Use own event distribution system instead abusing fabric's one
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@@ -2,7 +2,6 @@
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package com.replaymod.replay.mixin;
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import com.replaymod.replay.events.RenderSpectatorCrosshairCallback;
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import net.fabricmc.fabric.api.util.TriState;
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import net.minecraft.client.gui.hud.InGameHud;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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@@ -13,9 +12,9 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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public class MixinInGameHud {
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@Inject(method = "shouldRenderSpectatorCrosshair", at = @At("HEAD"), cancellable = true)
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private void shouldRenderSpectatorCrosshair(CallbackInfoReturnable<Boolean> ci) {
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TriState state = RenderSpectatorCrosshairCallback.EVENT.invoker().shouldRenderSpectatorCrosshair();
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if (state != TriState.DEFAULT) {
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ci.setReturnValue(state.get());
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Boolean state = RenderSpectatorCrosshairCallback.EVENT.invoker().shouldRenderSpectatorCrosshair();
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if (state != null) {
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ci.setReturnValue(state);
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}
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}
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}
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