Made Camera Movement Speed adjustable by Mousewheel
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@@ -18,9 +18,28 @@ import org.lwjgl.Sys;
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public class CameraEntity extends EntityPlayer {
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public class CameraEntity extends EntityPlayer {
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private static final double MAX_SPEED = 10;
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public static final double SPEED_CHANGE = 0.5;
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private static final double THRESHOLD = MAX_SPEED / 20;
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public static final double LOWER_SPEED = 2;
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private static final double DECAY = MAX_SPEED/3;
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public static final double UPPER_SPEED = 20;
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private static double MAX_SPEED = 10;
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private static double THRESHOLD = MAX_SPEED / 20;
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private static double DECAY = MAX_SPEED/3;
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public static void modifyCameraSpeed(boolean increase) {
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setCameraMaximumSpeed(getCameraMaximumSpeed() + (increase ? 1 : -1) * SPEED_CHANGE);
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}
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public static void setCameraMaximumSpeed(double maxSpeed) {
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if(maxSpeed < LOWER_SPEED || maxSpeed > UPPER_SPEED) return;
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MAX_SPEED = maxSpeed;
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THRESHOLD = MAX_SPEED / 20;
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DECAY = MAX_SPEED/3;
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}
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public static double getCameraMaximumSpeed() {
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return MAX_SPEED;
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}
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private Vec3 direction;
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private Vec3 direction;
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private double motion;
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private double motion;
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@@ -32,7 +51,6 @@ public class CameraEntity extends EntityPlayer {
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private boolean speedup = false;
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private boolean speedup = false;
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public CameraEntity(World worldIn) {
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public CameraEntity(World worldIn) {
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//super(worldIn);
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super(worldIn, Minecraft.getMinecraft().getSession().getProfile());
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super(worldIn, Minecraft.getMinecraft().getSession().getProfile());
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}
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}
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@@ -1,5 +1,6 @@
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package eu.crushedpixel.replaymod.events;
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package eu.crushedpixel.replaymod.events;
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import eu.crushedpixel.replaymod.entities.CameraEntity;
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import eu.crushedpixel.replaymod.replay.ReplayHandler;
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import eu.crushedpixel.replaymod.replay.ReplayHandler;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Minecraft;
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import net.minecraftforge.client.event.MouseEvent;
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import net.minecraftforge.client.event.MouseEvent;
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@@ -13,11 +14,15 @@ public class MouseInputHandler {
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@SubscribeEvent
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@SubscribeEvent
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public void mouseEvent(MouseEvent event) {
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public void mouseEvent(MouseEvent event) {
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if(!ReplayHandler.isInReplay() || !Mouse.isButtonDown(1)) {
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if(!ReplayHandler.isInReplay()) {
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rightDown = false;
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return;
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return;
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}
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}
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if(event.dwheel != 0 && mc.currentScreen == null) {
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boolean increase = event.dwheel > 0;
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CameraEntity.modifyCameraSpeed(increase);
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}
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if(Mouse.isButtonDown(1)) {
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if(Mouse.isButtonDown(1)) {
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if(!rightDown) {
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if(!rightDown) {
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rightDown = true;
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rightDown = true;
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