Drop lombok, it has been causing too much confusion

Basically the result of the Delombok function, except we use IntelliJ's equals,
hashCode and toString and don't re-organize imports (cause that breaks the
preprocessor) and a bunch of manual cleanup was necessary (and half the classes
weren't even converted).
This commit is contained in:
Jonas Herzig
2020-08-28 13:18:23 +02:00
parent 23e51d7099
commit 16c759f1dd
32 changed files with 400 additions and 103 deletions

View File

@@ -7,7 +7,6 @@ import com.replaymod.render.capturer.RenderInfo;
import com.replaymod.render.rendering.Pipelines;
import de.johni0702.minecraft.gui.utils.lwjgl.Dimension;
import de.johni0702.minecraft.gui.utils.lwjgl.ReadableDimension;
import lombok.RequiredArgsConstructor;
import net.minecraft.client.MinecraftClient;
import net.minecraft.util.crash.CrashReport;
@@ -22,7 +21,6 @@ import com.replaymod.render.hooks.ChunkLoadingRenderGlobal;
import static com.replaymod.core.versions.MCVer.getRenderPartialTicks;
@RequiredArgsConstructor
public class ScreenshotRenderer implements RenderInfo {
private final MinecraftClient mc = MCVer.getMinecraft();
@@ -31,6 +29,10 @@ public class ScreenshotRenderer implements RenderInfo {
private int framesDone;
public ScreenshotRenderer(RenderSettings settings) {
this.settings = settings;
}
public boolean renderScreenshot() throws Throwable {
try {
//#if MC>=11400