Created CustomObjectRenderer to allow for BufferedImages to be rendered at a given Position. This supports Zoom and Rotation on all 3 axes.
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package eu.crushedpixel.replaymod.renderer;
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import eu.crushedpixel.replaymod.holders.CustomImageObject;
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import eu.crushedpixel.replaymod.holders.ExtendedPosition;
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import eu.crushedpixel.replaymod.replay.ReplayHandler;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.WorldRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraftforge.client.event.RenderWorldLastEvent;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import org.lwjgl.opengl.GL11;
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/**
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* Allows users to render custom images in the World.
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*/
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public class CustomObjectRenderer {
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private static final Minecraft mc = Minecraft.getMinecraft();
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@SubscribeEvent
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public void renderCustomObjects(RenderWorldLastEvent event) {
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if(!ReplayHandler.isInReplay()) return;
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Entity entity = ReplayHandler.getCameraEntity();
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if(entity == null) return;
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double doubleX = entity.posX;
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double doubleY = entity.posY;
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double doubleZ = entity.posZ;
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GlStateManager.pushAttrib();
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GlStateManager.pushMatrix();
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GlStateManager.disableLighting();
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GlStateManager.enableBlend();
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GlStateManager.disableTexture2D();
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//do stuff here
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for(CustomImageObject object : ReplayHandler.getCustomImageObjects()) {
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drawCustomImageObject(doubleX, doubleY, doubleZ, object);
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}
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GlStateManager.enableTexture2D();
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GlStateManager.enableLighting();
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GlStateManager.disableBlend();
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GlStateManager.popAttrib();
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GlStateManager.popMatrix();
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}
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private void drawCustomImageObject(double playerX, double playerY, double playerZ, CustomImageObject customImageObject) {
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GlStateManager.pushMatrix();
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GlStateManager.enableTexture2D();
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GlStateManager.enableLighting();
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GlStateManager.disableLighting();
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GlStateManager.enableAlpha();
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GlStateManager.disableBlend();
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Tessellator tessellator = Tessellator.getInstance();
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WorldRenderer renderer = tessellator.getWorldRenderer();
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mc.renderEngine.bindTexture(customImageObject.getResourceLocation());
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ExtendedPosition objectPosition = customImageObject.getPosition();
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double x = objectPosition.getX() - playerX;
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double y = objectPosition.getY() - playerY;
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double z = objectPosition.getZ() - playerZ;
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GL11.glNormal3f(0, 1, 0);
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GlStateManager.translate(x, y + 1.4, z);
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GlStateManager.rotate(-objectPosition.getYaw(), 0, 1, 0);
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GlStateManager.rotate(objectPosition.getRoll(), 0, 0, 1);
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GlStateManager.rotate(objectPosition.getPitch(), 1, 0, 0);
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renderer.setColorRGBA_F(1, 1, 1, 0.5f);
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float width = objectPosition.getWidth() * objectPosition.getScale();
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float height = objectPosition.getHeight() * objectPosition.getScale();
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float minX = -width/2 + objectPosition.getAnchorX();
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float maxX = width/2 + objectPosition.getAnchorX();
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float minY = -height/2 + objectPosition.getAnchorY();
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float maxY = height/2 + objectPosition.getAnchorY();
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renderer.startDrawingQuads();
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renderer.addVertexWithUV(minX, minY, 0, 1, 1);
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renderer.addVertexWithUV(minX, maxY, 0, 1, 0);
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renderer.addVertexWithUV(maxX, maxY, 0, 0, 0);
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renderer.addVertexWithUV(maxX, minY, 0, 0, 1);
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renderer.addVertexWithUV(maxX, maxY, 0, 0, 0);
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renderer.addVertexWithUV(minX, maxY, 0, 1, 0);
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renderer.addVertexWithUV(minX, minY, 0, 1, 1);
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renderer.addVertexWithUV(maxX, minY, 0, 0, 1);
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tessellator.draw();
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renderer.setTranslation(0, 0, 0);
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GlStateManager.disableAlpha();
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GlStateManager.disableTexture2D();
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GlStateManager.enableLighting();
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GlStateManager.popMatrix();
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}
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}
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