Replace SpectatorRenderer
This commit is contained in:
@@ -15,7 +15,6 @@ import eu.crushedpixel.replaymod.registry.KeybindRegistry;
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import eu.crushedpixel.replaymod.registry.ReplayFileAppender;
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import eu.crushedpixel.replaymod.registry.UploadedFileHandler;
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import eu.crushedpixel.replaymod.renderer.CustomObjectRenderer;
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import eu.crushedpixel.replaymod.renderer.SpectatorRenderer;
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import eu.crushedpixel.replaymod.settings.ReplaySettings;
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import eu.crushedpixel.replaymod.sound.SoundHandler;
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import eu.crushedpixel.replaymod.utils.OpenGLUtils;
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@@ -96,8 +95,6 @@ public class ReplayMod {
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@Deprecated
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public static UploadedFileHandler uploadedFileHandler;
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@Deprecated
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public static SpectatorRenderer spectatorRenderer;
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@Deprecated
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public static TooltipRenderer tooltipRenderer;
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@Deprecated
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public static CustomObjectRenderer customObjectRenderer;
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@@ -166,8 +163,6 @@ public class ReplayMod {
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FMLCommonHandler.instance().bus().register(tarl);
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MinecraftForge.EVENT_BUS.register(tarl);
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spectatorRenderer = new SpectatorRenderer();
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customObjectRenderer = new CustomObjectRenderer();
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FMLCommonHandler.instance().bus().register(customObjectRenderer);
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MinecraftForge.EVENT_BUS.register(customObjectRenderer);
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@@ -5,7 +5,6 @@ import com.replaymod.render.capturer.CubicOpenGlFrameCapturer;
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import com.replaymod.render.capturer.StereoscopicOpenGlFrameCapturer;
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import com.replaymod.render.hooks.EntityRendererHandler;
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import com.replaymod.replay.camera.CameraEntity;
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import eu.crushedpixel.replaymod.renderer.SpectatorRenderer;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.EntityRenderer;
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import net.minecraft.client.renderer.GlStateManager;
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@@ -32,9 +31,6 @@ public abstract class MixinEntityRenderer implements EntityRendererHandler.IEnti
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private EntityRendererHandler replayModRender_handler;
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@Shadow(remap = false)
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private SpectatorRenderer spectatorRenderer;
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@Override
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public void replayModRender_setHandler(EntityRendererHandler handler) {
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this.replayModRender_handler = handler;
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@@ -119,13 +115,18 @@ public abstract class MixinEntityRenderer implements EntityRendererHandler.IEnti
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}
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Entity currentEntity = Minecraft.getMinecraft().getRenderViewEntity();
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if (currentEntity instanceof EntityPlayer && !(currentEntity instanceof CameraEntity)) {
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renderPass = replayModRender_handler.data == StereoscopicOpenGlFrameCapturer.Data.LEFT_EYE ? 1 : 0;
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spectatorRenderer.renderSpectatorHand((EntityPlayer) currentEntity, partialTicks, renderPass);
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ci.cancel(); // No further hand rendering needed
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if (renderPass == 2) { // Need to update render pass
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renderPass = replayModRender_handler.data == StereoscopicOpenGlFrameCapturer.Data.LEFT_EYE ? 1 : 0;
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renderHand(partialTicks, renderPass);
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ci.cancel();
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} // else, render normally
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}
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}
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}
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@Shadow
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public abstract void renderHand(float partialTicks, int renderPass);
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@Redirect(method = "renderWorldPass", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/renderer/RenderGlobal;drawSelectionBox(Lnet/minecraft/entity/player/EntityPlayer;Lnet/minecraft/util/MovingObjectPosition;IF)V"))
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private void replayModRender_drawSelectionBox(RenderGlobal instance, EntityPlayer player, MovingObjectPosition mop, int alwaysZero, float partialTicks) {
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if (replayModRender_handler == null) {
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@@ -4,6 +4,7 @@ import com.replaymod.core.events.SettingsChangedEvent;
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import com.replaymod.replay.ReplayModReplay;
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import com.replaymod.replay.Setting;
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import eu.crushedpixel.replaymod.holders.AdvancedPosition;
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import eu.crushedpixel.replaymod.utils.SkinProvider;
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import lombok.Getter;
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import lombok.Setter;
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import net.minecraft.block.material.Material;
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@@ -17,14 +18,19 @@ import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.stats.StatFileWriter;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.world.World;
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import net.minecraftforge.client.event.EntityViewRenderEvent;
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import net.minecraftforge.client.event.RenderGameOverlayEvent;
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import net.minecraftforge.client.event.RenderHandEvent;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.fml.common.FMLCommonHandler;
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import net.minecraftforge.fml.common.eventhandler.EventPriority;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import net.minecraftforge.fml.common.gameevent.TickEvent;
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import java.util.UUID;
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import java.util.function.Function;
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/**
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* The camera entity used as the main player entity during replay viewing.
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@@ -43,6 +49,11 @@ public class CameraEntity extends EntityPlayerSP {
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private long lastControllerUpdate = System.currentTimeMillis();
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/**
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* The entity whose hand was the last one rendered.
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*/
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private Entity lastHandRendered = null;
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public CameraEntity(Minecraft mcIn, World worldIn, NetHandlerPlayClient netHandlerPlayClient, StatFileWriter statFileWriter) {
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super(mcIn, worldIn, netHandlerPlayClient, statFileWriter);
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FMLCommonHandler.instance().bus().register(this);
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@@ -155,24 +166,45 @@ public class CameraEntity extends EntityPlayerSP {
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super.preparePlayerToSpawn();
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}
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@Override
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public void setAngles(float yaw, float pitch) {
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if (mc.getRenderViewEntity() == this) {
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// Only update camera rotation when the camera is the view
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super.setAngles(yaw, pitch);
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}
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}
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@Override
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public boolean isEntityInsideOpaqueBlock() {
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return false; // Make sure no suffocation overlay is rendered
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return falseUnlessSpectating(Entity::isEntityInsideOpaqueBlock); // Make sure no suffocation overlay is rendered
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}
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@Override
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public boolean isInsideOfMaterial(Material materialIn) {
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return false; // Make sure no overlays are rendered
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return falseUnlessSpectating(e -> e.isInsideOfMaterial(materialIn)); // Make sure no overlays are rendered
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}
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@Override
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public boolean isInLava() {
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return false; // Make sure no lava overlay is rendered
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return falseUnlessSpectating(Entity::isInLava); // Make sure no lava overlay is rendered
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}
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@Override
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public boolean isInWater() {
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return false; // Make sure no water overlay is rendered
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return falseUnlessSpectating(Entity::isInWater); // Make sure no water overlay is rendered
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}
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@Override
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public boolean isBurning() {
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return falseUnlessSpectating(Entity::isBurning); // Make sure no fire overlay is rendered
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}
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private boolean falseUnlessSpectating(Function<Entity, Boolean> property) {
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Entity view = mc.getRenderViewEntity();
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if (view != null && view != this) {
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return property.apply(view);
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}
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return false;
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}
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@Override
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@@ -192,7 +224,25 @@ public class CameraEntity extends EntityPlayerSP {
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@Override
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public boolean isSpectator() {
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return true; // Make sure we're treated as spectator
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return ReplayModReplay.instance.getReplayHandler().isCameraView(); // Make sure we're treated as spectator
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}
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@Override
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public ResourceLocation getLocationSkin() {
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Entity view = mc.getRenderViewEntity();
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if (view != this && view instanceof EntityPlayer) {
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return SkinProvider.getResourceLocationForPlayerUUID(view.getUniqueID());
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}
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return super.getLocationSkin();
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}
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@Override
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public float getSwingProgress(float renderPartialTicks) {
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Entity view = mc.getRenderViewEntity();
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if (view != this && view instanceof EntityPlayer) {
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return ((EntityPlayer) view).getSwingProgress(renderPartialTicks);
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}
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return 0;
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}
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@Override
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@@ -214,24 +264,43 @@ public class CameraEntity extends EntityPlayerSP {
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MinecraftForge.EVENT_BUS.unregister(this);
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}
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@SubscribeEvent
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public void onPreClientTick(TickEvent.ClientTickEvent event) {
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if (event.phase == TickEvent.Phase.START) {
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update();
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updateArmYawAndPitch();
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}
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}
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@SubscribeEvent
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public void onRenderUpdate(TickEvent.RenderTickEvent event) {
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if (event.phase == TickEvent.Phase.START) {
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long now = System.currentTimeMillis();
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long timePassed = now - lastControllerUpdate;
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cameraController.update(timePassed / 50f);
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lastControllerUpdate = now;
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update();
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}
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}
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if (mc.gameSettings.keyBindAttack.isPressed() || mc.gameSettings.keyBindUseItem.isPressed()) {
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if (canSpectate(mc.pointedEntity)) {
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ReplayModReplay.instance.getReplayHandler().spectateEntity(mc.pointedEntity);
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// Make sure we don't exit right away
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mc.gameSettings.keyBindSneak.pressTime = 0;
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}
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private void update() {
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long now = System.currentTimeMillis();
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long timePassed = now - lastControllerUpdate;
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cameraController.update(timePassed / 50f);
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lastControllerUpdate = now;
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if (mc.gameSettings.keyBindAttack.isPressed() || mc.gameSettings.keyBindUseItem.isPressed()) {
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if (canSpectate(mc.pointedEntity)) {
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ReplayModReplay.instance.getReplayHandler().spectateEntity(mc.pointedEntity);
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// Make sure we don't exit right away
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mc.gameSettings.keyBindSneak.pressTime = 0;
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}
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}
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}
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private void updateArmYawAndPitch() {
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prevRenderArmYaw = renderArmYaw;
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prevRenderArmPitch = renderArmPitch;
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renderArmPitch = renderArmPitch + (rotationPitch - renderArmPitch) * 0.5f;
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renderArmYaw = renderArmYaw + (rotationYaw - renderArmYaw) * 0.5f;
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}
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@SubscribeEvent
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public void preCrosshairRender(RenderGameOverlayEvent.Pre event) {
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// The crosshair should only render if targeted entity can actually be spectated
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@@ -251,4 +320,39 @@ public class CameraEntity extends EntityPlayerSP {
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cameraController = ReplayModReplay.instance.createCameraController(this);
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}
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}
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@SubscribeEvent
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public void onRenderHand(RenderHandEvent event) {
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// Unless we are spectating another player, don't render our hand
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if (mc.getRenderViewEntity() == this || !(mc.getRenderViewEntity() instanceof EntityPlayer)) {
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event.setCanceled(true);
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}
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}
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@SubscribeEvent(priority = EventPriority.LOWEST)
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public void onRenderHandMonitor(RenderHandEvent event) {
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Entity view = mc.getRenderViewEntity();
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if (view instanceof EntityPlayer) {
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EntityPlayer player = (EntityPlayer) view;
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// When the spectated player has changed, force equip their items to prevent the equip animation
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if (lastHandRendered != player) {
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lastHandRendered = player;
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mc.entityRenderer.itemRenderer.prevEquippedProgress = 1;
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mc.entityRenderer.itemRenderer.equippedProgress = 1;
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mc.entityRenderer.itemRenderer.itemToRender = player.inventory.getCurrentItem();
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mc.entityRenderer.itemRenderer.equippedItemSlot = player.inventory.currentItem;
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mc.thePlayer.renderArmYaw = mc.thePlayer.prevRenderArmYaw = player.rotationYaw;
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mc.thePlayer.renderArmPitch = mc.thePlayer.prevRenderArmPitch = player.rotationPitch;
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}
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}
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}
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@SubscribeEvent
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public void onEntityViewRenderEvent(EntityViewRenderEvent.CameraSetup event) {
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if (mc.getRenderViewEntity() == this) {
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event.roll = roll;
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}
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}
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}
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@@ -4,6 +4,9 @@ import com.replaymod.replay.ReplayModReplay;
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import lombok.RequiredArgsConstructor;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.settings.KeyBinding;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import org.lwjgl.input.Mouse;
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import java.util.Arrays;
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@@ -24,6 +27,24 @@ public class SpectatorCameraController implements CameraController {
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mc.gameSettings.keyBindBack, mc.gameSettings.keyBindLeft, mc.gameSettings.keyBindRight)) {
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binding.pressTime = 0;
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}
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// Prevent mouse movement
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Mouse.updateCursor();
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// Always make sure the camera is in the exact same spot as the spectated entity
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// This is necessary as some rendering code for the hand doesn't respect the view entity
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// and always uses mc.thePlayer
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Entity view = mc.getRenderViewEntity();
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if (view != null && view != camera) {
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camera.setCameraPosRot(mc.getRenderViewEntity());
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// If it's a player, also 'steal' its inventory so the rendering code knows what item to render
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if (view instanceof EntityPlayer) {
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EntityPlayer viewPlayer = (EntityPlayer) view;
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camera.inventory = viewPlayer.inventory;
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camera.itemInUse = viewPlayer.itemInUse;
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camera.itemInUseCount = viewPlayer.itemInUseCount;
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}
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}
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}
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@Override
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@@ -1,4 +1,4 @@
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package eu.crushedpixel.replaymod.mixin;
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package com.replaymod.replay.mixin;
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import com.replaymod.replay.camera.CameraEntity;
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import com.replaymod.replay.ReplayModReplay;
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@@ -24,10 +24,17 @@ public abstract class MixinPlayerControllerMP {
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private NetHandlerPlayClient netClientHandler;
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@Inject(method = "func_178892_a", at=@At("HEAD"), cancellable = true)
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public void createReplayCamera(World worldIn, StatFileWriter statFileWriter, CallbackInfoReturnable<EntityPlayerSP> ci) {
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private void replayModReplay_createReplayCamera(World worldIn, StatFileWriter statFileWriter, CallbackInfoReturnable<EntityPlayerSP> ci) {
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if (ReplayModReplay.instance.getReplayHandler() != null) {
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ci.setReturnValue(new CameraEntity(mc, worldIn, netClientHandler, statFileWriter));
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ci.cancel();
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}
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}
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@Inject(method = "isSpectator", at=@At("HEAD"), cancellable = true)
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private void replayModReplay_isSpectator(CallbackInfoReturnable<Boolean> ci) {
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if (mc.thePlayer instanceof CameraEntity) { // this check should in theory not be required
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ci.setReturnValue(mc.thePlayer.isSpectator());
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}
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}
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}
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@@ -19,6 +19,7 @@ public class LoadingPlugin implements IFMLLoadingPlugin {
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MixinEnvironment.getDefaultEnvironment().addConfiguration("mixins.replaymod.json");
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MixinEnvironment.getDefaultEnvironment().addConfiguration("mixins.recording.replaymod.json");
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MixinEnvironment.getDefaultEnvironment().addConfiguration("mixins.render.replaymod.json");
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MixinEnvironment.getDefaultEnvironment().addConfiguration("mixins.replay.replaymod.json");
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CodeSource codeSource = getClass().getProtectionDomain().getCodeSource();
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if (codeSource != null) {
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@@ -1,39 +0,0 @@
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package eu.crushedpixel.replaymod.mixin;
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import com.replaymod.replay.camera.CameraEntity;
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import eu.crushedpixel.replaymod.renderer.SpectatorRenderer;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.client.renderer.EntityRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import org.lwjgl.opengl.GL11;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(EntityRenderer.class)
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public abstract class MixinEntityRenderer {
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@Shadow
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public Minecraft mc;
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private SpectatorRenderer spectatorRenderer = new SpectatorRenderer();
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@Inject(method = "renderHand", at = @At("HEAD"))
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private void renderSpectatorHand(float partialTicks, int renderPass, CallbackInfo ci) {
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// TODO Check that this gets cancelled in 360 and doesn't misbehave in SP/MP
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Entity currentEntity = Minecraft.getMinecraft().getRenderViewEntity();
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if (currentEntity instanceof EntityPlayer && !(currentEntity instanceof EntityPlayerSP)) {
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spectatorRenderer.renderSpectatorHand((EntityPlayer) currentEntity, partialTicks, renderPass);
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}
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}
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@Inject(method = "orientCamera", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/renderer/GlStateManager;translate(FFF)V", shift = At.Shift.AFTER, ordinal = 3))
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private void setupCameraRoll(float partialTicks, CallbackInfo ci) {
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if (mc.getRenderViewEntity() instanceof CameraEntity) {
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GL11.glRotated(((CameraEntity) mc.getRenderViewEntity()).roll, 0D, 0D, 1D);
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}
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}
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}
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@@ -1,526 +0,0 @@
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package eu.crushedpixel.replaymod.renderer;
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import com.replaymod.render.hooks.EntityRendererHandler;
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import eu.crushedpixel.replaymod.utils.SkinProvider;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.model.ModelPlayer;
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import net.minecraft.client.renderer.*;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.client.renderer.entity.RenderPlayer;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EnumPlayerModelParts;
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import net.minecraft.init.Items;
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import net.minecraft.item.EnumAction;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.storage.MapData;
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import net.minecraftforge.fml.common.FMLCommonHandler;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import net.minecraftforge.fml.common.gameevent.TickEvent;
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import org.lwjgl.opengl.GL11;
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public class SpectatorRenderer {
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private final Minecraft mc = Minecraft.getMinecraft();
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private EntityPlayer currentPlayer;
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public SpectatorRenderer() {
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FMLCommonHandler.instance().bus().register(this);
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}
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private EntityPlayer getSpectatedPlayer() {
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Entity current = mc.getRenderViewEntity();
|
||||
if(!(current instanceof EntityPlayer)) return null;
|
||||
return (EntityPlayer)current;
|
||||
}
|
||||
|
||||
public void renderSpectatorHand(EntityPlayer entityPlayer, float partialTicks, int renderPass) {
|
||||
if(entityPlayer.isInvisible() && itemToRender == null) return;
|
||||
|
||||
if (entityPlayer != currentPlayer) {
|
||||
updateNow(entityPlayer);
|
||||
}
|
||||
|
||||
GlStateManager.clear(GL11.GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
GlStateManager.matrixMode(GL11.GL_PROJECTION);
|
||||
GlStateManager.loadIdentity();
|
||||
|
||||
float f1 = 0.07F;
|
||||
|
||||
if (renderPass != 2) {
|
||||
GlStateManager.translate((float)(-(renderPass * 2 - 1)) * f1, 0.0F, 0.0F);
|
||||
}
|
||||
|
||||
((EntityRendererHandler.GluPerspective) mc.entityRenderer).replayModRender_gluPerspective(mc.entityRenderer.getFOVModifier(partialTicks, false),
|
||||
(float) this.mc.displayWidth / (float) this.mc.displayHeight, 0.05F, mc.entityRenderer.farPlaneDistance * 2.0F);
|
||||
|
||||
GlStateManager.matrixMode(GL11.GL_MODELVIEW);
|
||||
GlStateManager.loadIdentity();
|
||||
|
||||
if (renderPass != 2) {
|
||||
GlStateManager.translate((float)(renderPass * 2 - 1) * 0.1F, 0.0F, 0.0F);
|
||||
}
|
||||
|
||||
GlStateManager.pushMatrix();
|
||||
mc.entityRenderer.hurtCameraEffect(partialTicks);
|
||||
|
||||
if(this.mc.gameSettings.viewBobbing) {
|
||||
mc.entityRenderer.setupViewBobbing(partialTicks);
|
||||
}
|
||||
|
||||
boolean sleeping = this.mc.getRenderViewEntity() instanceof EntityLivingBase &&
|
||||
((EntityLivingBase)this.mc.getRenderViewEntity()).isPlayerSleeping();
|
||||
|
||||
if(this.mc.gameSettings.thirdPersonView == 0 && !sleeping && !this.mc.gameSettings.hideGUI) {
|
||||
mc.entityRenderer.enableLightmap();
|
||||
renderItemInFirstPerson(partialTicks);
|
||||
mc.entityRenderer.disableLightmap();
|
||||
}
|
||||
|
||||
GlStateManager.popMatrix();
|
||||
|
||||
if(this.mc.gameSettings.thirdPersonView == 0 && !sleeping) {
|
||||
renderOverlays(partialTicks, entityPlayer);
|
||||
mc.entityRenderer.hurtCameraEffect(partialTicks);
|
||||
}
|
||||
|
||||
if(this.mc.gameSettings.viewBobbing) {
|
||||
mc.entityRenderer.setupViewBobbing(partialTicks);
|
||||
}
|
||||
}
|
||||
|
||||
@SuppressWarnings("deprecation")
|
||||
public void renderItemInFirstPerson(float partialTicks) {
|
||||
EntityPlayer entityPlayer = getSpectatedPlayer();
|
||||
if (entityPlayer == null) return;
|
||||
|
||||
float equippedProgressState = 1.0F - (prevEquippedProgress + (equippedProgress - prevEquippedProgress) * partialTicks);
|
||||
float swingProgress = entityPlayer.getSwingProgress(partialTicks);
|
||||
float rotationPitchState = entityPlayer.prevRotationPitch + (entityPlayer.rotationPitch - entityPlayer.prevRotationPitch) * partialTicks;
|
||||
float rotationYawState = entityPlayer.prevRotationYaw + (entityPlayer.rotationYaw - entityPlayer.prevRotationYaw) * partialTicks;
|
||||
|
||||
//lights the hand
|
||||
mc.entityRenderer.itemRenderer.func_178101_a(rotationPitchState, rotationYawState);
|
||||
setLightmapTextureCoords(entityPlayer);
|
||||
|
||||
//sets the rotation of the hand
|
||||
rotateHandPosition(entityPlayer, partialTicks);
|
||||
|
||||
GlStateManager.enableRescaleNormal();
|
||||
GlStateManager.pushMatrix();
|
||||
|
||||
if (itemToRender != null) {
|
||||
|
||||
//treat map rendering diffently
|
||||
if(itemToRender.getItem() == Items.filled_map) {
|
||||
renderMapInHand(entityPlayer, rotationPitchState, equippedProgressState, swingProgress);
|
||||
}
|
||||
|
||||
else if(entityPlayer.getItemInUseCount() > 0) {
|
||||
EnumAction action = itemToRender.getItemUseAction();
|
||||
|
||||
//places the arm according to the current action
|
||||
switch(action) {
|
||||
case NONE:
|
||||
mc.entityRenderer.itemRenderer.func_178096_b(equippedProgressState, 0.0F);
|
||||
break;
|
||||
case EAT:
|
||||
case DRINK:
|
||||
prepareFoodItem(entityPlayer, partialTicks);
|
||||
mc.entityRenderer.itemRenderer.func_178096_b(equippedProgressState, 0.0F);
|
||||
break;
|
||||
case BLOCK:
|
||||
mc.entityRenderer.itemRenderer.func_178096_b(equippedProgressState, 0.0F);
|
||||
//rotate into blocking animation position
|
||||
mc.entityRenderer.itemRenderer.func_178103_d();
|
||||
break;
|
||||
case BOW:
|
||||
mc.entityRenderer.itemRenderer.func_178096_b(equippedProgressState, 0.0F);
|
||||
prepareBowItem(partialTicks, entityPlayer);
|
||||
}
|
||||
}
|
||||
else {
|
||||
//swings the arm
|
||||
mc.entityRenderer.itemRenderer.func_178105_d(swingProgress);
|
||||
mc.entityRenderer.itemRenderer.func_178096_b(equippedProgressState, swingProgress);
|
||||
}
|
||||
|
||||
mc.entityRenderer.itemRenderer.renderItem(entityPlayer, itemToRender,
|
||||
net.minecraft.client.renderer.block.model.ItemCameraTransforms.TransformType.FIRST_PERSON);
|
||||
}
|
||||
else if (!entityPlayer.isInvisible()) {
|
||||
renderPlayerHand(entityPlayer, equippedProgressState, swingProgress);
|
||||
}
|
||||
|
||||
GlStateManager.popMatrix();
|
||||
GlStateManager.disableRescaleNormal();
|
||||
RenderHelper.disableStandardItemLighting();
|
||||
}
|
||||
|
||||
/**
|
||||
* Rendering a Map Item
|
||||
*/
|
||||
|
||||
public void renderMapInHand(EntityPlayer p_178097_1_, float p_178097_2_, float p_178097_3_, float p_178097_4_) {
|
||||
float f3 = -0.4F * MathHelper.sin(MathHelper.sqrt_float(p_178097_4_) * (float) Math.PI);
|
||||
float f4 = 0.2F * MathHelper.sin(MathHelper.sqrt_float(p_178097_4_) * (float)Math.PI * 2.0F);
|
||||
float f5 = -0.2F * MathHelper.sin(p_178097_4_ * (float)Math.PI);
|
||||
GlStateManager.translate(f3, f4, f5);
|
||||
float f6 = mc.entityRenderer.itemRenderer.func_178100_c(p_178097_2_); //player independent
|
||||
GlStateManager.translate(0.0F, 0.04F, -0.72F);
|
||||
GlStateManager.translate(0.0F, p_178097_3_ * -1.2F, 0.0F);
|
||||
GlStateManager.translate(0.0F, f6 * -0.5F, 0.0F);
|
||||
GlStateManager.rotate(90.0F, 0.0F, 1.0F, 0.0F);
|
||||
GlStateManager.rotate(f6 * -85.0F, 0.0F, 0.0F, 1.0F);
|
||||
GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
|
||||
renderMapArms(p_178097_1_);
|
||||
float f7 = MathHelper.sin(p_178097_4_ * p_178097_4_ * (float)Math.PI);
|
||||
float f8 = MathHelper.sin(MathHelper.sqrt_float(p_178097_4_) * (float)Math.PI);
|
||||
GlStateManager.rotate(f7 * -20.0F, 0.0F, 1.0F, 0.0F);
|
||||
GlStateManager.rotate(f8 * -20.0F, 0.0F, 0.0F, 1.0F);
|
||||
GlStateManager.rotate(f8 * -80.0F, 1.0F, 0.0F, 0.0F);
|
||||
GlStateManager.scale(0.38F, 0.38F, 0.38F);
|
||||
GlStateManager.rotate(90.0F, 0.0F, 1.0F, 0.0F);
|
||||
GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
|
||||
GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
|
||||
GlStateManager.translate(-1.0F, -1.0F, 0.0F);
|
||||
GlStateManager.scale(0.015625F, 0.015625F, 0.015625F);
|
||||
this.mc.getTextureManager().bindTexture(ItemRenderer.RES_MAP_BACKGROUND);
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
|
||||
GL11.glNormal3f(0.0F, 0.0F, -1.0F);
|
||||
worldrenderer.startDrawingQuads();
|
||||
worldrenderer.addVertexWithUV(-7.0D, 135.0D, 0.0D, 0.0D, 1.0D);
|
||||
worldrenderer.addVertexWithUV(135.0D, 135.0D, 0.0D, 1.0D, 1.0D);
|
||||
worldrenderer.addVertexWithUV(135.0D, -7.0D, 0.0D, 1.0D, 0.0D);
|
||||
worldrenderer.addVertexWithUV(-7.0D, -7.0D, 0.0D, 0.0D, 0.0D);
|
||||
tessellator.draw();
|
||||
MapData mapdata = Items.filled_map.getMapData(itemToRender, this.mc.theWorld);
|
||||
|
||||
if(mapdata != null) {
|
||||
this.mc.entityRenderer.getMapItemRenderer().func_148250_a(mapdata, false);
|
||||
}
|
||||
}
|
||||
|
||||
public void renderMapArms(EntityPlayer entityPlayer) {
|
||||
bindPlayerTexture(entityPlayer);
|
||||
Render render = mc.entityRenderer.itemRenderer.renderManager.getEntityRenderObject(entityPlayer);
|
||||
RenderPlayer renderplayer = (RenderPlayer)render;
|
||||
|
||||
if(!entityPlayer.isInvisible()) {
|
||||
renderRightMapArm(renderplayer, entityPlayer);
|
||||
renderLeftMapArm(renderplayer, entityPlayer);
|
||||
}
|
||||
}
|
||||
|
||||
public void renderRightMapArm(RenderPlayer renderPlayer, EntityPlayer entityPlayer) {
|
||||
GlStateManager.pushMatrix();
|
||||
GlStateManager.rotate(54.0F, 0.0F, 1.0F, 0.0F);
|
||||
GlStateManager.rotate(64.0F, 1.0F, 0.0F, 0.0F);
|
||||
GlStateManager.rotate(-62.0F, 0.0F, 0.0F, 1.0F);
|
||||
GlStateManager.translate(0.25F, -0.85F, 0.75F);
|
||||
renderRightArm(renderPlayer, entityPlayer);
|
||||
GlStateManager.popMatrix();
|
||||
}
|
||||
|
||||
public void renderLeftMapArm(RenderPlayer renderPlayer, EntityPlayer entityPlayer) {
|
||||
GlStateManager.pushMatrix();
|
||||
GlStateManager.rotate(92.0F, 0.0F, 1.0F, 0.0F);
|
||||
GlStateManager.rotate(45.0F, 1.0F, 0.0F, 0.0F);
|
||||
GlStateManager.rotate(41.0F, 0.0F, 0.0F, 1.0F);
|
||||
GlStateManager.translate(-0.3F, -1.1F, 0.45F);
|
||||
renderRightArm(renderPlayer, entityPlayer);
|
||||
GlStateManager.popMatrix();
|
||||
}
|
||||
|
||||
/**
|
||||
* Basic Rendering Preparations
|
||||
*/
|
||||
|
||||
public void setLightmapTextureCoords(EntityPlayer p_178109_1_) {
|
||||
int i = this.mc.theWorld.getCombinedLight(new BlockPos(p_178109_1_.posX, p_178109_1_.posY + (double)p_178109_1_.getEyeHeight(), p_178109_1_.posZ), 0);
|
||||
float f = (float)(i & 65535);
|
||||
float f1 = (float)(i >> 16);
|
||||
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, f, f1);
|
||||
}
|
||||
|
||||
public void rotateHandPosition(EntityPlayer p_178110_1_, float p_178110_2_) {
|
||||
float f1 = prevRenderArmPitch + (renderArmPitch - prevRenderArmPitch) * p_178110_2_;
|
||||
float f2 = prevRenderArmYaw + (renderArmYaw - prevRenderArmYaw) * p_178110_2_;
|
||||
GlStateManager.rotate((p_178110_1_.rotationPitch - f1) * 0.1F, 1.0F, 0.0F, 0.0F);
|
||||
GlStateManager.rotate((p_178110_1_.rotationYaw - f2) * 0.1F, 0.0F, 1.0F, 0.0F);
|
||||
}
|
||||
|
||||
private void bindPlayerTexture(EntityPlayer player) {
|
||||
this.mc.getTextureManager().bindTexture(
|
||||
SkinProvider.getResourceLocationForPlayerUUID(player.getUniqueID()));
|
||||
}
|
||||
|
||||
public void renderPlayerHand(EntityPlayer p_178095_1_, float equippedProgressState, float swingProgress) {
|
||||
float f2 = -0.3F * MathHelper.sin(MathHelper.sqrt_float(swingProgress) * (float)Math.PI);
|
||||
float f3 = 0.4F * MathHelper.sin(MathHelper.sqrt_float(swingProgress) * (float)Math.PI * 2.0F);
|
||||
float f4 = -0.4F * MathHelper.sin(swingProgress * (float)Math.PI);
|
||||
|
||||
GlStateManager.translate(f2, f3, f4);
|
||||
GlStateManager.translate(0.64000005F, -0.6F, -0.71999997F);
|
||||
GlStateManager.translate(0.0F, equippedProgressState * -0.6F, 0.0F);
|
||||
GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
|
||||
|
||||
float f5 = MathHelper.sin(swingProgress * swingProgress * (float)Math.PI);
|
||||
float f6 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * (float)Math.PI);
|
||||
|
||||
GlStateManager.rotate(f6 * 70.0F, 0.0F, 1.0F, 0.0F);
|
||||
GlStateManager.rotate(f5 * -20.0F, 0.0F, 0.0F, 1.0F);
|
||||
|
||||
bindPlayerTexture(p_178095_1_);
|
||||
|
||||
GlStateManager.translate(-1.0F, 3.6F, 3.5F);
|
||||
GlStateManager.rotate(120.0F, 0.0F, 0.0F, 1.0F);
|
||||
GlStateManager.rotate(200.0F, 1.0F, 0.0F, 0.0F);
|
||||
GlStateManager.rotate(-135.0F, 0.0F, 1.0F, 0.0F);
|
||||
GlStateManager.scale(1.0F, 1.0F, 1.0F);
|
||||
GlStateManager.translate(5.6F, 0.0F, 0.0F);
|
||||
|
||||
Render render = mc.entityRenderer.itemRenderer.renderManager.getEntityRenderObject(p_178095_1_);
|
||||
RenderPlayer renderplayer = (RenderPlayer)render;
|
||||
|
||||
renderRightArm(renderplayer, p_178095_1_);
|
||||
}
|
||||
|
||||
public void renderRightArm(RenderPlayer renderPlayer, EntityPlayer entityPlayer) {
|
||||
float f = 1.0F;
|
||||
GlStateManager.color(f, f, f);
|
||||
ModelPlayer modelplayer = renderPlayer.getPlayerModel();
|
||||
prepareModelPlayer(renderPlayer, entityPlayer);
|
||||
modelplayer.swingProgress = 0.0F;
|
||||
modelplayer.isSneak = false;
|
||||
modelplayer.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, entityPlayer);
|
||||
modelplayer.func_178725_a();
|
||||
}
|
||||
|
||||
private void prepareModelPlayer(RenderPlayer renderPlayer, EntityPlayer entityPlayer) {
|
||||
ModelPlayer modelplayer = renderPlayer.getPlayerModel();
|
||||
|
||||
if (entityPlayer.isSpectator()) {
|
||||
modelplayer.setInvisible(false);
|
||||
modelplayer.bipedHead.showModel = true;
|
||||
modelplayer.bipedHeadwear.showModel = true;
|
||||
} else {
|
||||
ItemStack itemstack = entityPlayer.inventory.getCurrentItem();
|
||||
modelplayer.setInvisible(true);
|
||||
modelplayer.bipedHeadwear.showModel = entityPlayer.func_175148_a(EnumPlayerModelParts.HAT);
|
||||
modelplayer.bipedBodyWear.showModel = entityPlayer.func_175148_a(EnumPlayerModelParts.JACKET);
|
||||
modelplayer.bipedLeftLegwear.showModel = entityPlayer.func_175148_a(EnumPlayerModelParts.LEFT_PANTS_LEG);
|
||||
modelplayer.bipedRightLegwear.showModel = entityPlayer.func_175148_a(EnumPlayerModelParts.RIGHT_PANTS_LEG);
|
||||
modelplayer.bipedLeftArmwear.showModel = entityPlayer.func_175148_a(EnumPlayerModelParts.LEFT_SLEEVE);
|
||||
modelplayer.bipedRightArmwear.showModel = entityPlayer.func_175148_a(EnumPlayerModelParts.RIGHT_SLEEVE);
|
||||
modelplayer.heldItemLeft = 0;
|
||||
modelplayer.aimedBow = false;
|
||||
modelplayer.isSneak = entityPlayer.isSneaking();
|
||||
|
||||
if (itemstack == null) {
|
||||
modelplayer.heldItemRight = 0;
|
||||
} else {
|
||||
modelplayer.heldItemRight = 1;
|
||||
|
||||
if(entityPlayer.getItemInUseCount() > 0) {
|
||||
EnumAction enumaction = itemstack.getItemUseAction();
|
||||
|
||||
if (enumaction == EnumAction.BLOCK) {
|
||||
modelplayer.heldItemRight = 3;
|
||||
} else if (enumaction == EnumAction.BOW) {
|
||||
modelplayer.aimedBow = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Preparing the Rendering of drawn Bows or Food/Potions which are being consumed
|
||||
*/
|
||||
|
||||
public void prepareFoodItem(EntityPlayer entityPlayer, float partialTicks) {
|
||||
float f1 = (float)entityPlayer.getItemInUseCount() - partialTicks + 1.0F;
|
||||
float f2 = f1 / (float)itemToRender.getMaxItemUseDuration();
|
||||
float f3 = MathHelper.abs(MathHelper.cos(f1 / 4.0F * (float) Math.PI) * 0.1F);
|
||||
|
||||
if (f2 >= 0.8F) {
|
||||
f3 = 0.0F;
|
||||
}
|
||||
|
||||
GlStateManager.translate(0.0F, f3, 0.0F);
|
||||
float f4 = 1.0F - (float)Math.pow((double)f2, 27.0D);
|
||||
GlStateManager.translate(f4 * 0.6F, f4 * -0.5F, f4 * 0.0F);
|
||||
GlStateManager.rotate(f4 * 90.0F, 0.0F, 1.0F, 0.0F);
|
||||
GlStateManager.rotate(f4 * 10.0F, 1.0F, 0.0F, 0.0F);
|
||||
GlStateManager.rotate(f4 * 30.0F, 0.0F, 0.0F, 1.0F);
|
||||
}
|
||||
|
||||
public void prepareBowItem(float partialTicks, EntityPlayer player) {
|
||||
GlStateManager.rotate(-18.0F, 0.0F, 0.0F, 1.0F);
|
||||
GlStateManager.rotate(-12.0F, 0.0F, 1.0F, 0.0F);
|
||||
GlStateManager.rotate(-8.0F, 1.0F, 0.0F, 0.0F);
|
||||
GlStateManager.translate(-0.9F, 0.2F, 0.0F);
|
||||
float drawState = (float)itemToRender.getMaxItemUseDuration() -
|
||||
((float)player.getItemInUseCount() - partialTicks + 1.0F);
|
||||
float drawTicks = drawState / 20.0F;
|
||||
drawTicks = (drawTicks * drawTicks + drawTicks * 2.0F) / 3.0F;
|
||||
|
||||
if (drawTicks > 1.0F) {
|
||||
drawTicks = 1.0F;
|
||||
}
|
||||
|
||||
if (drawTicks > 0.1F) {
|
||||
float f3 = MathHelper.sin((drawState - 0.1F) * 1.3F);
|
||||
float f4 = drawTicks - 0.1F;
|
||||
float f5 = f3 * f4;
|
||||
GlStateManager.translate(f5 * 0.0F, f5 * 0.01F, f5 * 0.0F);
|
||||
}
|
||||
|
||||
GlStateManager.translate(drawTicks * 0.0F, drawTicks * 0.0F, drawTicks * 0.1F);
|
||||
GlStateManager.scale(1.0F, 1.0F, 1.0F + drawTicks * 0.2F);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handling the spectated Player's Arm Item, Hand Pitch and Yaw, and Equipment process
|
||||
*/
|
||||
|
||||
@SubscribeEvent
|
||||
public void tickEvent(TickEvent event) {
|
||||
if(event.type != TickEvent.Type.CLIENT) return;
|
||||
if(event.phase != TickEvent.Phase.START) return;
|
||||
Entity current = mc.getRenderViewEntity();
|
||||
if(!(current instanceof EntityPlayer)) return;
|
||||
EntityPlayer entityPlayer = (EntityPlayer)current;
|
||||
updateEquippedItem(entityPlayer);
|
||||
updateArmYawAndPitch(entityPlayer);
|
||||
}
|
||||
|
||||
private float prevRenderArmPitch, renderArmPitch;
|
||||
private float prevRenderArmYaw, renderArmYaw;
|
||||
|
||||
public void updateArmYawAndPitch(EntityPlayer player) {
|
||||
this.prevRenderArmYaw = this.renderArmYaw;
|
||||
this.prevRenderArmPitch = this.renderArmPitch;
|
||||
this.renderArmPitch = (float)((double)this.renderArmPitch + (double)(player.rotationPitch - this.renderArmPitch) * 0.5D);
|
||||
this.renderArmYaw = (float)((double)this.renderArmYaw + (double)(player.rotationYaw - this.renderArmYaw) * 0.5D);
|
||||
}
|
||||
|
||||
private ItemStack itemToRender;
|
||||
private float prevEquippedProgress, equippedProgress;
|
||||
|
||||
public void updateEquippedItem(EntityPlayer player) {
|
||||
prevEquippedProgress = equippedProgress;
|
||||
ItemStack itemstack = player.inventory.getCurrentItem();
|
||||
boolean flag = false;
|
||||
|
||||
if(itemToRender != null && itemstack != null) {
|
||||
if(!itemToRender.getIsItemStackEqual(itemstack)) {
|
||||
flag = true;
|
||||
}
|
||||
} else flag = !(itemToRender == null && itemstack == null);
|
||||
|
||||
float f = 0.4F;
|
||||
float f1 = flag ? 0.0F : 1.0F;
|
||||
float f2 = MathHelper.clamp_float(f1 - equippedProgress, -f, f);
|
||||
equippedProgress += f2;
|
||||
|
||||
if(equippedProgress < 0.1F) {
|
||||
itemToRender = itemstack;
|
||||
mc.entityRenderer.itemRenderer.equippedItemSlot = player.inventory.currentItem;
|
||||
}
|
||||
}
|
||||
|
||||
public void updateNow(EntityPlayer player) {
|
||||
this.currentPlayer = player;
|
||||
|
||||
prevEquippedProgress = equippedProgress = 1;
|
||||
itemToRender = player.inventory.getCurrentItem();
|
||||
mc.entityRenderer.itemRenderer.equippedItemSlot = player.inventory.currentItem;
|
||||
|
||||
renderArmYaw = prevRenderArmYaw = player.rotationYaw;
|
||||
renderArmPitch = prevRenderArmPitch = player.rotationPitch;
|
||||
}
|
||||
|
||||
/**
|
||||
* The GUI Overlays (Fire, Water)
|
||||
*/
|
||||
|
||||
public void renderOverlays(float partialTicks, EntityPlayer player) {
|
||||
GlStateManager.disableAlpha();
|
||||
|
||||
if(player.isEntityInsideOpaqueBlock()) {
|
||||
IBlockState iblockstate = this.mc.theWorld.getBlockState(new BlockPos(player));
|
||||
|
||||
for (int i = 0; i < 8; ++i)
|
||||
{
|
||||
double d0 = player.posX + (double)(((float)((i) % 2) - 0.5F) * player.width * 0.8F);
|
||||
double d1 = player.posY + (double)(((float)((i >> 1) % 2) - 0.5F) * 0.1F);
|
||||
double d2 = player.posZ + (double)(((float)((i >> 2) % 2) - 0.5F) * player.width * 0.8F);
|
||||
BlockPos blockpos = new BlockPos(d0, d1 + (double)player.getEyeHeight(), d2);
|
||||
IBlockState iblockstate1 = this.mc.theWorld.getBlockState(blockpos);
|
||||
|
||||
if (iblockstate1.getBlock().isVisuallyOpaque())
|
||||
{
|
||||
iblockstate = iblockstate1;
|
||||
}
|
||||
}
|
||||
|
||||
if (iblockstate.getBlock().getRenderType() != -1)
|
||||
{
|
||||
mc.entityRenderer.itemRenderer.func_178108_a(partialTicks, this.mc.getBlockRendererDispatcher().getBlockModelShapes().getTexture(iblockstate));
|
||||
}
|
||||
}
|
||||
|
||||
if(!player.isSpectator()) {
|
||||
if (player.isInsideOfMaterial(Material.water)) {
|
||||
renderWaterOverlayTexture(partialTicks, player);
|
||||
}
|
||||
|
||||
if (player.isBurning()) {
|
||||
mc.entityRenderer.itemRenderer.renderFireInFirstPerson(partialTicks);
|
||||
}
|
||||
}
|
||||
|
||||
GlStateManager.enableAlpha();
|
||||
}
|
||||
|
||||
public void renderWaterOverlayTexture(float partialTicks, EntityPlayer player) {
|
||||
this.mc.getTextureManager().bindTexture(ItemRenderer.RES_UNDERWATER_OVERLAY);
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
|
||||
float f1 = player.getBrightness(partialTicks);
|
||||
GlStateManager.color(f1, f1, f1, 0.5F);
|
||||
GlStateManager.enableBlend();
|
||||
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
|
||||
GlStateManager.pushMatrix();
|
||||
float f2 = 4.0F;
|
||||
float f3 = -1.0F;
|
||||
float f4 = 1.0F;
|
||||
float f5 = -1.0F;
|
||||
float f6 = 1.0F;
|
||||
float f7 = -0.5F;
|
||||
float f8 = -player.rotationYaw / 64.0F;
|
||||
float f9 = player.rotationPitch / 64.0F;
|
||||
worldrenderer.startDrawingQuads();
|
||||
worldrenderer.addVertexWithUV((double)f3, (double)f5, (double)f7, (double)(f2 + f8), (double)(f2 + f9));
|
||||
worldrenderer.addVertexWithUV((double)f4, (double)f5, (double)f7, (double)(0.0F + f8), (double)(f2 + f9));
|
||||
worldrenderer.addVertexWithUV((double)f4, (double)f6, (double)f7, (double)(0.0F + f8), (double)(0.0F + f9));
|
||||
worldrenderer.addVertexWithUV((double)f3, (double)f6, (double)f7, (double)(f2 + f8), (double)(0.0F + f9));
|
||||
tessellator.draw();
|
||||
GlStateManager.popMatrix();
|
||||
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
GlStateManager.disableBlend();
|
||||
}
|
||||
|
||||
public void cleanup() {
|
||||
FMLCommonHandler.instance().bus().unregister(this);
|
||||
}
|
||||
}
|
||||
@@ -81,6 +81,9 @@ public net.minecraft.client.renderer.entity.RenderManager field_178636_l # skinM
|
||||
public net.minecraft.client.renderer.ItemRenderer *
|
||||
public net.minecraft.client.renderer.ItemRenderer *()
|
||||
|
||||
# EntityPlayer
|
||||
public net.minecraft.entity.player.EntityPlayer *
|
||||
|
||||
# EntityOtherPlayerMP
|
||||
public net.minecraft.client.entity.EntityOtherPlayerMP *
|
||||
|
||||
|
||||
10
src/main/resources/mixins.replay.replaymod.json
Normal file
10
src/main/resources/mixins.replay.replaymod.json
Normal file
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"required": true,
|
||||
"package": "com.replaymod.replay.mixin",
|
||||
"mixins": [
|
||||
"MixinPlayerControllerMP"
|
||||
],
|
||||
"server": [],
|
||||
"client": [],
|
||||
"refmap": "mixins.replaymod.refmap.json"
|
||||
}
|
||||
@@ -2,10 +2,8 @@
|
||||
"required": true,
|
||||
"package": "eu.crushedpixel.replaymod.mixin",
|
||||
"mixins": [
|
||||
"MixinEntityRenderer",
|
||||
"MixinGuiSpectator",
|
||||
"MixinMinecraft",
|
||||
"MixinPlayerControllerMP",
|
||||
"MixinRenderArrow",
|
||||
"MixinRenderItem",
|
||||
"MixinRenderManager",
|
||||
|
||||
Reference in New Issue
Block a user