extends Sprite2D

enum Nations {
	ru = 0,
	arab = 1,
	chi = 2,
	max,
}

# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass

func set_spacesuit(suit: bool) -> void:
	var atlas: AtlasTexture = texture
	if suit: atlas.region.position.y = 0
	else: atlas.region.position.y = 16


func set_nation(nation: Nations) -> void:
	var atlas: AtlasTexture = texture
	atlas.region.position.x = 16*nation