Use callback-style events for crosshair and hotbar render events
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@@ -8,6 +8,8 @@ import com.replaymod.core.events.PreRenderCallback;
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import com.replaymod.core.events.PreRenderHandCallback;
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import com.replaymod.core.events.SettingsChangedCallback;
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import com.replaymod.replay.ReplayHandler;
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import com.replaymod.replay.events.RenderHotbarCallback;
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import com.replaymod.replay.events.RenderSpectatorCrosshairCallback;
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import de.johni0702.minecraft.gui.utils.EventRegistrations;
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import de.johni0702.minecraft.gui.versions.callbacks.PreTickCallback;
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import com.replaymod.core.utils.Utils;
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@@ -28,7 +30,6 @@ import net.minecraft.util.Identifier;
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import net.minecraft.util.math.Box;
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//#if FABRIC>=1
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import com.replaymod.replay.events.RenderSpectatorCrosshairCallback;
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//#else
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//$$ import com.replaymod.core.versions.MCVer;
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//$$ import net.minecraftforge.client.event.EntityViewRenderEvent;
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@@ -680,24 +681,15 @@ public class CameraEntity
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{ on(KeyBindingEventCallback.EVENT, CameraEntity.this::handleInputEvents); }
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//#if FABRIC>=1
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{ on(RenderSpectatorCrosshairCallback.EVENT, this::shouldRenderSpectatorCrosshair); }
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private Boolean shouldRenderSpectatorCrosshair() {
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return canSpectate(mc.targetedEntity);
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}
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//#else
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//$$ @SubscribeEvent
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//$$ public void preCrosshairRender(RenderGameOverlayEvent.Pre event) {
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//$$ // The crosshair should only render if targeted entity can actually be spectated
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//$$ if (MCVer.getType(event) == RenderGameOverlayEvent.ElementType.CROSSHAIRS) {
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//$$ event.setCanceled(!canSpectate(mc.pointedEntity));
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//$$ }
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//$$ // Hotbar should never be rendered
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//$$ if (MCVer.getType(event) == RenderGameOverlayEvent.ElementType.HOTBAR) {
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//$$ event.setCanceled(true);
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//$$ }
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//$$ }
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//#endif
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{ on(RenderHotbarCallback.EVENT, this::shouldRenderHotbar); }
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private Boolean shouldRenderHotbar() {
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return false;
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}
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{ on(SettingsChangedCallback.EVENT, this::onSettingsChanged); }
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private void onSettingsChanged(SettingsRegistry registry, SettingsRegistry.SettingKey<?> key) {
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