Use own event distribution system instead abusing fabric's one
This commit is contained in:
@@ -1,16 +1,15 @@
|
||||
package com.replaymod.render.hooks;
|
||||
|
||||
import net.fabricmc.fabric.api.event.Event;
|
||||
import net.fabricmc.fabric.api.event.EventFactory;
|
||||
import de.johni0702.minecraft.gui.utils.Event;
|
||||
|
||||
public interface Texture2DStateCallback {
|
||||
Event<Texture2DStateCallback> EVENT = EventFactory.createArrayBacked(Texture2DStateCallback.class,
|
||||
(slot, enabled) -> {},
|
||||
(listeners) -> (slot, enabled) -> {
|
||||
Event<Texture2DStateCallback> EVENT = Event.create((listeners) ->
|
||||
(slot, enabled) -> {
|
||||
for (Texture2DStateCallback listener : listeners) {
|
||||
listener.texture2DStateChanged(slot, enabled);
|
||||
}
|
||||
});
|
||||
}
|
||||
);
|
||||
|
||||
void texture2DStateChanged(int slot, boolean enabled);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user