Fixed some serious memory issues with the Replay Manager, which now only loads the required thumbnails.
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@@ -37,10 +37,14 @@ public class CameraEntity extends EntityPlayer {
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mc.thePlayer.rotationPitch = mc.getRenderViewEntity().rotationPitch;
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mc.thePlayer.rotationYaw = mc.getRenderViewEntity().rotationYaw;
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mc.thePlayer.posX = mc.getRenderViewEntity().posX;
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mc.thePlayer.posY = mc.getRenderViewEntity().posY;
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mc.thePlayer.posZ = mc.getRenderViewEntity().posZ;
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//removes water/suffocation/shadow overlays in screen
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mc.thePlayer.posX = 0;
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mc.thePlayer.posY = 500;
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mc.thePlayer.posZ = 0;
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//mc.thePlayer.posX = 0;
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//mc.thePlayer.posY = 500;
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//mc.thePlayer.posZ = 0;
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}
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if(direction == null || motion < 0.1) {
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