Refactored and reformatted code to use less static variables

This commit is contained in:
CrushedPixel
2015-04-23 14:09:54 +02:00
parent f22416be2c
commit 0003f040ed
109 changed files with 9037 additions and 10229 deletions

View File

@@ -4,25 +4,25 @@ import net.minecraft.network.play.server.S03PacketTimeUpdate;
public class TimeHandler {
private static long actualDaytime;
private static long desiredDaytime;
private static boolean timeOverridden = false;
public static boolean isTimeOverridden() {
return timeOverridden;
}
public static void setDesiredDaytime(long ddt) {
desiredDaytime = ddt;
}
public static void setTimeOverridden(boolean overridden) {
timeOverridden = overridden;
}
public static S03PacketTimeUpdate getTimePacket(S03PacketTimeUpdate packet) {
if(!timeOverridden) return packet;
return new S03PacketTimeUpdate(packet.func_149366_c(), desiredDaytime, true);
}
private static long actualDaytime;
private static long desiredDaytime;
private static boolean timeOverridden = false;
public static boolean isTimeOverridden() {
return timeOverridden;
}
public static void setTimeOverridden(boolean overridden) {
timeOverridden = overridden;
}
public static void setDesiredDaytime(long ddt) {
desiredDaytime = ddt;
}
public static S03PacketTimeUpdate getTimePacket(S03PacketTimeUpdate packet) {
if(!timeOverridden) return packet;
return new S03PacketTimeUpdate(packet.func_149366_c(), desiredDaytime, true);
}
}