Drop lombok, it has been causing too much confusion
Basically the result of the Delombok function, except we use IntelliJ's equals, hashCode and toString and don't re-organize imports (cause that breaks the preprocessor) and a bunch of manual cleanup was necessary (and half the classes weren't even converted).
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@@ -7,7 +7,6 @@ import com.replaymod.render.capturer.RenderInfo;
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import com.replaymod.render.rendering.Pipelines;
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import de.johni0702.minecraft.gui.utils.lwjgl.Dimension;
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import de.johni0702.minecraft.gui.utils.lwjgl.ReadableDimension;
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import lombok.RequiredArgsConstructor;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.util.crash.CrashReport;
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@@ -22,7 +21,6 @@ import com.replaymod.render.hooks.ChunkLoadingRenderGlobal;
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import static com.replaymod.core.versions.MCVer.getRenderPartialTicks;
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@RequiredArgsConstructor
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public class ScreenshotRenderer implements RenderInfo {
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private final MinecraftClient mc = MCVer.getMinecraft();
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@@ -31,6 +29,10 @@ public class ScreenshotRenderer implements RenderInfo {
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private int framesDone;
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public ScreenshotRenderer(RenderSettings settings) {
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this.settings = settings;
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}
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public boolean renderScreenshot() throws Throwable {
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try {
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//#if MC>=11400
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