Created CustomObjectRenderer to allow for BufferedImages to be rendered at a given Position. This supports Zoom and Rotation on all 3 axes.

This commit is contained in:
CrushedPixel
2015-07-06 00:28:57 +02:00
parent 49e391555c
commit 013d5963ff
6 changed files with 208 additions and 7 deletions

View File

@@ -0,0 +1,112 @@
package eu.crushedpixel.replaymod.renderer;
import eu.crushedpixel.replaymod.holders.CustomImageObject;
import eu.crushedpixel.replaymod.holders.ExtendedPosition;
import eu.crushedpixel.replaymod.replay.ReplayHandler;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.entity.Entity;
import net.minecraftforge.client.event.RenderWorldLastEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import org.lwjgl.opengl.GL11;
/**
* Allows users to render custom images in the World.
*/
public class CustomObjectRenderer {
private static final Minecraft mc = Minecraft.getMinecraft();
@SubscribeEvent
public void renderCustomObjects(RenderWorldLastEvent event) {
if(!ReplayHandler.isInReplay()) return;
Entity entity = ReplayHandler.getCameraEntity();
if(entity == null) return;
double doubleX = entity.posX;
double doubleY = entity.posY;
double doubleZ = entity.posZ;
GlStateManager.pushAttrib();
GlStateManager.pushMatrix();
GlStateManager.disableLighting();
GlStateManager.enableBlend();
GlStateManager.disableTexture2D();
//do stuff here
for(CustomImageObject object : ReplayHandler.getCustomImageObjects()) {
drawCustomImageObject(doubleX, doubleY, doubleZ, object);
}
GlStateManager.enableTexture2D();
GlStateManager.enableLighting();
GlStateManager.disableBlend();
GlStateManager.popAttrib();
GlStateManager.popMatrix();
}
private void drawCustomImageObject(double playerX, double playerY, double playerZ, CustomImageObject customImageObject) {
GlStateManager.pushMatrix();
GlStateManager.enableTexture2D();
GlStateManager.enableLighting();
GlStateManager.disableLighting();
GlStateManager.enableAlpha();
GlStateManager.disableBlend();
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer renderer = tessellator.getWorldRenderer();
mc.renderEngine.bindTexture(customImageObject.getResourceLocation());
ExtendedPosition objectPosition = customImageObject.getPosition();
double x = objectPosition.getX() - playerX;
double y = objectPosition.getY() - playerY;
double z = objectPosition.getZ() - playerZ;
GL11.glNormal3f(0, 1, 0);
GlStateManager.translate(x, y + 1.4, z);
GlStateManager.rotate(-objectPosition.getYaw(), 0, 1, 0);
GlStateManager.rotate(objectPosition.getRoll(), 0, 0, 1);
GlStateManager.rotate(objectPosition.getPitch(), 1, 0, 0);
renderer.setColorRGBA_F(1, 1, 1, 0.5f);
float width = objectPosition.getWidth() * objectPosition.getScale();
float height = objectPosition.getHeight() * objectPosition.getScale();
float minX = -width/2 + objectPosition.getAnchorX();
float maxX = width/2 + objectPosition.getAnchorX();
float minY = -height/2 + objectPosition.getAnchorY();
float maxY = height/2 + objectPosition.getAnchorY();
renderer.startDrawingQuads();
renderer.addVertexWithUV(minX, minY, 0, 1, 1);
renderer.addVertexWithUV(minX, maxY, 0, 1, 0);
renderer.addVertexWithUV(maxX, maxY, 0, 0, 0);
renderer.addVertexWithUV(maxX, minY, 0, 0, 1);
renderer.addVertexWithUV(maxX, maxY, 0, 0, 0);
renderer.addVertexWithUV(minX, maxY, 0, 1, 0);
renderer.addVertexWithUV(minX, minY, 0, 1, 1);
renderer.addVertexWithUV(maxX, minY, 0, 0, 1);
tessellator.draw();
renderer.setTranslation(0, 0, 0);
GlStateManager.disableAlpha();
GlStateManager.disableTexture2D();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
}
}