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100
Core/Menu.cs
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100
Core/Menu.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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namespace laba3.Core
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{
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/// <summary>
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/// TUI menu;
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/// </summary>
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internal class Menu
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{
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private List<Option> options;
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private int selected;
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private string title;
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/// <summary>
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/// Constructor of menu;
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/// </summary>
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/// <param name="title">Title of menu</param>
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public Menu(string title)
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{
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this.title = title;
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this.options = new List<Option> { };
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}
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/// <summary>
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/// Add option to menu;
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/// </summary>
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/// <param name="name">Name of option</param>
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/// <param name="action">Action, runs if option selected</param>
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public void AddOption(string name, Action action)
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{
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this.options.Add(new Option(name, action));
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}
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/// <summary>
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/// Run menu;
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/// Console will be clean!;
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/// </summary>
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public void RunMenu()
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{
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selected = 0;
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this.PrintMenu();
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ConsoleKeyInfo keyinfo;
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do
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{
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keyinfo = Console.ReadKey();
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if (keyinfo.Key == ConsoleKey.DownArrow)
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{
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if (selected + 1 < options.Count)
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{
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selected++;
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this.PrintMenu();
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}
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}
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if (keyinfo.Key == ConsoleKey.UpArrow)
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{
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if (selected > 0)
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{
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selected--;
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this.PrintMenu();
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}
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}
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if (keyinfo.Key == ConsoleKey.Enter)
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{
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Console.Clear();
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options[selected].Action.Invoke();
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}
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} while (keyinfo.Key != ConsoleKey.Enter);
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}
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private void PrintMenu()
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{
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Console.Clear();
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Console.WriteLine(title);
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int optionIndex = 0;
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foreach (Option option in options)
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{
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string pointer = optionIndex == selected ? " ->" : " ";
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Console.WriteLine($"{pointer}{option.Name}");
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optionIndex++;
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}
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}
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private struct Option
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{
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public string Name { get; }
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public Action Action { get; }
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public Option(string name, Action action)
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{
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Name = name;
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Action = action;
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}
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}
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}
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}
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78
Core/Program.cs
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78
Core/Program.cs
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using laba3.Core;
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using laba3.Subprograms;
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using System;
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class Program
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{
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static void Main()
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{
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Menu mainMenu = new Menu("Select option");
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mainMenu.AddOption("Guess answer math game", () => GuessAnswerMath.RunGame());
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mainMenu.AddOption("About me", () => PrintAboutMe());
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mainMenu.AddOption("Array sort", () => new ArraySortDemo().Run());
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mainMenu.AddOption("Snake game", () => {
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int sizex = 0;
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int sizey = 0;
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SnakeGame.Level difficulty = 0;
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Menu sizeMenu = new Menu("Select world size");
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sizeMenu.AddOption("Small size (10x10)", () => { sizex = 10; sizey = 10; });
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sizeMenu.AddOption("Medium size (20x20)", () => { sizex = 20; sizey = 20; });
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sizeMenu.AddOption("Big size (40x20)", () => { sizex = 40; sizey = 20; });
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sizeMenu.RunMenu();
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Menu difficultyMenu = new Menu("Select difficulty");
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difficultyMenu.AddOption("Easy", () => { difficulty = SnakeGame.Level.Low; });
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difficultyMenu.AddOption("Medium", () => { difficulty = SnakeGame.Level.Medium; });
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difficultyMenu.AddOption("Hard", () => { difficulty = SnakeGame.Level.High; });
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difficultyMenu.RunMenu();
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SnakeGame game = new SnakeGame(difficulty, sizex, sizey);
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game.start();
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});
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mainMenu.AddOption("Exit", () => Exit());
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Utils.Arrays withoutParams = new Utils.Arrays();
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Utils.Arrays withOneParam = new Utils.Arrays(10);
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Utils.Arrays withTwoParams = new Utils.Arrays(10, 100);
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while (true)
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{
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mainMenu.RunMenu();
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Console.WriteLine("Press Enter to continue");
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while (Console.ReadKey().Key != ConsoleKey.Enter) { }
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Console.Clear();
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}
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}
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private static void PrintAboutMe()
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{
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const string aboutme = @"Морозов Иван Сергеевич 6106 aka DIvan2000
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Website: divan2000.su";
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Console.WriteLine(aboutme);
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}
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private static void Exit()
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{
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if(ExitMenu())
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Environment.Exit(0);
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}
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private static bool ExitMenu()
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{
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while (true)
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{
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Console.WriteLine("Really exit? [y/n]");
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switch (Console.ReadKey(true).KeyChar)
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{
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case 'y':
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return true;
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case 'n':
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return false;
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default:
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Console.Clear();
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Console.WriteLine("Wrong key!");
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break;
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}
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}
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}
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}
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220
Core/Utils.cs
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220
Core/Utils.cs
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace laba3.Core
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{
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/// <summary>
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/// Different utils;
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/// </summary>
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internal static class Utils
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{
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/// <summary>
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/// CLI read double from keyboard;
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/// </summary>
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/// <param name="name">Name will be printed before scan</param>
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/// <returns></returns>
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public static double ReadDouble(string name)
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{
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double result;
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string inputBuffer;
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bool isValid;
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do
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{
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Console.Write($"Введите {name}: ");
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inputBuffer = Console.ReadLine();
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isValid = double.TryParse(inputBuffer, out result);
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if (!isValid)
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Console.WriteLine("Неверный тип аргумента!");
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} while (!isValid);
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return result;
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}
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/// <summary>
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/// CLI read int from keyboard;
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/// </summary>
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/// <param name="name">Name will be printed before scan</param>
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/// <returns></returns>
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public static int ReadInt(string name)
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{
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int result;
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string inputBuffer;
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bool isValid;
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do
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{
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Console.Write($"Введите {name}: ");
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inputBuffer = Console.ReadLine();
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isValid = int.TryParse(inputBuffer, out result);
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if (!isValid)
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Console.WriteLine("Неверный тип аргумента!");
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} while (!isValid);
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return result;
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}
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/// <summary>
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/// Util for init arrays with random values, copy it, print it, etc.;
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/// </summary>
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public class Arrays
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{
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private int size;
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private int[] array;
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/// <summary>
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/// Array size of 10;
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/// Filled random values;
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/// </summary>
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public Arrays()
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{
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size = 10;
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array = new int[size];
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initRandom();
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}
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/// <summary>
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/// Array size of X;
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/// Filled random values;
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/// </summary>
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/// <param name="size">Size of array</param>
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public Arrays(int size)
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{
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this.size = size;
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array = new int[size];
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initRandom();
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}
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/// <summary>
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///Array size of X;
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/// Filled random values;
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/// </summary>
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/// <param name="size">Size of array</param>
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/// <param name="max">Max value of random</param>
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public Arrays(int size, int max)
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{
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this.size = size;
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array = new int[size];
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initRandom(max);
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}
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/// <summary>
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/// Copy array;
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/// </summary>
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/// <param name="src">Source from copy</param>
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public Arrays (Arrays src)
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{
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this.size = src.size;
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this.array = new int[src.size];
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for (int i = 0; i < src.size; i++)
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{
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this.array[i] = src.array[i];
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}
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}
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/// <summary>
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/// Get array;
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/// </summary>
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/// <returns>Array pointer</returns>
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public int[] getArray()
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{
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return this.array;
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}
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/// <summary>
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/// Get size;
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/// </summary>
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/// <returns>Array size</returns>
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public int getSize()
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{
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return this.size;
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}
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/// <summary>
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/// Print array in console;
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/// </summary>
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/// <param name="name">Name will be printed</param>
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public void print(string name)
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{
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Console.Write($"Массив {name}: [");
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foreach (int x in this.array) { Console.Write($"{x}, "); }
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Console.WriteLine("\b\b]");
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}
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/// <summary>
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/// Sort this array with Gnome Sort;
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/// Avg time O(n^2);
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/// </summary>
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/// <returns>Ellapsed ms</returns>
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public long gnomeSort()
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{
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Stopwatch sw = new Stopwatch();
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sw.Start();
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int i = 1; int j = 2;
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while (i < size)
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{
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if (array[i - 1] < array[i])
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{
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i = j;
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j = j + 1;
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}
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else
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{
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(array[i - 1], array[i]) = (array[i], array[i - 1]);
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i = i - 1;
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if (i == 0)
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{
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i = j;
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j = j + 1;
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}
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}
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}
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sw.Stop();
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return sw.ElapsedMilliseconds;
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}
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/// <summary>
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/// Sort this array with Shell Sort;
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/// Avg time depends on gap sequence;
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/// </summary>
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/// <returns>Ellapsed ms</returns>
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public long shellSort()
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{
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Stopwatch sw = new Stopwatch();
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sw.Start();
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for (int s = size / 2; s > 0; s /= 2)
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{
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for (int i = s; i < size; ++i)
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{
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for (int j = i - s; j >= 0 && array[j] > array[j + s]; j -= s)
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{
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(array[j], array[j + s]) = (array[j + s], array[j]);
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}
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}
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}
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sw.Stop();
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return sw.ElapsedMilliseconds;
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}
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private void initRandom()
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{
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Random rnd = new Random();
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for (int i = 0; i < size; i++)
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{
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array[i] = rnd.Next();
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}
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}
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private void initRandom(int max)
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{
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Random rnd = new Random();
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for (int i = 0; i < size; i++)
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{
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array[i] = rnd.Next(max);
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}
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}
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}
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}
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}
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71
Subprograms/ArraySortDemo.cs
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71
Subprograms/ArraySortDemo.cs
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using laba3.Core;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using static System.Runtime.InteropServices.JavaScript.JSType;
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namespace laba3.Subprograms
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{
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/// <summary>
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/// Compare computing time of 2 sorting methods;
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/// Gnome sort and Shell sort;
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/// </summary>
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internal class ArraySortDemo
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{
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private long time1;
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private long time2;
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/// <summary>
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/// Get values from keyboard, init arrays, start computing, print time;
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/// Console will be clean!;
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/// </summary>
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public void Run()
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{
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Utils.Arrays array1;
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Utils.Arrays array2;
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int size;
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size = ReadArrayLen();
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array1 = new Utils.Arrays(size, 100);
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array2 = new Utils.Arrays(array1);
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Console.WriteLine("Для Массива 1 будет использована \"гномья сортировка\"");
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Console.WriteLine("Для Массива 2 будет использована \"сортировка шелла\"");
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if (size <= 10)
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array1.print("с начальными значениями");
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else
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Console.WriteLine("Массивы не могут быть выведены на экран так как их размер больше 10");
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Console.WriteLine("Сортируем...");
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time1 = array1.gnomeSort();
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time2 = array2.shellSort();
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Console.WriteLine("Готово!");
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if (size <= 10)
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{
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array1.print("после гномьей сортировки");
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array2.print("после сортировки шелла ");
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}
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Console.WriteLine($"Для сортировки 1 потребовалось {time1}мс");
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Console.WriteLine($"Для сортировки 2 потребовалось {time2}мс");
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}
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private int ReadArrayLen()
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{
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int size;
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do
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{
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size = Utils.ReadInt("Размер массива для сортировки");
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Console.Clear();
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if (size < 1)
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Console.WriteLine("Размер не может быть меньше 1!");
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} while (size < 1);
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return size;
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}
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}
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}
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91
Subprograms/GuessAnswerMath.cs
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91
Subprograms/GuessAnswerMath.cs
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using laba3.Core;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace laba3.Subprograms
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{
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/// <summary>
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/// CLI math game "Gusess the answer";
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/// Player need to guess result of math function;
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/// </summary>
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internal static class GuessAnswerMath
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{
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/// <summary>
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/// Runs game;
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/// Console will be clean!;
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/// </summary>
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public static void RunGame()
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{
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const int attempts = 3;
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Console.WriteLine("Введите аргументы функции, а затем попытайтесь угадать её значение. Количество попыток ограничено!");
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bool isValid;
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do
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{
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MathFunc.setArgs(Utils.ReadDouble("аргумент a"), Utils.ReadDouble("аргумент b"));
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isValid = MathFunc.CheckArgs();
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if (!isValid)
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{
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Console.Clear();
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Console.WriteLine("Функция не определена при данных аргументах!");
|
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}
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} while (!isValid);
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MathFunc.ComputeResult();
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if (GameLogic(MathFunc.GetResult(), attempts))
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{
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Console.WriteLine("Ответ верный! Победа!");
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} else
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{
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Console.WriteLine(String.Format("Попытки кончились! Правильный ответ: {0:0.00}", MathFunc.GetResult()));
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||||
}
|
||||
}
|
||||
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||||
private static bool GameLogic(double correctAnswer, int attempts)
|
||||
{
|
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bool win = false;
|
||||
for (int i = attempts; i > 0; i--)
|
||||
{
|
||||
Console.Clear();
|
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Console.WriteLine($"Количество попыток: {i}");
|
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double answer = Utils.ReadDouble("ваш ответ");
|
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win = Math.Abs(correctAnswer - answer) < 0.01;
|
||||
if (win)
|
||||
{
|
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i = 0;
|
||||
}
|
||||
}
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return win;
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||||
}
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private static class MathFunc
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{
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private const double PI = Math.PI;
|
||||
private const double E = Math.E;
|
||||
private static double a;
|
||||
private static double b;
|
||||
private static double result;
|
||||
|
||||
public static void setArgs(double a, double b)
|
||||
{
|
||||
MathFunc.a = a;
|
||||
MathFunc.b = b;
|
||||
}
|
||||
|
||||
public static void ComputeResult()
|
||||
{
|
||||
MathFunc.result = Math.Sin((Math.Pow(a, 3) + Math.Pow(b, 5)) / (2 * PI)) + Math.Pow(Math.Cos(a + b), (1.0 / 3.0));
|
||||
}
|
||||
|
||||
public static bool CheckArgs()
|
||||
{
|
||||
return Math.Cos(a + b) >= 0;
|
||||
}
|
||||
|
||||
public static double GetResult()
|
||||
{
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
380
Subprograms/SnakeGame.cs
Normal file
380
Subprograms/SnakeGame.cs
Normal file
@ -0,0 +1,380 @@
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace laba3.Subprograms
|
||||
{
|
||||
/// <summary>
|
||||
/// TUI game "Snake";
|
||||
/// The player controls the snake.
|
||||
/// The player has to eat apples to increase the length of the snake
|
||||
/// and try not to crash into the wall or themselves;
|
||||
/// </summary>
|
||||
internal class SnakeGame
|
||||
{
|
||||
int size_x;
|
||||
int size_y;
|
||||
int score;
|
||||
int size_xy;
|
||||
Level difficulty;
|
||||
Tiles[,] world;
|
||||
Snake snake;
|
||||
Random rnd;
|
||||
|
||||
private bool gameover;
|
||||
/// <summary>
|
||||
/// Game world constructor;
|
||||
/// </summary>
|
||||
/// <param name="difficulty">Game speed</param>
|
||||
/// <param name="size_x">Game world size dim x</param>
|
||||
/// <param name="size_y">Game world size dim y</param>
|
||||
public SnakeGame(Level difficulty, int size_x, int size_y)
|
||||
{
|
||||
this.size_x = size_x;
|
||||
this.size_y = size_y;
|
||||
this.difficulty = difficulty;
|
||||
world = new Tiles[size_x, size_y];
|
||||
rnd = new Random();
|
||||
score = 0;
|
||||
size_xy = size_x * size_y;
|
||||
}
|
||||
/// <summary>
|
||||
/// Start game;
|
||||
/// Console will be clean!;
|
||||
/// </summary>
|
||||
public void start()
|
||||
{
|
||||
int msPerTick = difficulty switch
|
||||
{
|
||||
Level.Low => 500,
|
||||
Level.Medium => 250,
|
||||
Level.High => 100,
|
||||
_ => 500,
|
||||
};
|
||||
gameover = false;
|
||||
|
||||
Console.Clear();
|
||||
Console.CursorVisible = false;
|
||||
snake = new Snake(new Point(size_x / 2, size_y / 2, this), 1, Direction.Right, this);
|
||||
|
||||
GenerateFood();
|
||||
|
||||
DrawBackground();
|
||||
DrawWorld();
|
||||
|
||||
Stopwatch tickTimer = new Stopwatch();
|
||||
while (!gameover)
|
||||
{
|
||||
tickTimer.Restart();
|
||||
if (Console.KeyAvailable)
|
||||
{
|
||||
ConsoleKeyInfo key = Console.ReadKey(false);
|
||||
snake.HandleKey(key.Key);
|
||||
while (Console.KeyAvailable)
|
||||
Console.ReadKey(false);
|
||||
}
|
||||
snake.Move();
|
||||
long delta = tickTimer.ElapsedMilliseconds;
|
||||
|
||||
Console.SetCursorPosition(1, 0);
|
||||
if (delta > msPerTick)
|
||||
Console.ForegroundColor = ConsoleColor.Red;
|
||||
Console.Write(delta);
|
||||
|
||||
Thread.Sleep((int)Math.Max(0, msPerTick - delta));
|
||||
}
|
||||
onStop();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stop game;
|
||||
/// </summary>
|
||||
public void stop()
|
||||
{
|
||||
gameover = true;
|
||||
}
|
||||
|
||||
private void onStop()
|
||||
{
|
||||
string gameOverTitle =
|
||||
@"
|
||||
### ##
|
||||
# ## #### # # # # # # ##
|
||||
# ## # # # # # ### # # # # ### #
|
||||
# # # # # # # # # # # # #
|
||||
### ## # # # ## ## # ## #
|
||||
";
|
||||
Console.Clear();
|
||||
printArt(gameOverTitle, (Console.WindowWidth - 36) / 2, 4, ConsoleColor.DarkYellow, ConsoleColor.DarkGray);
|
||||
|
||||
Console.ResetColor();
|
||||
|
||||
string scoreString = $"Score: {score}";
|
||||
Console.SetCursorPosition((Console.WindowWidth - scoreString.Length) / 2, 11);
|
||||
Console.Write(scoreString);
|
||||
Console.SetCursorPosition((Console.WindowWidth - "Press Enter to continue".Length) / 2, 14);
|
||||
Console.CursorVisible = true;
|
||||
}
|
||||
|
||||
private void printArt(string art, int x, int y, ConsoleColor primaryColor, ConsoleColor shadowColor)
|
||||
{
|
||||
int row = 0;
|
||||
Console.SetCursorPosition(x, y);
|
||||
char shadow = ' ';
|
||||
foreach (char ch in art)
|
||||
{
|
||||
if (ch == '\n')
|
||||
{
|
||||
if (shadow == '#')
|
||||
{
|
||||
Console.BackgroundColor = shadowColor;
|
||||
Console.Write(' ');
|
||||
}
|
||||
Console.SetCursorPosition(x, y++ + row);
|
||||
Thread.Sleep(25);
|
||||
shadow = ch;
|
||||
}
|
||||
else if (ch == ' ')
|
||||
{
|
||||
if (shadow == '#')
|
||||
{
|
||||
Console.BackgroundColor = shadowColor;
|
||||
Console.Write(' ');
|
||||
}
|
||||
else
|
||||
Console.CursorLeft++;
|
||||
shadow = ch;
|
||||
}
|
||||
else if (ch == '#')
|
||||
{
|
||||
Console.BackgroundColor = primaryColor;
|
||||
Console.Write(' ');
|
||||
shadow = ch;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void addScore()
|
||||
{
|
||||
score += difficulty switch
|
||||
{
|
||||
Level.Low => 10,
|
||||
Level.Medium => 50,
|
||||
Level.High => 100,
|
||||
_ => 1,
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Generate food in random place;
|
||||
/// </summary>
|
||||
public void GenerateFood()
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
do
|
||||
{
|
||||
x = rnd.Next(size_x);
|
||||
y = rnd.Next(size_y);
|
||||
} while (world[x, y] != Tiles.Void);
|
||||
world[x, y] = Tiles.Food;
|
||||
DrawTile(x, y);
|
||||
}
|
||||
|
||||
private void DrawBackground()
|
||||
{
|
||||
for (int x = 1; x < (size_x + 1) * 2 + 1; x++)
|
||||
{
|
||||
Console.SetCursorPosition(x, 1);
|
||||
Console.Write('#');
|
||||
Console.SetCursorPosition(x, size_y + 2);
|
||||
Console.Write('#');
|
||||
}
|
||||
for (int y = 1; y < size_y + 2; y++)
|
||||
{
|
||||
Console.SetCursorPosition(1, y);
|
||||
Console.Write('#');
|
||||
|
||||
Console.SetCursorPosition(size_x * 2 + 1, y);
|
||||
Console.Write('#');
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawTile(int x, int y)
|
||||
{
|
||||
char symbol;
|
||||
switch (world[x, y])
|
||||
{
|
||||
case Tiles.Void:
|
||||
symbol = ' ';
|
||||
break;
|
||||
case Tiles.Snake:
|
||||
symbol = '*';
|
||||
Console.ForegroundColor = ConsoleColor.DarkRed;
|
||||
break;
|
||||
case Tiles.Food:
|
||||
symbol = '@';
|
||||
Console.ForegroundColor = ConsoleColor.Red;
|
||||
break;
|
||||
default:
|
||||
symbol = '?';
|
||||
break;
|
||||
};
|
||||
//Console.BackgroundColor = ConsoleColor.DarkGreen;
|
||||
Console.SetCursorPosition((x + 1) * 2, y + 2);
|
||||
Console.Write(symbol);
|
||||
|
||||
Console.BackgroundColor = ConsoleColor.Black;
|
||||
Console.ForegroundColor = ConsoleColor.White;
|
||||
}
|
||||
private void DrawWorld()
|
||||
{
|
||||
for (int x = 0; x < size_x; x++)
|
||||
{
|
||||
for (int y = 0; y < size_y; y++)
|
||||
{
|
||||
DrawTile(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
private enum Tiles
|
||||
{
|
||||
Void,
|
||||
Snake,
|
||||
Food
|
||||
}
|
||||
public enum Level
|
||||
{
|
||||
Low,
|
||||
Medium,
|
||||
High
|
||||
}
|
||||
private class Snake
|
||||
{
|
||||
private SnakeGame game;
|
||||
private List<Point> body;
|
||||
private Direction direction;
|
||||
|
||||
public Snake(Point tail, int length, Direction initialDirection, SnakeGame game)
|
||||
{
|
||||
this.game = game;
|
||||
body = new List<Point>();
|
||||
direction = initialDirection;
|
||||
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
Point p = new Point(tail.X, tail.Y, game);
|
||||
body.Add(p);
|
||||
}
|
||||
}
|
||||
|
||||
public void Move()
|
||||
{
|
||||
Point head = GetNextPoint();
|
||||
Point tail = body.First();
|
||||
|
||||
if (head.X < 0 || head.Y < 0 || head.X >= game.size_x || head.Y >= game.size_y)
|
||||
{
|
||||
game.stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (game.world[head.X, head.Y] == Tiles.Snake)
|
||||
{
|
||||
game.stop();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
body.Add(head);
|
||||
if (game.world[head.X, head.Y] != Tiles.Food)
|
||||
{
|
||||
body.Remove(tail);
|
||||
tail.UpdateWorld(Tiles.Void);
|
||||
}
|
||||
else
|
||||
{
|
||||
game.addScore();
|
||||
game.GenerateFood();
|
||||
if (body.Count >= game.size_xy) game.stop();
|
||||
}
|
||||
head.UpdateWorld(Tiles.Snake);
|
||||
}
|
||||
|
||||
public Point GetNextPoint()
|
||||
{
|
||||
Point head = body.Last();
|
||||
Point nextPoint = new Point(head.X, head.Y, game);
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
case Direction.Right:
|
||||
nextPoint.X++;
|
||||
break;
|
||||
case Direction.Left:
|
||||
nextPoint.X--;
|
||||
break;
|
||||
case Direction.Up:
|
||||
nextPoint.Y--;
|
||||
break;
|
||||
case Direction.Down:
|
||||
nextPoint.Y++;
|
||||
break;
|
||||
}
|
||||
|
||||
return nextPoint;
|
||||
}
|
||||
|
||||
public void HandleKey(ConsoleKey key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case ConsoleKey.LeftArrow:
|
||||
if (direction != Direction.Right)
|
||||
direction = Direction.Left;
|
||||
break;
|
||||
case ConsoleKey.RightArrow:
|
||||
if (direction != Direction.Left)
|
||||
direction = Direction.Right;
|
||||
break;
|
||||
case ConsoleKey.UpArrow:
|
||||
if (direction != Direction.Down)
|
||||
direction = Direction.Up;
|
||||
break;
|
||||
case ConsoleKey.DownArrow:
|
||||
if (direction != Direction.Up)
|
||||
direction = Direction.Down;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum Direction
|
||||
{
|
||||
Left,
|
||||
Right,
|
||||
Up,
|
||||
Down
|
||||
}
|
||||
|
||||
private class Point
|
||||
{
|
||||
private SnakeGame game { get; set; }
|
||||
public int X { get; set; }
|
||||
public int Y { get; set; }
|
||||
|
||||
public Point(int x, int y, SnakeGame game)
|
||||
{
|
||||
this.game = game;
|
||||
X = x;
|
||||
Y = y;
|
||||
}
|
||||
|
||||
public void UpdateWorld(Tiles tile)
|
||||
{
|
||||
game.world[X, Y] = tile;
|
||||
game.DrawTile(X, Y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
10
laba3.csproj
Normal file
10
laba3.csproj
Normal file
@ -0,0 +1,10 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
25
laba3.sln
Normal file
25
laba3.sln
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.11.35327.3
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "laba3", "laba3.csproj", "{85E71A1C-4311-4D83-8A7B-FBB5CA9E6CA9}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{85E71A1C-4311-4D83-8A7B-FBB5CA9E6CA9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{85E71A1C-4311-4D83-8A7B-FBB5CA9E6CA9}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{85E71A1C-4311-4D83-8A7B-FBB5CA9E6CA9}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{85E71A1C-4311-4D83-8A7B-FBB5CA9E6CA9}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {18AE73FB-3B60-4A6F-88BD-1A180147DFAB}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
Loading…
x
Reference in New Issue
Block a user