Начата реализация угадайки

This commit is contained in:
DIvan2000 2024-12-14 14:49:42 +04:00
parent 5ea7f1bed4
commit 7be59a5cf0
6 changed files with 396 additions and 62 deletions

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@ -9,6 +9,7 @@ class Program
static MenuForm snakeDiffMenuForm;
static MenuForm snakeSizeMenuForm;
static AboutMeForm aboutMeForm;
static MathGameForm mathGameForm;
[STAThread] // Требуется для Windows Forms
static void Main()
@ -31,7 +32,7 @@ class Program
difficultyMenu.AddOption("Hard", () => { difficulty = SnakeGame.Level.High; });
Menu mainMenu = new Menu("Select option");
mainMenu.AddOption("Guess answer math game", () => GuessAnswerMath.RunGame());
mainMenu.AddOption("Guess answer math game", () => mainMenuForm.SwitchToForm(mathGameForm));
mainMenu.AddOption("About me", () => mainMenuForm.SwitchToForm(aboutMeForm));
mainMenu.AddOption("Array sort", () => new ArraySortDemo().Run());
mainMenu.AddOption("Snake game", () => {
@ -55,6 +56,7 @@ class Program
});
aboutMeForm = new AboutMeForm(mainMenuForm);
mathGameForm = new MathGameForm(mainMenuForm);
Application.Run(mainMenuForm);

39
GUI/GuessForm.Designer.cs generated Normal file
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@ -0,0 +1,39 @@
namespace ProgLab1.GUI
{
partial class GuessForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "GuessForm";
}
#endregion
}
}

95
GUI/GuessForm.cs Normal file
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@ -0,0 +1,95 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProgLab1.GUI
{
public partial class GuessForm : Form
{
private double answer;
private int tryes;
private Label tryCount;
private TextBox input;
public void SetAnswer(double answer) { this.answer = answer; tryes = 3; tryCount.Text = $"Количество попыток: {tryes}"; }
public GuessForm(Form onCloseForm)
{
InitializeComponent();
this.FormClosing += new FormClosingEventHandler((object sender, FormClosingEventArgs e) => { e.Cancel = true; this.Hide(); onCloseForm.Show(); });
input = new TextBox();
input.Top = 100;
input.Left = 50;
input.Width = 300;
Label inputLabel = new Label();
inputLabel.Top = 70;
inputLabel.Left = 50;
inputLabel.Text = "Введите число:";
Button confirmButton = new Button
{
Text = "Подтвердить",
Width = 100,
Height = 30,
Top = 100,
Left = 400
};
tryCount = new Label();
tryCount.Top = 40;
tryCount.Left = 50;
tryCount.Width = 400;
tryCount.Text = $"Количество попыток: {tryes}";
confirmButton.Click += ConfirmButton_Click;
this.Controls.Add(inputLabel);
this.Controls.Add(input);
this.Controls.Add(confirmButton);
this.Controls.Add(tryCount);
}
private bool ValidateInput(TextBox textBox)
{
if (double.TryParse(textBox.Text, out _))
{
return true;
}
else
{
return false;
}
}
private void ConfirmButton_Click(object sender, EventArgs e)
{
bool isValid = ValidateInput(input);
if (!isValid)
{
input.BackColor = Color.Red;
}
else
{
input.BackColor = SystemColors.Window;
double inputNum = double.Parse(input.Text);
if (Math.Abs(answer - inputNum) < 0.1)
{
}
else
{
tryes--;
}
}
tryCount.Text = $"Количество попыток: {tryes}";
}
}
}

120
GUI/GuessForm.resx Normal file
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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="resheader">
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<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="version">
<value>2.0</value>
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<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -1,4 +1,5 @@
using System;
using laba3.Subprograms;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
@ -13,9 +14,22 @@ namespace ProgLab1.GUI
{
public partial class MathGameForm : Form
{
private Label error;
private Label formula;
public MathGameForm()
private Label rules;
private TextBox textBoxA;
private TextBox textBoxB;
private Label labelA;
private Label labelB;
private double a=0;
private double b=0;
private GuessAnswerMath game;
private GuessForm guessForm;
public MathGameForm(Form onCloseForm)
{
guessForm = new GuessForm(onCloseForm);
game = new GuessAnswerMath();
InitializeComponent();
this.Text = "Угадайка";
@ -25,7 +39,119 @@ namespace ProgLab1.GUI
formula.Top = 50;
formula.Left = 50;
rules = new Label();
rules.Text = "Нужно ввести аргументы для функции, а затем попытаться отгадать её значение";
rules.AutoSize = true;
rules.Top = 100;
rules.Left = 50;
// Создание Label для "a"
labelA = new Label();
labelA.Text = "a:";
labelA.Top = 150;
labelA.Left = 20;
labelA.AutoSize = true;
// Создание TextBox для "a"
textBoxA = new TextBox();
textBoxA.Top = 150;
textBoxA.Left = 50;
textBoxA.Width = 300;
// Создание Label для "b"
labelB = new Label();
labelB.Text = "b:";
labelB.Top = 190;
labelB.Left = 20;
labelB.AutoSize = true;
// Создание TextBox для "b"
textBoxB = new TextBox();
textBoxB.Top = 190;
textBoxB.Left = 50;
textBoxB.Width = 300;
error = new Label();
error.Text = "";
error.AutoSize = true;
error.Top = 220;
error.Left = 50;
error.ForeColor = Color.Red;
this.Controls.Add(formula);
this.Controls.Add(rules);
this.Controls.Add(labelA);
this.Controls.Add(textBoxA);
this.Controls.Add(labelB);
this.Controls.Add(textBoxB);
this.Controls.Add(error);
Button confirmButton = new Button
{
Text = "Подтвердить",
Width = 100,
Height = 30,
Top = 165,
Left = 400
};
confirmButton.Click += ConfirmButton_Click;
this.Controls.Add(confirmButton);
this.FormClosing += new FormClosingEventHandler((object sender, FormClosingEventArgs e) => { e.Cancel = true; this.Hide(); onCloseForm.Show(); });
}
private bool ValidateInput(TextBox textBox)
{
if (double.TryParse(textBox.Text, out _))
{
return true;
}
else
{
return false;
}
}
private void ConfirmButton_Click(object sender, EventArgs e)
{
// Проверяем значения в полях
bool isAValid = ValidateInput(textBoxA);
bool isBValid = ValidateInput(textBoxB);
if (isAValid && isBValid)
{
// Если оба значения корректные, выводим сумму в
textBoxA.BackColor = SystemColors.Window;
textBoxB.BackColor = SystemColors.Window;
a = double.Parse(textBoxA.Text);
b = double.Parse(textBoxB.Text);
game.setArgs(a, b);
bool funcValid = game.CheckArgs();
if (!funcValid)
{
error.Text = "Функция не определена при этих аргументах";
}
else
{
error.Text = "";
guessForm.SetAnswer(game.GetResult());
this.Hide();
guessForm.Show();
}
}
if (!(isAValid && isBValid))
{
// Если есть ошибка, подсвечиваем поля
if (!isAValid) textBoxA.BackColor = Color.Red;
if (!isBValid) textBoxB.BackColor = Color.Red;
error.Text = "Аргументы должны быть double";
}
}
}
}

View File

@ -11,81 +11,33 @@ namespace laba3.Subprograms
/// CLI math game "Gusess the answer";
/// Player need to guess result of math function;
/// </summary>
internal static class GuessAnswerMath
public class GuessAnswerMath
{
/// <summary>
/// Runs game;
/// Console will be clean!;
/// </summary>
public static void RunGame()
{
const int attempts = 3;
Console.WriteLine("Введите аргументы функции, а затем попытайтесь угадать её значение. Количество попыток ограничено!");
bool isValid;
do
{
MathFunc.setArgs(Utils.ReadDouble("аргумент a"), Utils.ReadDouble("аргумент b"));
isValid = MathFunc.CheckArgs();
if (!isValid)
{
Console.Clear();
Console.WriteLine("Функция не определена при данных аргументах!");
}
} while (!isValid);
MathFunc.ComputeResult();
if (GameLogic(MathFunc.GetResult(), attempts))
{
Console.WriteLine("Ответ верный! Победа!");
} else
{
Console.WriteLine(String.Format("Попытки кончились! Правильный ответ: {0:0.00}", MathFunc.GetResult()));
}
}
private static bool GameLogic(double correctAnswer, int attempts)
{
bool win = false;
for (int i = attempts; i > 0; i--)
{
Console.Clear();
Console.WriteLine($"Количество попыток: {i}");
double answer = Utils.ReadDouble("ваш ответ");
win = Math.Abs(correctAnswer - answer) < 0.01;
if (win)
{
i = 0;
}
}
return win;
}
private static class MathFunc
{
private const double PI = Math.PI;
private const double E = Math.E;
private static double a;
private static double b;
private static double result;
private double a;
private double b;
private double result;
public static void setArgs(double a, double b)
public void setArgs(double a, double b)
{
MathFunc.a = a;
MathFunc.b = b;
this.a = a;
this.b = b;
}
public static void ComputeResult()
public void ComputeResult()
{
MathFunc.result = Math.Sin((Math.Pow(a, 3) + Math.Pow(b, 5)) / (2 * PI)) + Math.Pow(Math.Cos(a + b), (1.0 / 3.0));
this.result = Math.Sin((Math.Pow(a, 3) + Math.Pow(b, 5)) / (2 * PI)) + Math.Pow(Math.Cos(a + b), (1.0 / 3.0));
}
public static bool CheckArgs()
public bool CheckArgs()
{
return Math.Cos(a + b) >= 0;
}
public static double GetResult()
public double GetResult()
{
return result;
}
}
}
}