Добавлена форма для угадайки

This commit is contained in:
DIvan2000 2024-12-14 13:32:15 +04:00
parent f440212793
commit 5ea7f1bed4
10 changed files with 438 additions and 5 deletions

View File

@ -8,6 +8,7 @@ class Program
static MenuForm mainMenuForm; static MenuForm mainMenuForm;
static MenuForm snakeDiffMenuForm; static MenuForm snakeDiffMenuForm;
static MenuForm snakeSizeMenuForm; static MenuForm snakeSizeMenuForm;
static AboutMeForm aboutMeForm;
[STAThread] // Требуется для Windows Forms [STAThread] // Требуется для Windows Forms
static void Main() static void Main()
@ -31,7 +32,7 @@ class Program
Menu mainMenu = new Menu("Select option"); Menu mainMenu = new Menu("Select option");
mainMenu.AddOption("Guess answer math game", () => GuessAnswerMath.RunGame()); mainMenu.AddOption("Guess answer math game", () => GuessAnswerMath.RunGame());
mainMenu.AddOption("About me", () => PrintAboutMe()); mainMenu.AddOption("About me", () => mainMenuForm.SwitchToForm(aboutMeForm));
mainMenu.AddOption("Array sort", () => new ArraySortDemo().Run()); mainMenu.AddOption("Array sort", () => new ArraySortDemo().Run());
mainMenu.AddOption("Snake game", () => { mainMenu.AddOption("Snake game", () => {
mainMenuForm.Hide(); mainMenuForm.Hide();
@ -47,11 +48,14 @@ class Program
snakeDiffMenuForm = new MenuForm(difficultyMenu, () => { snakeDiffMenuForm.SwitchToForm(snakeSizeMenuForm); }); snakeDiffMenuForm = new MenuForm(difficultyMenu, () => { snakeDiffMenuForm.SwitchToForm(snakeSizeMenuForm); });
snakeSizeMenuForm = new MenuForm(sizeMenu, () => snakeSizeMenuForm = new MenuForm(sizeMenu, () =>
{ {
snakeSizeMenuForm.Hide();
SnakeGame game = new SnakeGame(difficulty, sizex, sizey); SnakeGame game = new SnakeGame(difficulty, sizex, sizey);
game.start(); game.start();
snakeSizeMenuForm.SwitchToForm(mainMenuForm); snakeSizeMenuForm.SwitchToForm(mainMenuForm);
}); });
aboutMeForm = new AboutMeForm(mainMenuForm);
Application.Run(mainMenuForm); Application.Run(mainMenuForm);
@ -65,8 +69,7 @@ Website: divan2000.su";
} }
private static void Exit() private static void Exit()
{ {
if(ExitMenu()) ExitDialog.Exit();
Environment.Exit(0);
} }
private static bool ExitMenu() private static bool ExitMenu()
{ {

View File

@ -216,5 +216,21 @@ namespace laba3.Core
} }
} }
} }
public static void OpenInWeb(string url)
{
try
{
System.Diagnostics.Process.Start(new System.Diagnostics.ProcessStartInfo
{
FileName = url, // Замените на свой сайт
UseShellExecute = true // Это указывает, что нужно использовать ассоциации с оболочкой (браузер)
});
}
catch (Exception ex)
{
MessageBox.Show("Ошибка при открытии браузера: " + ex.Message);
}
}
} }
} }

39
GUI/AboutMeForm.Designer.cs generated Normal file
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@ -0,0 +1,39 @@
namespace ProgLab1.GUI
{
partial class AboutMeForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "AboutMeForm";
}
#endregion
}
}

41
GUI/AboutMeForm.cs Normal file
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@ -0,0 +1,41 @@
using laba3.Core;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProgLab1.GUI
{
public partial class AboutMeForm : Form
{
private Label nameLabel;
private LinkLabel websiteLinkLabel;
public AboutMeForm(Form onCloseForm)
{
InitializeComponent();
this.Text = "Обо мне";
nameLabel = new Label();
nameLabel.Text = "Морозов Иван Сергеевич 6106 aka DIvan2000";
nameLabel.AutoSize = true;
nameLabel.Top = 50;
nameLabel.Left = 50;
websiteLinkLabel = new LinkLabel();
websiteLinkLabel.Text = "Мой сайт: divan2000.su";
websiteLinkLabel.AutoSize = true;
websiteLinkLabel.Top = 100;
websiteLinkLabel.Left = 50;
websiteLinkLabel.LinkClicked += new LinkLabelLinkClickedEventHandler( (object sender, LinkLabelLinkClickedEventArgs e) => { Utils.OpenInWeb("https://divan2000.su"); });
this.Controls.Add(nameLabel);
this.Controls.Add(websiteLinkLabel);
this.FormClosing += new FormClosingEventHandler((object sender, FormClosingEventArgs e) => { e.Cancel = true; this.Hide(); onCloseForm.Show(); });
}
}
}

120
GUI/AboutMeForm.resx Normal file
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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

22
GUI/ExitDialog.cs Normal file
View File

@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProgLab1.GUI
{
public static class ExitDialog
{
public static bool Exit()
{
DialogResult result = MessageBox.Show("Вы уверены, что хотите закрыть программу?", "Подтверждение", MessageBoxButtons.YesNo);
if (result == DialogResult.Yes)
{
Environment.Exit(0);
return true;
}
return false;
}
}
}

39
GUI/MathGameForm.Designer.cs generated Normal file
View File

@ -0,0 +1,39 @@
namespace ProgLab1.GUI
{
partial class MathGameForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "MathGameForm";
}
#endregion
}
}

31
GUI/MathGameForm.cs Normal file
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@ -0,0 +1,31 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Xml;
namespace ProgLab1.GUI
{
public partial class MathGameForm : Form
{
private Label formula;
public MathGameForm()
{
InitializeComponent();
this.Text = "Угадайка";
formula = new Label();
formula.Text = "Math.Sin((Math.Pow(a, 3) + Math.Pow(b, 5)) / (2 * PI)) + Math.Pow(Math.Cos(a + b), (1.0 / 3.0))";
formula.AutoSize = true;
formula.Top = 50;
formula.Left = 50;
this.Controls.Add(formula);
}
}
}

120
GUI/MathGameForm.resx Normal file
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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="version">
<value>2.0</value>
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<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -18,19 +18,21 @@ namespace ProgLab1.GUI
public MenuForm(Menu consoleMenu) public MenuForm(Menu consoleMenu)
{ {
InitializeComponent(); InitializeComponent();
this.Text = "Меню";
this.Width = 800; this.Width = 800;
this.Height = 600; this.Height = 600;
AddMenu(consoleMenu); AddMenu(consoleMenu);
this.FormClosing += new FormClosingEventHandler((object sender, FormClosingEventArgs e) => { e.Cancel = true; }); this.FormClosing += new FormClosingEventHandler((object sender, FormClosingEventArgs e) => { e.Cancel = !ExitDialog.Exit(); });
} }
public MenuForm(Menu consoleMenu, Action onAny) public MenuForm(Menu consoleMenu, Action onAny)
{ {
InitializeComponent(); InitializeComponent();
this.Text = "Меню";
this.Width = 800; this.Width = 800;
this.Height = 600; this.Height = 600;
AddMenu(consoleMenu, onAny); AddMenu(consoleMenu, onAny);
this.FormClosing += new FormClosingEventHandler((object sender, FormClosingEventArgs e) => { e.Cancel = true; }); this.FormClosing += new FormClosingEventHandler((object sender, FormClosingEventArgs e) => { e.Cancel = !ExitDialog.Exit(); });
} }
public void SwitchToForm(Form form) public void SwitchToForm(Form form)