Drop lombok, it has been causing too much confusion
Basically the result of the Delombok function, except we use IntelliJ's equals, hashCode and toString and don't re-organize imports (cause that breaks the preprocessor) and a bunch of manual cleanup was necessary (and half the classes weren't even converted).
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@@ -6,7 +6,6 @@ import com.replaymod.render.capturer.CaptureData;
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import com.replaymod.render.capturer.RenderInfo;
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import com.replaymod.render.capturer.WorldRenderer;
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import de.johni0702.minecraft.gui.utils.EventRegistrations;
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import lombok.Getter;
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import net.minecraft.client.MinecraftClient;
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//#if MC>=11500
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@@ -30,10 +29,8 @@ import java.io.IOException;
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public class EntityRendererHandler extends EventRegistrations implements WorldRenderer {
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public final MinecraftClient mc = MCVer.getMinecraft();
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@Getter
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protected final RenderSettings settings;
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@Getter
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private final RenderInfo renderInfo;
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public CaptureData data;
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@@ -99,6 +96,14 @@ public class EntityRendererHandler extends EventRegistrations implements WorldRe
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this.omnidirectional = omnidirectional;
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}
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public RenderSettings getSettings() {
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return this.settings;
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}
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public RenderInfo getRenderInfo() {
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return this.renderInfo;
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}
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public interface IEntityRenderer {
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void replayModRender_setHandler(EntityRendererHandler handler);
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EntityRendererHandler replayModRender_getHandler();
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