Revert "Неудачный коммит"
This reverts commit 565d0f15cc25f2fb7a1d133e1c5c2c1767f7da34.
This commit is contained in:
parent
565d0f15cc
commit
2d28599940
29
Core/Menu.cs
29
Core/Menu.cs
@ -10,9 +10,9 @@ namespace laba3.Core
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/// <summary>
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/// <summary>
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/// TUI menu;
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/// TUI menu;
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/// </summary>
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/// </summary>
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public class Menu
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internal class Menu
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{
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{
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private List<MenuOption> options;
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private List<Option> options;
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private int selected;
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private int selected;
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private string title;
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private string title;
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@ -23,21 +23,9 @@ namespace laba3.Core
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public Menu(string title)
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public Menu(string title)
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{
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{
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this.title = title;
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this.title = title;
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this.options = new List<MenuOption> { };
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this.options = new List<Option> { };
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}
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}
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/// <summary>
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/// Get options list
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/// </summary>
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/// <returns></returns>
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public List<MenuOption> GetOptions() { return this.options; }
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/// <summary>
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/// Get title string
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/// </summary>
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/// <returns></returns>
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public string GetTitle() { return this.title; }
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/// <summary>
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/// <summary>
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/// Add option to menu;
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/// Add option to menu;
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/// </summary>
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/// </summary>
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@ -45,7 +33,7 @@ namespace laba3.Core
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/// <param name="action">Action, runs if option selected</param>
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/// <param name="action">Action, runs if option selected</param>
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public void AddOption(string name, Action action)
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public void AddOption(string name, Action action)
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{
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{
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this.options.Add(new MenuOption(name, action));
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this.options.Add(new Option(name, action));
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}
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}
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/// <summary>
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/// <summary>
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@ -89,7 +77,7 @@ namespace laba3.Core
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Console.Clear();
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Console.Clear();
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Console.WriteLine(title);
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Console.WriteLine(title);
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int optionIndex = 0;
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int optionIndex = 0;
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foreach (MenuOption option in options)
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foreach (Option option in options)
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{
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{
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string pointer = optionIndex == selected ? " ->" : " ";
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string pointer = optionIndex == selected ? " ->" : " ";
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Console.WriteLine($"{pointer}{option.Name}");
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Console.WriteLine($"{pointer}{option.Name}");
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@ -97,15 +85,12 @@ namespace laba3.Core
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}
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}
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}
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}
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/// <summary>
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private struct Option
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/// Menu option struct;
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/// </summary>
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public struct MenuOption
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{
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{
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public string Name { get; }
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public string Name { get; }
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public Action Action { get; }
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public Action Action { get; }
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public MenuOption(string name, Action action)
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public Option(string name, Action action)
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{
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{
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Name = name;
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Name = name;
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Action = action;
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Action = action;
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@ -1,20 +1,12 @@
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using laba3.Core;
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using laba3.Core;
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using laba3.Subprograms;
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using laba3.Subprograms;
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using ProgLab1.GUI;
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using System;
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using System;
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using System.Windows.Forms;
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using static System.Windows.Forms.DataFormats;
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class Program
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class Program
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{
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{
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[STAThread] // Требуется для Windows Forms
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static void Main()
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static void Main()
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{
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{
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Application.EnableVisualStyles();
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Menu mainMenu = new Menu("Select option");
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Application.SetCompatibleTextRenderingDefault(false);
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Menu mainForm = new Menu();
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laba3.Core.Menu mainMenu = new laba3.Core.Menu("Select option");
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mainMenu.AddOption("Guess answer math game", () => GuessAnswerMath.RunGame());
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mainMenu.AddOption("Guess answer math game", () => GuessAnswerMath.RunGame());
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mainMenu.AddOption("About me", () => PrintAboutMe());
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mainMenu.AddOption("About me", () => PrintAboutMe());
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mainMenu.AddOption("Array sort", () => new ArraySortDemo().Run());
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mainMenu.AddOption("Array sort", () => new ArraySortDemo().Run());
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@ -22,13 +14,13 @@ class Program
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int sizex = 0;
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int sizex = 0;
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int sizey = 0;
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int sizey = 0;
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SnakeGame.Level difficulty = 0;
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SnakeGame.Level difficulty = 0;
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laba3.Core.Menu sizeMenu = new laba3.Core.Menu("Select world size");
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Menu sizeMenu = new Menu("Select world size");
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sizeMenu.AddOption("Small size (10x10)", () => { sizex = 10; sizey = 10; });
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sizeMenu.AddOption("Small size (10x10)", () => { sizex = 10; sizey = 10; });
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sizeMenu.AddOption("Medium size (20x20)", () => { sizex = 20; sizey = 20; });
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sizeMenu.AddOption("Medium size (20x20)", () => { sizex = 20; sizey = 20; });
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sizeMenu.AddOption("Big size (40x20)", () => { sizex = 40; sizey = 20; });
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sizeMenu.AddOption("Big size (40x20)", () => { sizex = 40; sizey = 20; });
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sizeMenu.RunMenu();
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sizeMenu.RunMenu();
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laba3.Core.Menu difficultyMenu = new laba3.Core.Menu("Select difficulty");
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Menu difficultyMenu = new Menu("Select difficulty");
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difficultyMenu.AddOption("Easy", () => { difficulty = SnakeGame.Level.Low; });
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difficultyMenu.AddOption("Easy", () => { difficulty = SnakeGame.Level.Low; });
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difficultyMenu.AddOption("Medium", () => { difficulty = SnakeGame.Level.Medium; });
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difficultyMenu.AddOption("Medium", () => { difficulty = SnakeGame.Level.Medium; });
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difficultyMenu.AddOption("Hard", () => { difficulty = SnakeGame.Level.High; });
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difficultyMenu.AddOption("Hard", () => { difficulty = SnakeGame.Level.High; });
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@ -45,16 +37,13 @@ class Program
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Utils.Arrays withOneParam = new Utils.Arrays(10);
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Utils.Arrays withOneParam = new Utils.Arrays(10);
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Utils.Arrays withTwoParams = new Utils.Arrays(10, 100);
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Utils.Arrays withTwoParams = new Utils.Arrays(10, 100);
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laba3.Core.Menu test = new laba3.Core.Menu("test");
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while (true)
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test.AddOption("a", () => { });
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{
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mainForm.AddMenu(mainMenu);
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mainMenu.RunMenu();
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mainForm.AddMenu(mainMenu);
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Console.WriteLine("Press Enter to continue");
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mainForm.AddMenu(mainMenu);
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while (Console.ReadKey().Key != ConsoleKey.Enter) { }
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Console.Clear();
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}
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Application.Run(mainForm);
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}
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}
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private static void PrintAboutMe()
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private static void PrintAboutMe()
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39
GUI/MenuForm.Designer.cs
generated
39
GUI/MenuForm.Designer.cs
generated
@ -1,39 +0,0 @@
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namespace ProgLab1.GUI
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{
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partial class Menu
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Text = "Main";
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}
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#endregion
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}
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}
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@ -1,63 +0,0 @@
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using laba3.Core;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace ProgLab1.GUI
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{
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public partial class MenuForm : Form
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{
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public MenuForm()
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{
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InitializeComponent();
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}
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/// <summary>
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/// Adds menu to GUI
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/// </summary>
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/// <param name="consoleMenu">TUI menu</param>
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public void AddMenu(Menu consoleMenu)
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{
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FlowLayoutPanel buttonPanel = new FlowLayoutPanel
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{
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Dock = DockStyle.Fill, // Растягиваем на всю форму
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FlowDirection = FlowDirection.TopDown, // Кнопки располагаются сверху вниз
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WrapContents = false // Запрет переноса
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};
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Label menuLabel = new Label
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{
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Text = consoleMenu.GetTitle(), // Текст заголовка
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Font = new System.Drawing.Font("Arial", 16, System.Drawing.FontStyle.Bold), // Стиль шрифта
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TextAlign = System.Drawing.ContentAlignment.MiddleCenter, // Выравнивание текста по центру
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Dock = DockStyle.Top, // Заголовок сверху
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Height = 40 // Высота заголовка
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};
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buttonPanel.Controls.Add(menuLabel);
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foreach (MenuOption option in consoleMenu.GetOptions())
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{
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Button button = new Button
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{
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Text = option.Name,
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Width = buttonPanel.Width-10,
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Height = 40,
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Margin = new Padding(5),
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};
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// Связываем обработчик с OnSelect из консольного меню
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button.Click += (sender, e) => option.Action();
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buttonPanel.Controls.Add(button);
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}
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}
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}
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}
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@ -1,120 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
|
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|
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
|
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|
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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||||||
<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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|
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</resheader>
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<resheader name="reader">
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||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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||||||
</resheader>
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<resheader name="writer">
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||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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|
||||||
</resheader>
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||||||
</root>
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|
@ -2,10 +2,9 @@
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|||||||
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<PropertyGroup>
|
<PropertyGroup>
|
||||||
<OutputType>Exe</OutputType>
|
<OutputType>Exe</OutputType>
|
||||||
<TargetFramework>net8.0-windows10.0.17763.0</TargetFramework>
|
<TargetFramework>net8.0</TargetFramework>
|
||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<UseWindowsForms>True</UseWindowsForms>
|
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
</Project>
|
</Project>
|
||||||
|
Loading…
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Reference in New Issue
Block a user