Swap parent relation between render settings and queue
Previously you'd access the render queue from the render settings screen which was arguably the wrong way around (e.g. you weren't able to access the queue when your current keyframes were incorrect even if you only wanted to render those in the queue). Now the render button opens the queue which can open a new settings popup. To save people who don't need the queue from always having to go through it, the queue will immediately open a new settings popup if does not yet have any jobs.
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@@ -12,6 +12,7 @@ import com.replaymod.pathing.player.RealtimeTimelinePlayer;
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import com.replaymod.pathing.properties.CameraProperties;
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import com.replaymod.pathing.properties.SpectatorProperty;
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import com.replaymod.pathing.properties.TimestampProperty;
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import com.replaymod.render.gui.GuiRenderQueue;
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import com.replaymod.render.gui.GuiRenderSettings;
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import com.replaymod.replay.ReplayHandler;
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import com.replaymod.replay.camera.CameraEntity;
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@@ -27,8 +28,10 @@ import com.replaymod.simplepathing.SPTimeline.SPPath;
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import com.replaymod.simplepathing.Setting;
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import de.johni0702.minecraft.gui.GuiRenderer;
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import de.johni0702.minecraft.gui.RenderInfo;
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import de.johni0702.minecraft.gui.container.AbstractGuiScreen;
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import de.johni0702.minecraft.gui.container.GuiContainer;
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import de.johni0702.minecraft.gui.container.GuiPanel;
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import de.johni0702.minecraft.gui.container.GuiScreen;
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import de.johni0702.minecraft.gui.element.GuiElement;
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import de.johni0702.minecraft.gui.element.GuiHorizontalScrollbar;
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import de.johni0702.minecraft.gui.element.GuiLabel;
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@@ -100,7 +103,15 @@ public class GuiPathing {
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public void run() {
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Timeline timeline = preparePathsForPlayback(false);
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if (timeline == null) return;
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new GuiRenderSettings(replayHandler, timeline).display();
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GuiScreen screen = GuiRenderSettings.createBaseScreen();
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new GuiRenderQueue(screen, replayHandler, () -> preparePathsForPlayback(false)) {
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@Override
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protected void close() {
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super.close();
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getMinecraft().openScreen(null);
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}
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}.open();
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screen.display();
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}
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}).setSize(20, 20).setTexture(ReplayMod.TEXTURE, ReplayMod.TEXTURE_SIZE).setTexturePosH(40, 0)
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.setTooltip(new GuiTooltip().setI18nText("replaymod.gui.ingame.menu.renderpath"));
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