Swap parent relation between render settings and queue

Previously you'd access the render queue from the render settings screen which
was arguably the wrong way around (e.g. you weren't able to access the queue
when your current keyframes were incorrect even if you only wanted to render
those in the queue).

Now the render button opens the queue which can open a new settings popup. To
save people who don't need the queue from always having to go through it, the
queue will immediately open a new settings popup if does not yet have any jobs.
This commit is contained in:
Jonas Herzig
2020-08-29 17:48:35 +02:00
parent ae63b32268
commit 1188ce4360
7 changed files with 144 additions and 83 deletions

View File

@@ -6,6 +6,7 @@ import com.google.common.util.concurrent.Futures;
import com.replaymod.core.ReplayMod;
import com.replaymod.core.utils.Utils;
import com.replaymod.core.versions.MCVer;
import com.replaymod.render.RenderSettings;
import com.replaymod.render.ReplayModRender;
import com.replaymod.render.VideoWriter;
import com.replaymod.render.rendering.VideoRenderer;
@@ -41,6 +42,7 @@ import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.function.Supplier;
import static com.replaymod.render.ReplayModRender.LOGGER;
@@ -77,9 +79,11 @@ public class GuiRenderQueue extends AbstractGuiPopup<GuiRenderQueue> implements
renameButton, removeButton),
closeButton);
private final AbstractGuiScreen container;
private final AbstractGuiScreen<?> container;
private final ReplayHandler replayHandler;
private final Set<Entry> selectedEntries = new HashSet<>();
private final Supplier<Timeline> timelineSupplier;
private boolean opened;
{
popup.setLayout(new CustomLayout<GuiPanel>() {
@@ -100,64 +104,23 @@ public class GuiRenderQueue extends AbstractGuiPopup<GuiRenderQueue> implements
}).addElements(null, title, list, buttonPanel);
}
public GuiRenderQueue(AbstractGuiScreen container, GuiRenderSettings guiRenderSettings, ReplayHandler replayHandler, Timeline timeline) {
private final List<RenderJob> jobs = ReplayModRender.instance.getRenderQueue();
public GuiRenderQueue(AbstractGuiScreen<?> container, ReplayHandler replayHandler, Supplier<Timeline> timelineSupplier) {
super(container);
this.container = container;
this.replayHandler = replayHandler;
this.timelineSupplier = timelineSupplier;
LOGGER.trace("Opening render queue popup");
setBackgroundColor(Colors.DARK_TRANSPARENT);
List<RenderJob> queue = ReplayModRender.instance.getRenderQueue();
for (RenderJob renderJob : queue) {
for (RenderJob renderJob : jobs) {
LOGGER.trace("Adding {} to job queue list", renderJob);
list.getListPanel().addElements(null, new Entry(renderJob));
}
addButton.onClick(() -> {
LOGGER.trace("Add button clicked");
// Open popup
GuiYesNoPopup popup = GuiYesNoPopup.open(container)
.setYesI18nLabel("replaymod.gui.add").setNoI18nLabel("replaymod.gui.cancel");
popup.getInfo().setLayout(new HorizontalLayout(HorizontalLayout.Alignment.CENTER).setSpacing(5));
// Add content
GuiLabel label = new GuiLabel().setI18nText("replaymod.gui.renderqueue.jobname").setColor(Colors.BLACK);
GuiTextField nameField = new GuiTextField().setSize(150, 20).setFocused(true);
nameField.setText(guiRenderSettings.getOutputFile().getName());
popup.getInfo().addElements(new HorizontalLayout.Data(0.5), label, nameField);
// Disable "Yes" button while name is empty
nameField.onTextChanged(old -> popup.getYesButton().setEnabled(!nameField.getText().isEmpty())).onEnter(() -> {
if (popup.getYesButton().isEnabled()) {
popup.getYesButton().onClick();
}
});
// Register callback
Futures.addCallback(popup.getFuture(), new FutureCallback<Boolean>() {
@Override
public void onSuccess(@Nullable Boolean result) {
if (result == Boolean.TRUE) {
RenderJob newJob = new RenderJob();
newJob.setName(nameField.getText());
newJob.setSettings(guiRenderSettings.save(false));
newJob.setTimeline(timeline);
LOGGER.trace("Adding new job: {}", newJob);
queue.add(newJob);
list.getListPanel().addElements(null, new Entry(newJob));
} else {
LOGGER.trace("Adding cancelled");
}
}
@Override
public void onFailure(Throwable t) {
LOGGER.error("Add Job popup:", t);
}
});
});
if (guiRenderSettings != null) {
addButton.setEnabled(guiRenderSettings.renderButton.isEnabled());
}
addButton.onClick(this::addButtonClicked);
renameButton.onClick(() -> {
Entry selectedEntry = selectedEntries.iterator().next();
@@ -200,7 +163,7 @@ public class GuiRenderQueue extends AbstractGuiPopup<GuiRenderQueue> implements
for (Entry entry : selectedEntries) {
LOGGER.trace("Remove button clicked for {}", entry.job);
list.getListPanel().removeElement(entry);
queue.remove(entry.job);
jobs.remove(entry.job);
}
selectedEntries.clear();
updateButtons();
@@ -260,9 +223,72 @@ public class GuiRenderQueue extends AbstractGuiPopup<GuiRenderQueue> implements
}
}
private GuiRenderSettings addButtonClicked() {
Timeline timeline = timelineSupplier.get();
if (timeline != null) {
GuiRenderSettings popup = addJob(timeline);
popup.open();
return popup;
} else {
return null;
}
}
public GuiRenderSettings addJob(Timeline timeline) {
return new GuiRenderSettings(container, replayHandler, timeline) {
{
if (!jobs.isEmpty()) {
buttonPanel.removeElement(renderButton);
}
queueButton.onClick(() -> {
RenderSettings settings = save(false);
RenderJob newJob = new RenderJob();
newJob.setName(settings.getOutputFile().getName());
newJob.setSettings(settings);
newJob.setTimeline(timeline);
LOGGER.trace("Adding new job: {}", newJob);
jobs.add(newJob);
list.getListPanel().addElements(null, new Entry(newJob));
updateButtons();
// Need to close the inner popup before we can open the outer one
close();
if (!opened) {
GuiRenderQueue.this.open();
}
});
}
@Override
public void close() {
super.close();
if (!opened && jobs.isEmpty()) {
GuiRenderQueue.this.close();
}
}
};
}
@Override
public void open() {
if (jobs.isEmpty()) {
if (addButtonClicked() == null) {
close();
}
return;
}
super.open();
opened = true;
}
@Override
protected void close() {
if (opened) {
super.close();
}
opened = false;
}
@Override