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DIvan-Notebook 2024-11-29 15:35:19 +04:00
parent 8912302f8b
commit 583e839414
8 changed files with 975 additions and 0 deletions

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Core/Menu.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace laba3.Core
{
/// <summary>
/// TUI menu;
/// </summary>
internal class Menu
{
private List<Option> options;
private int selected;
private string title;
/// <summary>
/// Constructor of menu;
/// </summary>
/// <param name="title">Title of menu</param>
public Menu(string title)
{
this.title = title;
this.options = new List<Option> { };
}
/// <summary>
/// Add option to menu;
/// </summary>
/// <param name="name">Name of option</param>
/// <param name="action">Action, runs if option selected</param>
public void AddOption(string name, Action action)
{
this.options.Add(new Option(name, action));
}
/// <summary>
/// Run menu;
/// Console will be clean!;
/// </summary>
public void RunMenu()
{
selected = 0;
this.PrintMenu();
ConsoleKeyInfo keyinfo;
do
{
keyinfo = Console.ReadKey();
if (keyinfo.Key == ConsoleKey.DownArrow)
{
if (selected + 1 < options.Count)
{
selected++;
this.PrintMenu();
}
}
if (keyinfo.Key == ConsoleKey.UpArrow)
{
if (selected > 0)
{
selected--;
this.PrintMenu();
}
}
if (keyinfo.Key == ConsoleKey.Enter)
{
Console.Clear();
options[selected].Action.Invoke();
}
} while (keyinfo.Key != ConsoleKey.Enter);
}
private void PrintMenu()
{
Console.Clear();
Console.WriteLine(title);
int optionIndex = 0;
foreach (Option option in options)
{
string pointer = optionIndex == selected ? " ->" : " ";
Console.WriteLine($"{pointer}{option.Name}");
optionIndex++;
}
}
private struct Option
{
public string Name { get; }
public Action Action { get; }
public Option(string name, Action action)
{
Name = name;
Action = action;
}
}
}
}

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Core/Program.cs Normal file
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using laba3.Core;
using laba3.Subprograms;
using System;
class Program
{
static void Main()
{
Menu mainMenu = new Menu("Select option");
mainMenu.AddOption("Guess answer math game", () => GuessAnswerMath.RunGame());
mainMenu.AddOption("About me", () => PrintAboutMe());
mainMenu.AddOption("Array sort", () => new ArraySortDemo().Run());
mainMenu.AddOption("Snake game", () => {
int sizex = 0;
int sizey = 0;
SnakeGame.Level difficulty = 0;
Menu sizeMenu = new Menu("Select world size");
sizeMenu.AddOption("Small size (10x10)", () => { sizex = 10; sizey = 10; });
sizeMenu.AddOption("Medium size (20x20)", () => { sizex = 20; sizey = 20; });
sizeMenu.AddOption("Big size (40x20)", () => { sizex = 40; sizey = 20; });
sizeMenu.RunMenu();
Menu difficultyMenu = new Menu("Select difficulty");
difficultyMenu.AddOption("Easy", () => { difficulty = SnakeGame.Level.Low; });
difficultyMenu.AddOption("Medium", () => { difficulty = SnakeGame.Level.Medium; });
difficultyMenu.AddOption("Hard", () => { difficulty = SnakeGame.Level.High; });
difficultyMenu.RunMenu();
SnakeGame game = new SnakeGame(difficulty, sizex, sizey);
game.start();
});
mainMenu.AddOption("Exit", () => Exit());
Utils.Arrays withoutParams = new Utils.Arrays();
Utils.Arrays withOneParam = new Utils.Arrays(10);
Utils.Arrays withTwoParams = new Utils.Arrays(10, 100);
while (true)
{
mainMenu.RunMenu();
Console.WriteLine("Press Enter to continue");
while (Console.ReadKey().Key != ConsoleKey.Enter) { }
Console.Clear();
}
}
private static void PrintAboutMe()
{
const string aboutme = @"Морозов Иван Сергеевич 6106 aka DIvan2000
Website: divan2000.su";
Console.WriteLine(aboutme);
}
private static void Exit()
{
if(ExitMenu())
Environment.Exit(0);
}
private static bool ExitMenu()
{
while (true)
{
Console.WriteLine("Really exit? [y/n]");
switch (Console.ReadKey(true).KeyChar)
{
case 'y':
return true;
case 'n':
return false;
default:
Console.Clear();
Console.WriteLine("Wrong key!");
break;
}
}
}
}

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Core/Utils.cs Normal file
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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace laba3.Core
{
/// <summary>
/// Different utils;
/// </summary>
internal static class Utils
{
/// <summary>
/// CLI read double from keyboard;
/// </summary>
/// <param name="name">Name will be printed before scan</param>
/// <returns></returns>
public static double ReadDouble(string name)
{
double result;
string inputBuffer;
bool isValid;
do
{
Console.Write($"Введите {name}: ");
inputBuffer = Console.ReadLine();
isValid = double.TryParse(inputBuffer, out result);
if (!isValid)
Console.WriteLine("Неверный тип аргумента!");
} while (!isValid);
return result;
}
/// <summary>
/// CLI read int from keyboard;
/// </summary>
/// <param name="name">Name will be printed before scan</param>
/// <returns></returns>
public static int ReadInt(string name)
{
int result;
string inputBuffer;
bool isValid;
do
{
Console.Write($"Введите {name}: ");
inputBuffer = Console.ReadLine();
isValid = int.TryParse(inputBuffer, out result);
if (!isValid)
Console.WriteLine("Неверный тип аргумента!");
} while (!isValid);
return result;
}
/// <summary>
/// Util for init arrays with random values, copy it, print it, etc.;
/// </summary>
public class Arrays
{
private int size;
private int[] array;
/// <summary>
/// Array size of 10;
/// Filled random values;
/// </summary>
public Arrays()
{
size = 10;
array = new int[size];
initRandom();
}
/// <summary>
/// Array size of X;
/// Filled random values;
/// </summary>
/// <param name="size">Size of array</param>
public Arrays(int size)
{
this.size = size;
array = new int[size];
initRandom();
}
/// <summary>
///Array size of X;
/// Filled random values;
/// </summary>
/// <param name="size">Size of array</param>
/// <param name="max">Max value of random</param>
public Arrays(int size, int max)
{
this.size = size;
array = new int[size];
initRandom(max);
}
/// <summary>
/// Copy array;
/// </summary>
/// <param name="src">Source from copy</param>
public Arrays (Arrays src)
{
this.size = src.size;
this.array = new int[src.size];
for (int i = 0; i < src.size; i++)
{
this.array[i] = src.array[i];
}
}
/// <summary>
/// Get array;
/// </summary>
/// <returns>Array pointer</returns>
public int[] getArray()
{
return this.array;
}
/// <summary>
/// Get size;
/// </summary>
/// <returns>Array size</returns>
public int getSize()
{
return this.size;
}
/// <summary>
/// Print array in console;
/// </summary>
/// <param name="name">Name will be printed</param>
public void print(string name)
{
Console.Write($"Массив {name}: [");
foreach (int x in this.array) { Console.Write($"{x}, "); }
Console.WriteLine("\b\b]");
}
/// <summary>
/// Sort this array with Gnome Sort;
/// Avg time O(n^2);
/// </summary>
/// <returns>Ellapsed ms</returns>
public long gnomeSort()
{
Stopwatch sw = new Stopwatch();
sw.Start();
int i = 1; int j = 2;
while (i < size)
{
if (array[i - 1] < array[i])
{
i = j;
j = j + 1;
}
else
{
(array[i - 1], array[i]) = (array[i], array[i - 1]);
i = i - 1;
if (i == 0)
{
i = j;
j = j + 1;
}
}
}
sw.Stop();
return sw.ElapsedMilliseconds;
}
/// <summary>
/// Sort this array with Shell Sort;
/// Avg time depends on gap sequence;
/// </summary>
/// <returns>Ellapsed ms</returns>
public long shellSort()
{
Stopwatch sw = new Stopwatch();
sw.Start();
for (int s = size / 2; s > 0; s /= 2)
{
for (int i = s; i < size; ++i)
{
for (int j = i - s; j >= 0 && array[j] > array[j + s]; j -= s)
{
(array[j], array[j + s]) = (array[j + s], array[j]);
}
}
}
sw.Stop();
return sw.ElapsedMilliseconds;
}
private void initRandom()
{
Random rnd = new Random();
for (int i = 0; i < size; i++)
{
array[i] = rnd.Next();
}
}
private void initRandom(int max)
{
Random rnd = new Random();
for (int i = 0; i < size; i++)
{
array[i] = rnd.Next(max);
}
}
}
}
}

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using laba3.Core;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static System.Runtime.InteropServices.JavaScript.JSType;
namespace laba3.Subprograms
{
/// <summary>
/// Compare computing time of 2 sorting methods;
/// Gnome sort and Shell sort;
/// </summary>
internal class ArraySortDemo
{
private long time1;
private long time2;
/// <summary>
/// Get values from keyboard, init arrays, start computing, print time;
/// Console will be clean!;
/// </summary>
public void Run()
{
Utils.Arrays array1;
Utils.Arrays array2;
int size;
size = ReadArrayLen();
array1 = new Utils.Arrays(size, 100);
array2 = new Utils.Arrays(array1);
Console.WriteLine("Для Массива 1 будет использована \"гномья сортировка\"");
Console.WriteLine("Для Массива 2 будет использована \"сортировка шелла\"");
if (size <= 10)
array1.print("с начальными значениями");
else
Console.WriteLine("Массивы не могут быть выведены на экран так как их размер больше 10");
Console.WriteLine("Сортируем...");
time1 = array1.gnomeSort();
time2 = array2.shellSort();
Console.WriteLine("Готово!");
if (size <= 10)
{
array1.print("после гномьей сортировки");
array2.print("после сортировки шелла ");
}
Console.WriteLine($"Для сортировки 1 потребовалось {time1}мс");
Console.WriteLine($"Для сортировки 2 потребовалось {time2}мс");
}
private int ReadArrayLen()
{
int size;
do
{
size = Utils.ReadInt("Размер массива для сортировки");
Console.Clear();
if (size < 1)
Console.WriteLine("Размер не может быть меньше 1!");
} while (size < 1);
return size;
}
}
}

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using laba3.Core;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace laba3.Subprograms
{
/// <summary>
/// CLI math game "Gusess the answer";
/// Player need to guess result of math function;
/// </summary>
internal static class GuessAnswerMath
{
/// <summary>
/// Runs game;
/// Console will be clean!;
/// </summary>
public static void RunGame()
{
const int attempts = 3;
Console.WriteLine("Введите аргументы функции, а затем попытайтесь угадать её значение. Количество попыток ограничено!");
bool isValid;
do
{
MathFunc.setArgs(Utils.ReadDouble("аргумент a"), Utils.ReadDouble("аргумент b"));
isValid = MathFunc.CheckArgs();
if (!isValid)
{
Console.Clear();
Console.WriteLine("Функция не определена при данных аргументах!");
}
} while (!isValid);
MathFunc.ComputeResult();
if (GameLogic(MathFunc.GetResult(), attempts))
{
Console.WriteLine("Ответ верный! Победа!");
} else
{
Console.WriteLine(String.Format("Попытки кончились! Правильный ответ: {0:0.00}", MathFunc.GetResult()));
}
}
private static bool GameLogic(double correctAnswer, int attempts)
{
bool win = false;
for (int i = attempts; i > 0; i--)
{
Console.Clear();
Console.WriteLine($"Количество попыток: {i}");
double answer = Utils.ReadDouble("ваш ответ");
win = Math.Abs(correctAnswer - answer) < 0.01;
if (win)
{
i = 0;
}
}
return win;
}
private static class MathFunc
{
private const double PI = Math.PI;
private const double E = Math.E;
private static double a;
private static double b;
private static double result;
public static void setArgs(double a, double b)
{
MathFunc.a = a;
MathFunc.b = b;
}
public static void ComputeResult()
{
MathFunc.result = Math.Sin((Math.Pow(a, 3) + Math.Pow(b, 5)) / (2 * PI)) + Math.Pow(Math.Cos(a + b), (1.0 / 3.0));
}
public static bool CheckArgs()
{
return Math.Cos(a + b) >= 0;
}
public static double GetResult()
{
return result;
}
}
}
}

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using System.Diagnostics;
namespace laba3.Subprograms
{
/// <summary>
/// TUI game "Snake";
/// The player controls the snake.
/// The player has to eat apples to increase the length of the snake
/// and try not to crash into the wall or themselves;
/// </summary>
internal class SnakeGame
{
int size_x;
int size_y;
int score;
int size_xy;
Level difficulty;
Tiles[,] world;
Snake snake;
Random rnd;
private bool gameover;
/// <summary>
/// Game world constructor;
/// </summary>
/// <param name="difficulty">Game speed</param>
/// <param name="size_x">Game world size dim x</param>
/// <param name="size_y">Game world size dim y</param>
public SnakeGame(Level difficulty, int size_x, int size_y)
{
this.size_x = size_x;
this.size_y = size_y;
this.difficulty = difficulty;
world = new Tiles[size_x, size_y];
rnd = new Random();
score = 0;
size_xy = size_x * size_y;
}
/// <summary>
/// Start game;
/// Console will be clean!;
/// </summary>
public void start()
{
int msPerTick = difficulty switch
{
Level.Low => 500,
Level.Medium => 250,
Level.High => 100,
_ => 500,
};
gameover = false;
Console.Clear();
Console.CursorVisible = false;
snake = new Snake(new Point(size_x / 2, size_y / 2, this), 1, Direction.Right, this);
GenerateFood();
DrawBackground();
DrawWorld();
Stopwatch tickTimer = new Stopwatch();
while (!gameover)
{
tickTimer.Restart();
if (Console.KeyAvailable)
{
ConsoleKeyInfo key = Console.ReadKey(false);
snake.HandleKey(key.Key);
while (Console.KeyAvailable)
Console.ReadKey(false);
}
snake.Move();
long delta = tickTimer.ElapsedMilliseconds;
Console.SetCursorPosition(1, 0);
if (delta > msPerTick)
Console.ForegroundColor = ConsoleColor.Red;
Console.Write(delta);
Thread.Sleep((int)Math.Max(0, msPerTick - delta));
}
onStop();
}
/// <summary>
/// Stop game;
/// </summary>
public void stop()
{
gameover = true;
}
private void onStop()
{
string gameOverTitle =
@"
### ##
# ## #### # # # # # # ##
# ## # # # # # ### # # # # ### #
# # # # # # # # # # # # #
### ## # # # ## ## # ## #
";
Console.Clear();
printArt(gameOverTitle, (Console.WindowWidth - 36) / 2, 4, ConsoleColor.DarkYellow, ConsoleColor.DarkGray);
Console.ResetColor();
string scoreString = $"Score: {score}";
Console.SetCursorPosition((Console.WindowWidth - scoreString.Length) / 2, 11);
Console.Write(scoreString);
Console.SetCursorPosition((Console.WindowWidth - "Press Enter to continue".Length) / 2, 14);
Console.CursorVisible = true;
}
private void printArt(string art, int x, int y, ConsoleColor primaryColor, ConsoleColor shadowColor)
{
int row = 0;
Console.SetCursorPosition(x, y);
char shadow = ' ';
foreach (char ch in art)
{
if (ch == '\n')
{
if (shadow == '#')
{
Console.BackgroundColor = shadowColor;
Console.Write(' ');
}
Console.SetCursorPosition(x, y++ + row);
Thread.Sleep(25);
shadow = ch;
}
else if (ch == ' ')
{
if (shadow == '#')
{
Console.BackgroundColor = shadowColor;
Console.Write(' ');
}
else
Console.CursorLeft++;
shadow = ch;
}
else if (ch == '#')
{
Console.BackgroundColor = primaryColor;
Console.Write(' ');
shadow = ch;
}
}
}
private void addScore()
{
score += difficulty switch
{
Level.Low => 10,
Level.Medium => 50,
Level.High => 100,
_ => 1,
};
}
/// <summary>
/// Generate food in random place;
/// </summary>
public void GenerateFood()
{
int x;
int y;
do
{
x = rnd.Next(size_x);
y = rnd.Next(size_y);
} while (world[x, y] != Tiles.Void);
world[x, y] = Tiles.Food;
DrawTile(x, y);
}
private void DrawBackground()
{
for (int x = 1; x < (size_x + 1) * 2 + 1; x++)
{
Console.SetCursorPosition(x, 1);
Console.Write('#');
Console.SetCursorPosition(x, size_y + 2);
Console.Write('#');
}
for (int y = 1; y < size_y + 2; y++)
{
Console.SetCursorPosition(1, y);
Console.Write('#');
Console.SetCursorPosition(size_x * 2 + 1, y);
Console.Write('#');
}
}
private void DrawTile(int x, int y)
{
char symbol;
switch (world[x, y])
{
case Tiles.Void:
symbol = ' ';
break;
case Tiles.Snake:
symbol = '*';
Console.ForegroundColor = ConsoleColor.DarkRed;
break;
case Tiles.Food:
symbol = '@';
Console.ForegroundColor = ConsoleColor.Red;
break;
default:
symbol = '?';
break;
};
//Console.BackgroundColor = ConsoleColor.DarkGreen;
Console.SetCursorPosition((x + 1) * 2, y + 2);
Console.Write(symbol);
Console.BackgroundColor = ConsoleColor.Black;
Console.ForegroundColor = ConsoleColor.White;
}
private void DrawWorld()
{
for (int x = 0; x < size_x; x++)
{
for (int y = 0; y < size_y; y++)
{
DrawTile(x, y);
}
}
}
private enum Tiles
{
Void,
Snake,
Food
}
public enum Level
{
Low,
Medium,
High
}
private class Snake
{
private SnakeGame game;
private List<Point> body;
private Direction direction;
public Snake(Point tail, int length, Direction initialDirection, SnakeGame game)
{
this.game = game;
body = new List<Point>();
direction = initialDirection;
for (int i = 0; i < length; i++)
{
Point p = new Point(tail.X, tail.Y, game);
body.Add(p);
}
}
public void Move()
{
Point head = GetNextPoint();
Point tail = body.First();
if (head.X < 0 || head.Y < 0 || head.X >= game.size_x || head.Y >= game.size_y)
{
game.stop();
return;
}
if (game.world[head.X, head.Y] == Tiles.Snake)
{
game.stop();
return;
}
body.Add(head);
if (game.world[head.X, head.Y] != Tiles.Food)
{
body.Remove(tail);
tail.UpdateWorld(Tiles.Void);
}
else
{
game.addScore();
game.GenerateFood();
if (body.Count >= game.size_xy) game.stop();
}
head.UpdateWorld(Tiles.Snake);
}
public Point GetNextPoint()
{
Point head = body.Last();
Point nextPoint = new Point(head.X, head.Y, game);
switch (direction)
{
case Direction.Right:
nextPoint.X++;
break;
case Direction.Left:
nextPoint.X--;
break;
case Direction.Up:
nextPoint.Y--;
break;
case Direction.Down:
nextPoint.Y++;
break;
}
return nextPoint;
}
public void HandleKey(ConsoleKey key)
{
switch (key)
{
case ConsoleKey.LeftArrow:
if (direction != Direction.Right)
direction = Direction.Left;
break;
case ConsoleKey.RightArrow:
if (direction != Direction.Left)
direction = Direction.Right;
break;
case ConsoleKey.UpArrow:
if (direction != Direction.Down)
direction = Direction.Up;
break;
case ConsoleKey.DownArrow:
if (direction != Direction.Up)
direction = Direction.Down;
break;
}
}
}
enum Direction
{
Left,
Right,
Up,
Down
}
private class Point
{
private SnakeGame game { get; set; }
public int X { get; set; }
public int Y { get; set; }
public Point(int x, int y, SnakeGame game)
{
this.game = game;
X = x;
Y = y;
}
public void UpdateWorld(Tiles tile)
{
game.world[X, Y] = tile;
game.DrawTile(X, Y);
}
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

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laba3.sln Normal file
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MinimumVisualStudioVersion = 10.0.40219.1
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EndProject
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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{85E71A1C-4311-4D83-8A7B-FBB5CA9E6CA9}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{85E71A1C-4311-4D83-8A7B-FBB5CA9E6CA9}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {18AE73FB-3B60-4A6F-88BD-1A180147DFAB}
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