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100
Core/Menu.cs
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100
Core/Menu.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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namespace laba3.Core
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{
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/// <summary>
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/// TUI menu;
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/// </summary>
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internal class Menu
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{
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private List<Option> options;
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private int selected;
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private string title;
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/// <summary>
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/// Constructor of menu;
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/// </summary>
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/// <param name="title">Title of menu</param>
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public Menu(string title)
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{
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this.title = title;
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this.options = new List<Option> { };
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}
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/// <summary>
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/// Add option to menu;
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/// </summary>
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/// <param name="name">Name of option</param>
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/// <param name="action">Action, runs if option selected</param>
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public void AddOption(string name, Action action)
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{
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this.options.Add(new Option(name, action));
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}
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/// <summary>
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/// Run menu;
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/// Console will be clean!;
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/// </summary>
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public void RunMenu()
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{
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selected = 0;
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this.PrintMenu();
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ConsoleKeyInfo keyinfo;
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do
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{
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keyinfo = Console.ReadKey();
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if (keyinfo.Key == ConsoleKey.DownArrow)
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{
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if (selected + 1 < options.Count)
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{
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selected++;
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this.PrintMenu();
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}
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}
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if (keyinfo.Key == ConsoleKey.UpArrow)
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{
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if (selected > 0)
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{
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selected--;
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this.PrintMenu();
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}
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}
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if (keyinfo.Key == ConsoleKey.Enter)
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{
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Console.Clear();
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options[selected].Action.Invoke();
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}
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} while (keyinfo.Key != ConsoleKey.Enter);
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}
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private void PrintMenu()
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{
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Console.Clear();
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Console.WriteLine(title);
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int optionIndex = 0;
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foreach (Option option in options)
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{
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string pointer = optionIndex == selected ? " ->" : " ";
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Console.WriteLine($"{pointer}{option.Name}");
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optionIndex++;
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}
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}
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private struct Option
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{
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public string Name { get; }
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public Action Action { get; }
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public Option(string name, Action action)
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{
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Name = name;
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Action = action;
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}
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}
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}
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}
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78
Core/Program.cs
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78
Core/Program.cs
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@@ -0,0 +1,78 @@
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using laba3.Core;
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using laba3.Subprograms;
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using System;
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class Program
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{
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static void Main()
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{
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Menu mainMenu = new Menu("Select option");
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mainMenu.AddOption("Guess answer math game", () => GuessAnswerMath.RunGame());
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mainMenu.AddOption("About me", () => PrintAboutMe());
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mainMenu.AddOption("Array sort", () => new ArraySortDemo().Run());
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mainMenu.AddOption("Snake game", () => {
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int sizex = 0;
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int sizey = 0;
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SnakeGame.Level difficulty = 0;
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Menu sizeMenu = new Menu("Select world size");
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sizeMenu.AddOption("Small size (10x10)", () => { sizex = 10; sizey = 10; });
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sizeMenu.AddOption("Medium size (20x20)", () => { sizex = 20; sizey = 20; });
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sizeMenu.AddOption("Big size (40x20)", () => { sizex = 40; sizey = 20; });
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sizeMenu.RunMenu();
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Menu difficultyMenu = new Menu("Select difficulty");
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difficultyMenu.AddOption("Easy", () => { difficulty = SnakeGame.Level.Low; });
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difficultyMenu.AddOption("Medium", () => { difficulty = SnakeGame.Level.Medium; });
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difficultyMenu.AddOption("Hard", () => { difficulty = SnakeGame.Level.High; });
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difficultyMenu.RunMenu();
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SnakeGame game = new SnakeGame(difficulty, sizex, sizey);
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game.start();
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});
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mainMenu.AddOption("Exit", () => Exit());
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Utils.Arrays withoutParams = new Utils.Arrays();
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Utils.Arrays withOneParam = new Utils.Arrays(10);
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Utils.Arrays withTwoParams = new Utils.Arrays(10, 100);
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while (true)
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{
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mainMenu.RunMenu();
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Console.WriteLine("Press Enter to continue");
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while (Console.ReadKey().Key != ConsoleKey.Enter) { }
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Console.Clear();
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}
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}
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private static void PrintAboutMe()
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{
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const string aboutme = @"Морозов Иван Сергеевич 6106 aka DIvan2000
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Website: divan2000.su";
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Console.WriteLine(aboutme);
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}
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private static void Exit()
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{
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if(ExitMenu())
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Environment.Exit(0);
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}
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private static bool ExitMenu()
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{
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while (true)
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{
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Console.WriteLine("Really exit? [y/n]");
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switch (Console.ReadKey(true).KeyChar)
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{
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case 'y':
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return true;
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case 'n':
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return false;
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default:
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Console.Clear();
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Console.WriteLine("Wrong key!");
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break;
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}
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}
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}
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}
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220
Core/Utils.cs
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220
Core/Utils.cs
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace laba3.Core
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{
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/// <summary>
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/// Different utils;
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/// </summary>
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internal static class Utils
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{
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/// <summary>
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/// CLI read double from keyboard;
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/// </summary>
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/// <param name="name">Name will be printed before scan</param>
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/// <returns></returns>
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public static double ReadDouble(string name)
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{
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double result;
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string inputBuffer;
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bool isValid;
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do
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{
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Console.Write($"Введите {name}: ");
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inputBuffer = Console.ReadLine();
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isValid = double.TryParse(inputBuffer, out result);
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if (!isValid)
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Console.WriteLine("Неверный тип аргумента!");
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} while (!isValid);
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return result;
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}
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/// <summary>
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/// CLI read int from keyboard;
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/// </summary>
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/// <param name="name">Name will be printed before scan</param>
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/// <returns></returns>
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public static int ReadInt(string name)
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{
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int result;
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string inputBuffer;
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bool isValid;
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do
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{
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Console.Write($"Введите {name}: ");
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inputBuffer = Console.ReadLine();
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isValid = int.TryParse(inputBuffer, out result);
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if (!isValid)
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Console.WriteLine("Неверный тип аргумента!");
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} while (!isValid);
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return result;
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}
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/// <summary>
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/// Util for init arrays with random values, copy it, print it, etc.;
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/// </summary>
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public class Arrays
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{
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private int size;
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private int[] array;
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/// <summary>
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/// Array size of 10;
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/// Filled random values;
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/// </summary>
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public Arrays()
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{
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size = 10;
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array = new int[size];
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initRandom();
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}
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/// <summary>
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/// Array size of X;
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/// Filled random values;
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/// </summary>
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/// <param name="size">Size of array</param>
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public Arrays(int size)
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{
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this.size = size;
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array = new int[size];
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initRandom();
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}
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/// <summary>
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///Array size of X;
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/// Filled random values;
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/// </summary>
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/// <param name="size">Size of array</param>
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/// <param name="max">Max value of random</param>
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public Arrays(int size, int max)
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{
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this.size = size;
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array = new int[size];
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initRandom(max);
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}
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/// <summary>
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/// Copy array;
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/// </summary>
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/// <param name="src">Source from copy</param>
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public Arrays (Arrays src)
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{
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this.size = src.size;
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this.array = new int[src.size];
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for (int i = 0; i < src.size; i++)
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{
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this.array[i] = src.array[i];
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}
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}
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/// <summary>
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/// Get array;
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/// </summary>
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/// <returns>Array pointer</returns>
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public int[] getArray()
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{
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return this.array;
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}
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/// <summary>
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/// Get size;
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/// </summary>
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/// <returns>Array size</returns>
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public int getSize()
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{
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return this.size;
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}
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/// <summary>
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/// Print array in console;
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/// </summary>
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/// <param name="name">Name will be printed</param>
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public void print(string name)
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{
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Console.Write($"Массив {name}: [");
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foreach (int x in this.array) { Console.Write($"{x}, "); }
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Console.WriteLine("\b\b]");
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}
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/// <summary>
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/// Sort this array with Gnome Sort;
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/// Avg time O(n^2);
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/// </summary>
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/// <returns>Ellapsed ms</returns>
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public long gnomeSort()
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{
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Stopwatch sw = new Stopwatch();
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sw.Start();
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int i = 1; int j = 2;
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while (i < size)
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{
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if (array[i - 1] < array[i])
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{
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i = j;
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j = j + 1;
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}
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else
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{
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(array[i - 1], array[i]) = (array[i], array[i - 1]);
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i = i - 1;
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if (i == 0)
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{
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i = j;
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j = j + 1;
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}
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}
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}
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sw.Stop();
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return sw.ElapsedMilliseconds;
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}
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/// <summary>
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/// Sort this array with Shell Sort;
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/// Avg time depends on gap sequence;
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/// </summary>
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/// <returns>Ellapsed ms</returns>
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public long shellSort()
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{
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Stopwatch sw = new Stopwatch();
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sw.Start();
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for (int s = size / 2; s > 0; s /= 2)
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{
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for (int i = s; i < size; ++i)
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{
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for (int j = i - s; j >= 0 && array[j] > array[j + s]; j -= s)
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{
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(array[j], array[j + s]) = (array[j + s], array[j]);
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}
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}
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}
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sw.Stop();
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return sw.ElapsedMilliseconds;
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}
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private void initRandom()
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{
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Random rnd = new Random();
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for (int i = 0; i < size; i++)
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{
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array[i] = rnd.Next();
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}
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}
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private void initRandom(int max)
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{
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Random rnd = new Random();
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for (int i = 0; i < size; i++)
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{
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array[i] = rnd.Next(max);
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}
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}
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}
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}
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}
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