Complete all currently actionable 1.13.2 FIXMEs
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@@ -690,10 +690,9 @@ public class ReplayHandler {
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//#if MC>=11300
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if (entity instanceof EntityLivingBase) {
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EntityLivingBase e = (EntityLivingBase) entity;
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// FIXME
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// e.setPosition(e.otherPlayerMPX, e.otherPlayerMPY, e.otherPlayerMPZ);
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// e.rotationYaw = (float) e.otherPlayerMPYaw;
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// e.rotationPitch = (float) e.otherPlayerMPPitch;
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e.setPosition(e.interpTargetX, e.interpTargetY, e.interpTargetZ);
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e.rotationYaw = (float) e.interpTargetYaw;
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e.rotationPitch = (float) e.interpTargetPitch;
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}
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//#else
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//$$ if (entity instanceof EntityOtherPlayerMP) {
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