Начата реализация угадайки
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				| @ -9,6 +9,7 @@ class Program | |||||||
|     static MenuForm snakeDiffMenuForm; |     static MenuForm snakeDiffMenuForm; | ||||||
|     static MenuForm snakeSizeMenuForm; |     static MenuForm snakeSizeMenuForm; | ||||||
|     static AboutMeForm aboutMeForm; |     static AboutMeForm aboutMeForm; | ||||||
|  |     static MathGameForm mathGameForm; | ||||||
| 
 | 
 | ||||||
|     [STAThread] // Требуется для Windows Forms |     [STAThread] // Требуется для Windows Forms | ||||||
|     static void Main() |     static void Main() | ||||||
| @ -31,7 +32,7 @@ class Program | |||||||
|         difficultyMenu.AddOption("Hard", () => { difficulty = SnakeGame.Level.High; }); |         difficultyMenu.AddOption("Hard", () => { difficulty = SnakeGame.Level.High; }); | ||||||
| 
 | 
 | ||||||
|         Menu mainMenu = new Menu("Select option"); |         Menu mainMenu = new Menu("Select option"); | ||||||
|         mainMenu.AddOption("Guess answer math game", () => GuessAnswerMath.RunGame()); |         mainMenu.AddOption("Guess answer math game", () => mainMenuForm.SwitchToForm(mathGameForm)); | ||||||
|         mainMenu.AddOption("About me", () => mainMenuForm.SwitchToForm(aboutMeForm)); |         mainMenu.AddOption("About me", () => mainMenuForm.SwitchToForm(aboutMeForm)); | ||||||
|         mainMenu.AddOption("Array sort", () => new ArraySortDemo().Run()); |         mainMenu.AddOption("Array sort", () => new ArraySortDemo().Run()); | ||||||
|         mainMenu.AddOption("Snake game", () => { |         mainMenu.AddOption("Snake game", () => { | ||||||
| @ -55,6 +56,7 @@ class Program | |||||||
|         }); |         }); | ||||||
| 
 | 
 | ||||||
|         aboutMeForm = new AboutMeForm(mainMenuForm); |         aboutMeForm = new AboutMeForm(mainMenuForm); | ||||||
|  |         mathGameForm = new MathGameForm(mainMenuForm); | ||||||
| 
 | 
 | ||||||
|         Application.Run(mainMenuForm); |         Application.Run(mainMenuForm); | ||||||
| 
 | 
 | ||||||
|  | |||||||
							
								
								
									
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							| @ -0,0 +1,39 @@ | |||||||
|  | namespace ProgLab1.GUI | ||||||
|  | { | ||||||
|  |     partial class GuessForm | ||||||
|  |     { | ||||||
|  |         /// <summary> | ||||||
|  |         /// Required designer variable. | ||||||
|  |         /// </summary> | ||||||
|  |         private System.ComponentModel.IContainer components = null; | ||||||
|  | 
 | ||||||
|  |         /// <summary> | ||||||
|  |         /// Clean up any resources being used. | ||||||
|  |         /// </summary> | ||||||
|  |         /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> | ||||||
|  |         protected override void Dispose(bool disposing) | ||||||
|  |         { | ||||||
|  |             if (disposing && (components != null)) | ||||||
|  |             { | ||||||
|  |                 components.Dispose(); | ||||||
|  |             } | ||||||
|  |             base.Dispose(disposing); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         #region Windows Form Designer generated code | ||||||
|  | 
 | ||||||
|  |         /// <summary> | ||||||
|  |         /// Required method for Designer support - do not modify | ||||||
|  |         /// the contents of this method with the code editor. | ||||||
|  |         /// </summary> | ||||||
|  |         private void InitializeComponent() | ||||||
|  |         { | ||||||
|  |             this.components = new System.ComponentModel.Container(); | ||||||
|  |             this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; | ||||||
|  |             this.ClientSize = new System.Drawing.Size(800, 450); | ||||||
|  |             this.Text = "GuessForm"; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         #endregion | ||||||
|  |     } | ||||||
|  | } | ||||||
							
								
								
									
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							| @ -0,0 +1,95 @@ | |||||||
|  | using System; | ||||||
|  | using System.Collections.Generic; | ||||||
|  | using System.ComponentModel; | ||||||
|  | using System.Data; | ||||||
|  | using System.Drawing; | ||||||
|  | using System.Linq; | ||||||
|  | using System.Text; | ||||||
|  | using System.Threading.Tasks; | ||||||
|  | using System.Windows.Forms; | ||||||
|  | 
 | ||||||
|  | namespace ProgLab1.GUI | ||||||
|  | { | ||||||
|  |     public partial class GuessForm : Form | ||||||
|  |     { | ||||||
|  |         private double answer; | ||||||
|  |         private int tryes; | ||||||
|  |         private Label tryCount; | ||||||
|  |         private TextBox input; | ||||||
|  | 
 | ||||||
|  |         public void SetAnswer(double answer) { this.answer = answer; tryes = 3; tryCount.Text = $"Количество попыток: {tryes}"; } | ||||||
|  |         public GuessForm(Form onCloseForm) | ||||||
|  |         { | ||||||
|  |             InitializeComponent(); | ||||||
|  |             this.FormClosing += new FormClosingEventHandler((object sender, FormClosingEventArgs e) => { e.Cancel = true; this.Hide(); onCloseForm.Show(); }); | ||||||
|  | 
 | ||||||
|  |             input = new TextBox(); | ||||||
|  |             input.Top = 100; | ||||||
|  |             input.Left = 50; | ||||||
|  |             input.Width = 300; | ||||||
|  | 
 | ||||||
|  |             Label inputLabel = new Label(); | ||||||
|  |             inputLabel.Top = 70; | ||||||
|  |             inputLabel.Left = 50; | ||||||
|  |             inputLabel.Text = "Введите число:"; | ||||||
|  | 
 | ||||||
|  |             Button confirmButton = new Button | ||||||
|  |             { | ||||||
|  |                 Text = "Подтвердить", | ||||||
|  |                 Width = 100, | ||||||
|  |                 Height = 30, | ||||||
|  |                 Top = 100, | ||||||
|  |                 Left = 400 | ||||||
|  |             }; | ||||||
|  | 
 | ||||||
|  |             tryCount = new Label(); | ||||||
|  |             tryCount.Top = 40; | ||||||
|  |             tryCount.Left = 50; | ||||||
|  |             tryCount.Width = 400; | ||||||
|  |             tryCount.Text = $"Количество попыток: {tryes}"; | ||||||
|  | 
 | ||||||
|  |             confirmButton.Click += ConfirmButton_Click; | ||||||
|  | 
 | ||||||
|  |             this.Controls.Add(inputLabel); | ||||||
|  |             this.Controls.Add(input); | ||||||
|  |             this.Controls.Add(confirmButton); | ||||||
|  |             this.Controls.Add(tryCount); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         private bool ValidateInput(TextBox textBox) | ||||||
|  |         { | ||||||
|  |             if (double.TryParse(textBox.Text, out _)) | ||||||
|  |             { | ||||||
|  |                 return true; | ||||||
|  |             } | ||||||
|  |             else | ||||||
|  |             { | ||||||
|  |                 return false; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         private void ConfirmButton_Click(object sender, EventArgs e) | ||||||
|  |         { | ||||||
|  |             bool isValid = ValidateInput(input); | ||||||
|  |             if (!isValid)  | ||||||
|  |             { | ||||||
|  |                 input.BackColor = Color.Red; | ||||||
|  |             } | ||||||
|  |             else | ||||||
|  |             { | ||||||
|  |                 input.BackColor = SystemColors.Window; | ||||||
|  |                 double inputNum = double.Parse(input.Text); | ||||||
|  |                 if (Math.Abs(answer - inputNum) < 0.1) | ||||||
|  |                 { | ||||||
|  | 
 | ||||||
|  |                 } | ||||||
|  |                 else | ||||||
|  |                 { | ||||||
|  |                     tryes--; | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  |             tryCount.Text = $"Количество попыток: {tryes}"; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | } | ||||||
							
								
								
									
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							| @ -0,0 +1,120 @@ | |||||||
|  | <?xml version="1.0" encoding="utf-8"?> | ||||||
|  | <root> | ||||||
|  |   <!--  | ||||||
|  |     Microsoft ResX Schema  | ||||||
|  |      | ||||||
|  |     Version 2.0 | ||||||
|  |      | ||||||
|  |     The primary goals of this format is to allow a simple XML format  | ||||||
|  |     that is mostly human readable. The generation and parsing of the  | ||||||
|  |     various data types are done through the TypeConverter classes  | ||||||
|  |     associated with the data types. | ||||||
|  |      | ||||||
|  |     Example: | ||||||
|  |      | ||||||
|  |     ... ado.net/XML headers & schema ... | ||||||
|  |     <resheader name="resmimetype">text/microsoft-resx</resheader> | ||||||
|  |     <resheader name="version">2.0</resheader> | ||||||
|  |     <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> | ||||||
|  |     <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> | ||||||
|  |     <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> | ||||||
|  |     <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> | ||||||
|  |     <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> | ||||||
|  |         <value>[base64 mime encoded serialized .NET Framework object]</value> | ||||||
|  |     </data> | ||||||
|  |     <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> | ||||||
|  |         <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> | ||||||
|  |         <comment>This is a comment</comment> | ||||||
|  |     </data> | ||||||
|  |                  | ||||||
|  |     There are any number of "resheader" rows that contain simple  | ||||||
|  |     name/value pairs. | ||||||
|  |      | ||||||
|  |     Each data row contains a name, and value. The row also contains a  | ||||||
|  |     type or mimetype. Type corresponds to a .NET class that support  | ||||||
|  |     text/value conversion through the TypeConverter architecture.  | ||||||
|  |     Classes that don't support this are serialized and stored with the  | ||||||
|  |     mimetype set. | ||||||
|  |      | ||||||
|  |     The mimetype is used for serialized objects, and tells the  | ||||||
|  |     ResXResourceReader how to depersist the object. This is currently not  | ||||||
|  |     extensible. For a given mimetype the value must be set accordingly: | ||||||
|  |      | ||||||
|  |     Note - application/x-microsoft.net.object.binary.base64 is the format  | ||||||
|  |     that the ResXResourceWriter will generate, however the reader can  | ||||||
|  |     read any of the formats listed below. | ||||||
|  |      | ||||||
|  |     mimetype: application/x-microsoft.net.object.binary.base64 | ||||||
|  |     value   : The object must be serialized with  | ||||||
|  |             : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter | ||||||
|  |             : and then encoded with base64 encoding. | ||||||
|  |      | ||||||
|  |     mimetype: application/x-microsoft.net.object.soap.base64 | ||||||
|  |     value   : The object must be serialized with  | ||||||
|  |             : System.Runtime.Serialization.Formatters.Soap.SoapFormatter | ||||||
|  |             : and then encoded with base64 encoding. | ||||||
|  | 
 | ||||||
|  |     mimetype: application/x-microsoft.net.object.bytearray.base64 | ||||||
|  |     value   : The object must be serialized into a byte array  | ||||||
|  |             : using a System.ComponentModel.TypeConverter | ||||||
|  |             : and then encoded with base64 encoding. | ||||||
|  |     --> | ||||||
|  |   <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> | ||||||
|  |     <xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> | ||||||
|  |     <xsd:element name="root" msdata:IsDataSet="true"> | ||||||
|  |       <xsd:complexType> | ||||||
|  |         <xsd:choice maxOccurs="unbounded"> | ||||||
|  |           <xsd:element name="metadata"> | ||||||
|  |             <xsd:complexType> | ||||||
|  |               <xsd:sequence> | ||||||
|  |                 <xsd:element name="value" type="xsd:string" minOccurs="0" /> | ||||||
|  |               </xsd:sequence> | ||||||
|  |               <xsd:attribute name="name" use="required" type="xsd:string" /> | ||||||
|  |               <xsd:attribute name="type" type="xsd:string" /> | ||||||
|  |               <xsd:attribute name="mimetype" type="xsd:string" /> | ||||||
|  |               <xsd:attribute ref="xml:space" /> | ||||||
|  |             </xsd:complexType> | ||||||
|  |           </xsd:element> | ||||||
|  |           <xsd:element name="assembly"> | ||||||
|  |             <xsd:complexType> | ||||||
|  |               <xsd:attribute name="alias" type="xsd:string" /> | ||||||
|  |               <xsd:attribute name="name" type="xsd:string" /> | ||||||
|  |             </xsd:complexType> | ||||||
|  |           </xsd:element> | ||||||
|  |           <xsd:element name="data"> | ||||||
|  |             <xsd:complexType> | ||||||
|  |               <xsd:sequence> | ||||||
|  |                 <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> | ||||||
|  |                 <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> | ||||||
|  |               </xsd:sequence> | ||||||
|  |               <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> | ||||||
|  |               <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> | ||||||
|  |               <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> | ||||||
|  |               <xsd:attribute ref="xml:space" /> | ||||||
|  |             </xsd:complexType> | ||||||
|  |           </xsd:element> | ||||||
|  |           <xsd:element name="resheader"> | ||||||
|  |             <xsd:complexType> | ||||||
|  |               <xsd:sequence> | ||||||
|  |                 <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> | ||||||
|  |               </xsd:sequence> | ||||||
|  |               <xsd:attribute name="name" type="xsd:string" use="required" /> | ||||||
|  |             </xsd:complexType> | ||||||
|  |           </xsd:element> | ||||||
|  |         </xsd:choice> | ||||||
|  |       </xsd:complexType> | ||||||
|  |     </xsd:element> | ||||||
|  |   </xsd:schema> | ||||||
|  |   <resheader name="resmimetype"> | ||||||
|  |     <value>text/microsoft-resx</value> | ||||||
|  |   </resheader> | ||||||
|  |   <resheader name="version"> | ||||||
|  |     <value>2.0</value> | ||||||
|  |   </resheader> | ||||||
|  |   <resheader name="reader"> | ||||||
|  |     <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||||||
|  |   </resheader> | ||||||
|  |   <resheader name="writer"> | ||||||
|  |     <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||||||
|  |   </resheader> | ||||||
|  | </root> | ||||||
| @ -1,4 +1,5 @@ | |||||||
| using System; | using laba3.Subprograms; | ||||||
|  | using System; | ||||||
| using System.Collections.Generic; | using System.Collections.Generic; | ||||||
| using System.ComponentModel; | using System.ComponentModel; | ||||||
| using System.Data; | using System.Data; | ||||||
| @ -13,9 +14,22 @@ namespace ProgLab1.GUI | |||||||
| { | { | ||||||
|     public partial class MathGameForm : Form |     public partial class MathGameForm : Form | ||||||
|     { |     { | ||||||
|  |         private Label error; | ||||||
|         private Label formula; |         private Label formula; | ||||||
|         public MathGameForm() |         private Label rules; | ||||||
|  |         private TextBox textBoxA; | ||||||
|  |         private TextBox textBoxB; | ||||||
|  |         private Label labelA; | ||||||
|  |         private Label labelB; | ||||||
|  | 
 | ||||||
|  |         private double a=0; | ||||||
|  |         private double b=0; | ||||||
|  |         private GuessAnswerMath game; | ||||||
|  |         private GuessForm guessForm; | ||||||
|  |         public MathGameForm(Form onCloseForm) | ||||||
|         { |         { | ||||||
|  |             guessForm = new GuessForm(onCloseForm); | ||||||
|  |             game = new GuessAnswerMath(); | ||||||
|             InitializeComponent(); |             InitializeComponent(); | ||||||
|             this.Text = "Угадайка"; |             this.Text = "Угадайка"; | ||||||
| 
 | 
 | ||||||
| @ -25,7 +39,119 @@ namespace ProgLab1.GUI | |||||||
|             formula.Top = 50; |             formula.Top = 50; | ||||||
|             formula.Left = 50; |             formula.Left = 50; | ||||||
| 
 | 
 | ||||||
|  |             rules = new Label(); | ||||||
|  |             rules.Text = "Нужно ввести аргументы для функции, а затем попытаться отгадать её значение"; | ||||||
|  |             rules.AutoSize = true; | ||||||
|  |             rules.Top = 100; | ||||||
|  |             rules.Left = 50; | ||||||
|  | 
 | ||||||
|  |             // Создание Label для "a" | ||||||
|  |             labelA = new Label(); | ||||||
|  |             labelA.Text = "a:"; | ||||||
|  |             labelA.Top = 150; | ||||||
|  |             labelA.Left = 20; | ||||||
|  |             labelA.AutoSize = true; | ||||||
|  | 
 | ||||||
|  |             // Создание TextBox для "a" | ||||||
|  |             textBoxA = new TextBox(); | ||||||
|  |             textBoxA.Top = 150; | ||||||
|  |             textBoxA.Left = 50; | ||||||
|  |             textBoxA.Width = 300; | ||||||
|  | 
 | ||||||
|  |             // Создание Label для "b" | ||||||
|  |             labelB = new Label(); | ||||||
|  |             labelB.Text = "b:"; | ||||||
|  |             labelB.Top = 190; | ||||||
|  |             labelB.Left = 20; | ||||||
|  |             labelB.AutoSize = true; | ||||||
|  | 
 | ||||||
|  |             // Создание TextBox для "b" | ||||||
|  |             textBoxB = new TextBox(); | ||||||
|  |             textBoxB.Top = 190; | ||||||
|  |             textBoxB.Left = 50; | ||||||
|  |             textBoxB.Width = 300; | ||||||
|  | 
 | ||||||
|  |             error = new Label(); | ||||||
|  |             error.Text = ""; | ||||||
|  |             error.AutoSize = true; | ||||||
|  |             error.Top = 220; | ||||||
|  |             error.Left = 50; | ||||||
|  |             error.ForeColor = Color.Red; | ||||||
|  | 
 | ||||||
|             this.Controls.Add(formula); |             this.Controls.Add(formula); | ||||||
|  |             this.Controls.Add(rules); | ||||||
|  |             this.Controls.Add(labelA); | ||||||
|  |             this.Controls.Add(textBoxA); | ||||||
|  |             this.Controls.Add(labelB); | ||||||
|  |             this.Controls.Add(textBoxB); | ||||||
|  |             this.Controls.Add(error); | ||||||
|  | 
 | ||||||
|  |             Button confirmButton = new Button | ||||||
|  |             { | ||||||
|  |                 Text = "Подтвердить", | ||||||
|  |                 Width = 100, | ||||||
|  |                 Height = 30, | ||||||
|  |                 Top = 165, | ||||||
|  |                 Left = 400 | ||||||
|  |             }; | ||||||
|  | 
 | ||||||
|  |             confirmButton.Click += ConfirmButton_Click; | ||||||
|  | 
 | ||||||
|  |             this.Controls.Add(confirmButton); | ||||||
|  | 
 | ||||||
|  |             this.FormClosing += new FormClosingEventHandler((object sender, FormClosingEventArgs e) => { e.Cancel = true; this.Hide(); onCloseForm.Show(); }); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         private bool ValidateInput(TextBox textBox) | ||||||
|  |         { | ||||||
|  |             if (double.TryParse(textBox.Text, out _)) | ||||||
|  |             { | ||||||
|  |                 return true; | ||||||
|  |             } | ||||||
|  |             else | ||||||
|  |             { | ||||||
|  |                 return false; | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         private void ConfirmButton_Click(object sender, EventArgs e) | ||||||
|  |         { | ||||||
|  |             // Проверяем значения в полях | ||||||
|  |             bool isAValid = ValidateInput(textBoxA); | ||||||
|  |             bool isBValid = ValidateInput(textBoxB); | ||||||
|  | 
 | ||||||
|  |             if (isAValid && isBValid) | ||||||
|  |             { | ||||||
|  |                 // Если оба значения корректные, выводим сумму в  | ||||||
|  |                 textBoxA.BackColor = SystemColors.Window; | ||||||
|  |                 textBoxB.BackColor = SystemColors.Window; | ||||||
|  |                 a = double.Parse(textBoxA.Text); | ||||||
|  |                 b = double.Parse(textBoxB.Text); | ||||||
|  | 
 | ||||||
|  |                 game.setArgs(a, b); | ||||||
|  | 
 | ||||||
|  |                 bool funcValid = game.CheckArgs(); | ||||||
|  |                  | ||||||
|  |                 if (!funcValid) | ||||||
|  |                 { | ||||||
|  |                     error.Text = "Функция не определена при этих аргументах"; | ||||||
|  |                 } | ||||||
|  | 
 | ||||||
|  |                 else | ||||||
|  |                 { | ||||||
|  |                     error.Text = ""; | ||||||
|  |                     guessForm.SetAnswer(game.GetResult()); | ||||||
|  |                     this.Hide(); | ||||||
|  |                     guessForm.Show(); | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |             if (!(isAValid && isBValid)) | ||||||
|  |             { | ||||||
|  |                 // Если есть ошибка, подсвечиваем поля | ||||||
|  |                 if (!isAValid) textBoxA.BackColor = Color.Red; | ||||||
|  |                 if (!isBValid) textBoxB.BackColor = Color.Red; | ||||||
|  |                 error.Text = "Аргументы должны быть double"; | ||||||
|  |             } | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  | |||||||
| @ -11,81 +11,33 @@ namespace laba3.Subprograms | |||||||
|     /// CLI math game "Gusess the answer"; |     /// CLI math game "Gusess the answer"; | ||||||
|     /// Player need to guess result of math function; |     /// Player need to guess result of math function; | ||||||
|     /// </summary> |     /// </summary> | ||||||
|     internal static class GuessAnswerMath |     public class GuessAnswerMath | ||||||
|     { |  | ||||||
|         /// <summary> |  | ||||||
|         /// Runs game; |  | ||||||
|         /// Console will be clean!; |  | ||||||
|         /// </summary> |  | ||||||
|         public static void RunGame() |  | ||||||
|         { |  | ||||||
|             const int attempts = 3; |  | ||||||
|             Console.WriteLine("Введите аргументы функции, а затем попытайтесь угадать её значение. Количество попыток ограничено!"); |  | ||||||
|             bool isValid; |  | ||||||
|             do |  | ||||||
|             { |  | ||||||
|                 MathFunc.setArgs(Utils.ReadDouble("аргумент a"), Utils.ReadDouble("аргумент b")); |  | ||||||
|                 isValid = MathFunc.CheckArgs(); |  | ||||||
|                 if (!isValid) |  | ||||||
|                 { |  | ||||||
|                     Console.Clear(); |  | ||||||
|                     Console.WriteLine("Функция не определена при данных аргументах!"); |  | ||||||
|                 } |  | ||||||
|             } while (!isValid); |  | ||||||
|             MathFunc.ComputeResult(); |  | ||||||
|             if (GameLogic(MathFunc.GetResult(), attempts)) |  | ||||||
|             { |  | ||||||
|                 Console.WriteLine("Ответ верный! Победа!"); |  | ||||||
|             } else |  | ||||||
|             { |  | ||||||
|                 Console.WriteLine(String.Format("Попытки кончились! Правильный ответ: {0:0.00}", MathFunc.GetResult())); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         private static bool GameLogic(double correctAnswer, int attempts) |  | ||||||
|         { |  | ||||||
|             bool win = false; |  | ||||||
|             for (int i = attempts; i > 0; i--) |  | ||||||
|             { |  | ||||||
|                 Console.Clear(); |  | ||||||
|                 Console.WriteLine($"Количество попыток: {i}"); |  | ||||||
|                 double answer = Utils.ReadDouble("ваш ответ"); |  | ||||||
|                 win = Math.Abs(correctAnswer - answer) < 0.01; |  | ||||||
|                 if (win) |  | ||||||
|                 { |  | ||||||
|                     i = 0; |  | ||||||
|                 } |  | ||||||
|             } |  | ||||||
|             return win; |  | ||||||
|         } |  | ||||||
|         private static class MathFunc |  | ||||||
|     { |     { | ||||||
|             private const double PI = Math.PI; |             private const double PI = Math.PI; | ||||||
|             private const double E = Math.E; |             private const double E = Math.E; | ||||||
|             private static double a; |             private double a; | ||||||
|             private static double b; |             private double b; | ||||||
|             private static double result; |             private double result; | ||||||
| 
 | 
 | ||||||
|             public static void setArgs(double a, double b) |             public void setArgs(double a, double b) | ||||||
|             { |             { | ||||||
|                 MathFunc.a = a; |                 this.a = a; | ||||||
|                 MathFunc.b = b; |                 this.b = b; | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|             public static void ComputeResult() |             public void ComputeResult() | ||||||
|             { |             { | ||||||
|                 MathFunc.result = Math.Sin((Math.Pow(a, 3) + Math.Pow(b, 5)) / (2 * PI)) + Math.Pow(Math.Cos(a + b), (1.0 / 3.0)); |                 this.result = Math.Sin((Math.Pow(a, 3) + Math.Pow(b, 5)) / (2 * PI)) + Math.Pow(Math.Cos(a + b), (1.0 / 3.0)); | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|             public static bool CheckArgs() |             public bool CheckArgs() | ||||||
|             { |             { | ||||||
|                 return Math.Cos(a + b) >= 0; |                 return Math.Cos(a + b) >= 0; | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|             public static double GetResult() |             public double GetResult() | ||||||
|             { |             { | ||||||
|                 return result; |                 return result; | ||||||
|             } |             } | ||||||
|     } |     } | ||||||
|     } |  | ||||||
| } | } | ||||||
|  | |||||||
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