Начата реализация угадайки
This commit is contained in:
parent
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commit
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@ -9,6 +9,7 @@ class Program
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static MenuForm snakeDiffMenuForm;
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static MenuForm snakeDiffMenuForm;
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static MenuForm snakeSizeMenuForm;
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static MenuForm snakeSizeMenuForm;
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static AboutMeForm aboutMeForm;
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static AboutMeForm aboutMeForm;
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static MathGameForm mathGameForm;
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[STAThread] // Требуется для Windows Forms
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[STAThread] // Требуется для Windows Forms
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static void Main()
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static void Main()
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@ -31,7 +32,7 @@ class Program
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difficultyMenu.AddOption("Hard", () => { difficulty = SnakeGame.Level.High; });
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difficultyMenu.AddOption("Hard", () => { difficulty = SnakeGame.Level.High; });
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Menu mainMenu = new Menu("Select option");
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Menu mainMenu = new Menu("Select option");
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mainMenu.AddOption("Guess answer math game", () => GuessAnswerMath.RunGame());
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mainMenu.AddOption("Guess answer math game", () => mainMenuForm.SwitchToForm(mathGameForm));
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mainMenu.AddOption("About me", () => mainMenuForm.SwitchToForm(aboutMeForm));
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mainMenu.AddOption("About me", () => mainMenuForm.SwitchToForm(aboutMeForm));
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mainMenu.AddOption("Array sort", () => new ArraySortDemo().Run());
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mainMenu.AddOption("Array sort", () => new ArraySortDemo().Run());
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mainMenu.AddOption("Snake game", () => {
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mainMenu.AddOption("Snake game", () => {
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@ -55,6 +56,7 @@ class Program
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});
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});
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aboutMeForm = new AboutMeForm(mainMenuForm);
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aboutMeForm = new AboutMeForm(mainMenuForm);
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mathGameForm = new MathGameForm(mainMenuForm);
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Application.Run(mainMenuForm);
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Application.Run(mainMenuForm);
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39
GUI/GuessForm.Designer.cs
generated
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39
GUI/GuessForm.Designer.cs
generated
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@ -0,0 +1,39 @@
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namespace ProgLab1.GUI
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{
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partial class GuessForm
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Text = "GuessForm";
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}
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#endregion
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}
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}
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95
GUI/GuessForm.cs
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95
GUI/GuessForm.cs
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@ -0,0 +1,95 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace ProgLab1.GUI
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{
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public partial class GuessForm : Form
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{
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private double answer;
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private int tryes;
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private Label tryCount;
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private TextBox input;
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public void SetAnswer(double answer) { this.answer = answer; tryes = 3; tryCount.Text = $"Количество попыток: {tryes}"; }
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public GuessForm(Form onCloseForm)
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{
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InitializeComponent();
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this.FormClosing += new FormClosingEventHandler((object sender, FormClosingEventArgs e) => { e.Cancel = true; this.Hide(); onCloseForm.Show(); });
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input = new TextBox();
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input.Top = 100;
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input.Left = 50;
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input.Width = 300;
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Label inputLabel = new Label();
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inputLabel.Top = 70;
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inputLabel.Left = 50;
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inputLabel.Text = "Введите число:";
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Button confirmButton = new Button
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{
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Text = "Подтвердить",
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Width = 100,
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Height = 30,
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Top = 100,
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Left = 400
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};
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tryCount = new Label();
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tryCount.Top = 40;
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tryCount.Left = 50;
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tryCount.Width = 400;
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tryCount.Text = $"Количество попыток: {tryes}";
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confirmButton.Click += ConfirmButton_Click;
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this.Controls.Add(inputLabel);
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this.Controls.Add(input);
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this.Controls.Add(confirmButton);
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this.Controls.Add(tryCount);
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}
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private bool ValidateInput(TextBox textBox)
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{
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if (double.TryParse(textBox.Text, out _))
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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private void ConfirmButton_Click(object sender, EventArgs e)
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{
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bool isValid = ValidateInput(input);
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if (!isValid)
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{
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input.BackColor = Color.Red;
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}
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else
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{
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input.BackColor = SystemColors.Window;
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double inputNum = double.Parse(input.Text);
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if (Math.Abs(answer - inputNum) < 0.1)
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{
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}
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else
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{
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tryes--;
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}
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}
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tryCount.Text = $"Количество попыток: {tryes}";
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}
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}
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}
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120
GUI/GuessForm.resx
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120
GUI/GuessForm.resx
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@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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@ -1,4 +1,5 @@
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using System;
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using laba3.Subprograms;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.ComponentModel;
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using System.Data;
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using System.Data;
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@ -13,9 +14,22 @@ namespace ProgLab1.GUI
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{
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{
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public partial class MathGameForm : Form
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public partial class MathGameForm : Form
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{
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{
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private Label error;
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private Label formula;
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private Label formula;
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public MathGameForm()
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private Label rules;
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private TextBox textBoxA;
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private TextBox textBoxB;
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private Label labelA;
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private Label labelB;
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private double a=0;
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private double b=0;
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private GuessAnswerMath game;
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private GuessForm guessForm;
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public MathGameForm(Form onCloseForm)
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{
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{
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guessForm = new GuessForm(onCloseForm);
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game = new GuessAnswerMath();
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InitializeComponent();
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InitializeComponent();
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this.Text = "Угадайка";
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this.Text = "Угадайка";
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@ -25,7 +39,119 @@ namespace ProgLab1.GUI
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formula.Top = 50;
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formula.Top = 50;
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formula.Left = 50;
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formula.Left = 50;
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rules = new Label();
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rules.Text = "Нужно ввести аргументы для функции, а затем попытаться отгадать её значение";
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rules.AutoSize = true;
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rules.Top = 100;
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rules.Left = 50;
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// Создание Label для "a"
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labelA = new Label();
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labelA.Text = "a:";
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labelA.Top = 150;
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labelA.Left = 20;
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labelA.AutoSize = true;
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// Создание TextBox для "a"
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textBoxA = new TextBox();
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textBoxA.Top = 150;
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textBoxA.Left = 50;
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textBoxA.Width = 300;
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// Создание Label для "b"
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labelB = new Label();
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labelB.Text = "b:";
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labelB.Top = 190;
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labelB.Left = 20;
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labelB.AutoSize = true;
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// Создание TextBox для "b"
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textBoxB = new TextBox();
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textBoxB.Top = 190;
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textBoxB.Left = 50;
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textBoxB.Width = 300;
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error = new Label();
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error.Text = "";
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error.AutoSize = true;
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error.Top = 220;
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error.Left = 50;
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error.ForeColor = Color.Red;
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this.Controls.Add(formula);
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this.Controls.Add(formula);
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this.Controls.Add(rules);
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this.Controls.Add(labelA);
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this.Controls.Add(textBoxA);
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this.Controls.Add(labelB);
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this.Controls.Add(textBoxB);
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this.Controls.Add(error);
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Button confirmButton = new Button
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{
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Text = "Подтвердить",
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Width = 100,
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Height = 30,
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Top = 165,
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Left = 400
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};
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confirmButton.Click += ConfirmButton_Click;
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|
this.Controls.Add(confirmButton);
|
||||||
|
|
||||||
|
this.FormClosing += new FormClosingEventHandler((object sender, FormClosingEventArgs e) => { e.Cancel = true; this.Hide(); onCloseForm.Show(); });
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool ValidateInput(TextBox textBox)
|
||||||
|
{
|
||||||
|
if (double.TryParse(textBox.Text, out _))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ConfirmButton_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
// Проверяем значения в полях
|
||||||
|
bool isAValid = ValidateInput(textBoxA);
|
||||||
|
bool isBValid = ValidateInput(textBoxB);
|
||||||
|
|
||||||
|
if (isAValid && isBValid)
|
||||||
|
{
|
||||||
|
// Если оба значения корректные, выводим сумму в
|
||||||
|
textBoxA.BackColor = SystemColors.Window;
|
||||||
|
textBoxB.BackColor = SystemColors.Window;
|
||||||
|
a = double.Parse(textBoxA.Text);
|
||||||
|
b = double.Parse(textBoxB.Text);
|
||||||
|
|
||||||
|
game.setArgs(a, b);
|
||||||
|
|
||||||
|
bool funcValid = game.CheckArgs();
|
||||||
|
|
||||||
|
if (!funcValid)
|
||||||
|
{
|
||||||
|
error.Text = "Функция не определена при этих аргументах";
|
||||||
|
}
|
||||||
|
|
||||||
|
else
|
||||||
|
{
|
||||||
|
error.Text = "";
|
||||||
|
guessForm.SetAnswer(game.GetResult());
|
||||||
|
this.Hide();
|
||||||
|
guessForm.Show();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!(isAValid && isBValid))
|
||||||
|
{
|
||||||
|
// Если есть ошибка, подсвечиваем поля
|
||||||
|
if (!isAValid) textBoxA.BackColor = Color.Red;
|
||||||
|
if (!isBValid) textBoxB.BackColor = Color.Red;
|
||||||
|
error.Text = "Аргументы должны быть double";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -11,81 +11,33 @@ namespace laba3.Subprograms
|
|||||||
/// CLI math game "Gusess the answer";
|
/// CLI math game "Gusess the answer";
|
||||||
/// Player need to guess result of math function;
|
/// Player need to guess result of math function;
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal static class GuessAnswerMath
|
public class GuessAnswerMath
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// Runs game;
|
|
||||||
/// Console will be clean!;
|
|
||||||
/// </summary>
|
|
||||||
public static void RunGame()
|
|
||||||
{
|
|
||||||
const int attempts = 3;
|
|
||||||
Console.WriteLine("Введите аргументы функции, а затем попытайтесь угадать её значение. Количество попыток ограничено!");
|
|
||||||
bool isValid;
|
|
||||||
do
|
|
||||||
{
|
|
||||||
MathFunc.setArgs(Utils.ReadDouble("аргумент a"), Utils.ReadDouble("аргумент b"));
|
|
||||||
isValid = MathFunc.CheckArgs();
|
|
||||||
if (!isValid)
|
|
||||||
{
|
|
||||||
Console.Clear();
|
|
||||||
Console.WriteLine("Функция не определена при данных аргументах!");
|
|
||||||
}
|
|
||||||
} while (!isValid);
|
|
||||||
MathFunc.ComputeResult();
|
|
||||||
if (GameLogic(MathFunc.GetResult(), attempts))
|
|
||||||
{
|
|
||||||
Console.WriteLine("Ответ верный! Победа!");
|
|
||||||
} else
|
|
||||||
{
|
|
||||||
Console.WriteLine(String.Format("Попытки кончились! Правильный ответ: {0:0.00}", MathFunc.GetResult()));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static bool GameLogic(double correctAnswer, int attempts)
|
|
||||||
{
|
|
||||||
bool win = false;
|
|
||||||
for (int i = attempts; i > 0; i--)
|
|
||||||
{
|
|
||||||
Console.Clear();
|
|
||||||
Console.WriteLine($"Количество попыток: {i}");
|
|
||||||
double answer = Utils.ReadDouble("ваш ответ");
|
|
||||||
win = Math.Abs(correctAnswer - answer) < 0.01;
|
|
||||||
if (win)
|
|
||||||
{
|
|
||||||
i = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return win;
|
|
||||||
}
|
|
||||||
private static class MathFunc
|
|
||||||
{
|
|
||||||
private const double PI = Math.PI;
|
private const double PI = Math.PI;
|
||||||
private const double E = Math.E;
|
private const double E = Math.E;
|
||||||
private static double a;
|
private double a;
|
||||||
private static double b;
|
private double b;
|
||||||
private static double result;
|
private double result;
|
||||||
|
|
||||||
public static void setArgs(double a, double b)
|
public void setArgs(double a, double b)
|
||||||
{
|
{
|
||||||
MathFunc.a = a;
|
this.a = a;
|
||||||
MathFunc.b = b;
|
this.b = b;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void ComputeResult()
|
public void ComputeResult()
|
||||||
{
|
{
|
||||||
MathFunc.result = Math.Sin((Math.Pow(a, 3) + Math.Pow(b, 5)) / (2 * PI)) + Math.Pow(Math.Cos(a + b), (1.0 / 3.0));
|
this.result = Math.Sin((Math.Pow(a, 3) + Math.Pow(b, 5)) / (2 * PI)) + Math.Pow(Math.Cos(a + b), (1.0 / 3.0));
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool CheckArgs()
|
public bool CheckArgs()
|
||||||
{
|
{
|
||||||
return Math.Cos(a + b) >= 0;
|
return Math.Cos(a + b) >= 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static double GetResult()
|
public double GetResult()
|
||||||
{
|
{
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user