extends Sprite2D enum Nations { ru = 0, arab = 1, chi = 2, max, } # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func set_spacesuit(suit: bool) -> void: var atlas: AtlasTexture = texture if suit: atlas.region.position.y = 0 else: atlas.region.position.y = 16 func set_nation(nation: Nations) -> void: var atlas: AtlasTexture = texture atlas.region.position.x = 16*nation