,13 +23,29 @@ import static com.replaymod.core.versions.MCVer.getWindow;
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//$$ import java.io.File;
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//#endif
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@RequiredArgsConstructor(access = AccessLevel.PRIVATE)
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@Getter
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public class NoGuiScreenshot {
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private final Image image;
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private final int width;
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private final int height;
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private NoGuiScreenshot(Image image, int width, int height) {
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this.image = image;
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this.width = width;
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this.height = height;
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}
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public Image getImage() {
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return image;
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}
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public int getWidth() {
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return width;
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}
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public int getHeight() {
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return height;
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}
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public static ListenableFuture<NoGuiScreenshot> take(final MinecraftClient mc, final int width, final int height) {
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final SettableFuture<NoGuiScreenshot> future = SettableFuture.create();
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Runnable runnable = new Runnable() {
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